The Black Death on headshots and insta-kills

    
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Combat is the primary focus for this week’s update to The Black Death. The not-at-all-depressing sandbox decided to jettison parrying in favor of blocking, saying that the latter felt more fun and responsive. Depending on the weapon or shield used to block, a certain amount of damage will continue on through to the player.

Due to this change, the team discovered that some weapons were causing one-shot kills even though blocking, which wasn’t desirable. So the devs tackled that, ensuring that there would be at least “some back and forth” in each fight.

Another aspect of combat that was addressed dealt with tagging players on the noggin: “To reward skilled players, headshots are even more essential to winning a fight. A player wearing full plate but no helmet can be killed with a low tier weapon in a few strikes to the head, so be careful and remember to craft or buy the best helmet possible when dealing with other skilled players.”

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Schlag Sweetleaf

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miol
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miol

…the team discovered that some weapons were causing one-shot kills even though blocking, which wasn’t desirable. So the devs tackled that…

That’s not a given, as the devs of Chivalry: Medieval Warfare think, it’s totally ok to exploit the instantly faster backswing animation part of an overhead swing with a two-handed sword! So you can watxh players running around backwards and looking up the sky so the very fast backswing animation part goes lower, instanly head-one-shotting others, for years now! :/