combat
The Daily Grind: Do you prefer learning or executing mechanics in MMO fights?
When it comes to any MMO battle with mechanics more complex than, "There's a guy over there so go perform violence upon that guy,"...
Vitae Aeternum: Explaining New World’s level 30 wall
If you've been paying any amount of attention to New World, you've probably heard of the dreaded "level 30 wall" - the idea that...
Hands-on with Amazon’s New World first expedition, Amrine Excavation
The funny thing about our ongoing pandemic is that it didn't really change the way video game previews are done. It turns out that...
The Daily Grind: How important is an MMO’s combat to you?
Today, we don't want to talk about whether you prefer tab-targeting gameplay or action combat. It's not important if you prefer harder fights or...
The Daily Grind: Which MMO has your favorite combat animations?
When the time comes, almost every MMO has a moment when it's time for you to start cracking heads instead of chatting and socializing....
Book of Travels provides a quick primer on how combat will operate
The tiny multiplayer online world of Book of Travels is not going to be without its dangers despite its painterly style and promise of...
The Daily Grind: Are you a fan of dodge and joust mechanics in MMOs?
Deep in the bowels of a Reddit thread about WildStar vs. WoW Classic a while back, several people mentioned WildStar's combat as being one...
Population Zero outlines the basics of arming yourself with weapons
If you're going to survive in Population Zero, you'll need weapons. Fortunately, it looks like the most basic varieties of weapons won't be all that...
AdventureQuest 3D is revamping combat to make it more fun, even when you die
Combat is supposed to be fun in AdventureQuest 3D. Is it currently not fun? That's not important; what's important is that it could be...
Bless Online shakes up and builds out its combat system
With its early access debut coming next month, Bless Online has a lot riding on how well it can present itself to a western...
The Daily Grind: Which MMO has the worst discrepancy in combat pacing?
Back when I played TERA for a feature on Massively-that-was, I found myself playing both a Warrior and a Lancer. Playing as a Warrior...
Ship of Heroes turns a critical eye to February’s combat alpha
Last month, Ship of Heroes ran its first alpha combat test with backers, and it was a blast (literally). With enough time to process...
Ship of Heroes shows off the new combat features for its upcoming alpha test
It's not really a superhero game unless you're fighting someone or something, right? So Ship of Heroes has a certain obligation to give you...
AdventureQuest 3D overhauls classes and combat
Not content with the current state of the world, AdventureQuest 3D pushed out a patch this week that overhauled its classes and combat --...
The Daily Grind: What one character option would you remove from your favorite MMO?
Good news, MMO fans! You're getting to redesign your favorite MMO's entire combat system. The bad news is that you're doing so by removing...
The Black Death on headshots and insta-kills
Combat is the primary focus for this week's update to The Black Death. The not-at-all-depressing sandbox decided to jettison parrying in favor of blocking,...
Gloria Victis sings a song of improved combat and performance
Sometimes it's the small details that makes a patch memorable. For Gloria Victis, it's something as simple as additional music during character creation, terrain...
Gloria Victis shows off the results of its combat upgrade
We don't mean to surprise you, but Gloria Victis involves a whole lot of fighting things. You have various sharp bits of metal that...
Absolver demonstrates its flexible combat system, plans August 29 debut
"Combat is your art. And mastering the medium is essential to becoming an Absolver."
Multiplayer action RPG Absolver is putting great stock in its flexbile...
Legends of Aria rewrites Shards Online’s combat system
When Legends of Aria emerged from Shards Online, it changed more than just the name. In the first Aria-era dev diary, the team explains...