Gigantic developer Motiga has apparently suffered a round of layoffs today.
Former Community Manager Allie Murdock tweeted the news:
I'm sad to say that I was one of 16 laid off from Motiga. If you know of any CM work, here's my linkedin https://t.co/haLcp2Mshk
— Allie Murdock (@best_huggles) December 4, 2015
Good luck to everyone at Motiga. I hope @GoGigantic sees success. I know I will be playing it!
— Allie Murdock (@best_huggles) December 4, 2015
We’ve reached out to Motiga and will update as we learn more.
Motiga is committed to making Gigantic a great game, and we’ve established deep connections to our community to help us do just that. We’ve received lots of valuable feedback throughout our testing phases, and as we reflect on the things we must accomplish to meet the expectations we have set for ourselves, it is clear that we need to move the launch window for Gigantic into 2016.
Unfortunately this change in schedule has meant Motiga had to make some difficult decisions this week. As a pre-revenue startup, our resources are finite. Stretching Gigantic development milestones over more time requires that we stretch those resources in the same fashion. As a result, today Motiga has had to lay off 16 employees at the studio. All impacted employees are receiving severances and job placement assistance.
Saying goodbye to these dear friends and talented colleagues is painful, but we remain committed to delivering Gigantic at the highest possible quality. As part of that ongoing commitment, we will soon share our updated production roadmap, within a post detailing the state, and direction, of our game.
For now, we are wishing our friends a sad but very fond farewell, and we hope to cross paths with them again soon.