Tyler F.M. Edwards

Tyler F.M. Edwards
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Tyler Edwards is a lifelong gamer, freelance writer, and occasional game designer living in Toronto, Canada. Here at MOP, he is the main contributor for the Not-So-Massively and Vitae Aeternum columns. He's fascinated by the potential of video games as a story-telling medium, and quickly loses interest in most games that can't engage him on that level. He loves Elves as much as Justin hates them.

First Impressions: Undermine(d) continues World of Warcraft’s winning streak

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As my colleague Justin said in his piece on World of Warcraft's recent Undermine(d) patch, comedic content in MMOs can be divisive. I'm someone...

Not So Massively: Comparing the grinds of World of Warcraft and The First Descendant

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Lately most of my gaming time has gone into two games: World of Warcraft and The First Descendant. They're both very grindy games, but...

The Soapbox: Difficulty is a means to an end in MMORPGs

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A few weeks back, I took a peak into Corepunk's early access build, and I promptly got my ass kicked by even the most...

Not So Massively: Checking up on StarCraft II’s would-be successors

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For some time now, MassivelyOP's Not So Massively column has been keeping an eye on the crop of upcoming real time strategy games that...

Vitae Aeternum: New World season 7 doubles down on punishing solo and casual players

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When New World relaunched as Aeternum, I harshly criticized the changes made to endgame for making life much worse for casual and solo players,...

Not So Massively: What we’d like to see from a StarCraft shooter

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According to the rumour mill, Blizzard is currently working on a shooter game in the StarCraft universe - again. By my counting this would...

Heroes of the Storm’s next patch brings back Brawls – permanently – after nearly five years

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As has now become almost a regular habit, another patch has gone up the test realm for Heroes of the Storm, Blizzard's ostensibly maintenance-moded...

Not So Massively: Holidays in The First Descendant are truly the blurst of times

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When I first tried The First Descendant, I hit a brick wall over the fact that I didn't enjoy playing the two freebie characters...

First Impressions: Corepunk offers equal parts charm and tedium

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Corepunk's a game I've had on my radar for many years. It's suffered through many delays as its then-Ukrainian-based developers faced a level of...

Vitae Aeternum: New World’s Secret Level episode and Amazon’s odd priorities

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Last week, Amazon's Prime Video launched its Secret Level anthology series of short animated episodes based on a variety of games. Included in this...

Vitae Aeternum: Analyzing New World’s 2025 ‘living roadmap’

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Covering New World's new "living roadmap" for 2025 seems like something I should have gotten to sooner, but in my defence I've been battling...

Not So Massively: Deep-diving ZeroSpace’s factions and final thoughts on the beta

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We've reached the third and final piece of Not So Massivey's extensive impressions from the recent open beta of multiplayer RTS ZeroSpace. In my...

Not So Massively: ZeroSpace’s MMO-inspired Galactic War and other PvE modes

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Welcome to part two of Not So Massively's in-depth impressions of the recent open beta of multiplayer RTS ZeroSpace. In my first piece, I...

Not So Massively: The dizzying complexity of ZeroSpace’s beta

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With Stormgate struggling off the bat and Immortal: Gates of Pyre turning to the blockchain dark side, ZeroSpace is looking like the last, best...

Multiplayer RTS titles ZeroSpace and Immortal Gates of Pyre plan public tests this weekend

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This month, multiplayer RTS ZeroSpace moved from alpha to beta testing, and to celebrate, developer Starlance Studios will throw open the gates for a...

The Soapbox: The War Within is the best World of Warcraft’s endgame has ever been

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When I delivered my first impressions of The War Within, I was full of praise for World of Warcraft's latest expansion, but I did...

Vitae Aeternum: How to fix New World Aeternum’s endgame with chase items and solo play

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We're back with the second part of the Vitae Aeternum column's series on improving New World: Aeternum's endgame, with a special eye towards long...
Yeah, that'll do it.

Vitae Aeternum: How to fix New World Aeternum’s endgame with rewards and content relevance

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New World is currently enjoying an influx of new players following the Aeternum update, but historically New World's struggle has not been attracting players...

Not So Massively: ZeroSpace is the last hope for multiplayer RTS fans

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All right, that headline is a bit of hyperbole, but it does reflect how I'm feeling right now. A bit over a year ago, I...

Vitae Aeternum: New World Aeternum leaves veterans, casuals, and PC players behind

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The time has finally come. New World's semi-relaunch under the New World: Aeternum banner is here. Regular readers of this column will recall that...

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