When we covered Shroud of the Avatar’s newsletter yesterday, one of the tidbits we mentioned was the plan for craftable housing. In response to a question from a player, Starr Long essentially announced that in the launch patch next week, Portalarium is planning to tweak that system, which has long provoked claims of pay-to-win.
“Yes we are going to be expanding the number of craftable houses soon. In R52 in fact we are adding a craftable inn.”
So what exactly does housing entail? A helpful Redditor linked to a helpful thread on the official site just a few weeks ago breaking down how exactly you can buy property without handing over your credit card because you definitely can – that’s the good news. If you’re not a crafter yourself, you just need a specific currency, Crowns of the Obsidians, which you can buy with gold.
A festival dedicated to getting sloshed? No, this isn’t college life — it’s EverQuest II’s Brewday! Every year near St. Patrick’s Day, a celebration dedicated to libations runs throughout Norrath. There are drunken quests to do, pink elephants and talking cabbages to collect, tons of themed crafts to make, and plenty of drinks to partake of. This year’s festival runs from March 6th at 3:00 a.m. EST to March 20th at 2:59 a.m. EDT.
While it is disappointing that Daybreak has not added any new content to the festival for 2018, that doesn’t mean that there’s nothing to do. And there are a couple new items to acquire — namely a spiffy griffon mount and the next crafting recipe book. Here’s a guide to get you through the weeks of revelry. You can also get a visual walkthrough of some tasks by watching The Stream Team festival escapades from 2015, 2016, and 2018.
With the RIFT
Prime server going live next week
(on Wednesday, to be precise), a lot of renewed interest has sprung up over this seven-year-old MMORPG. While plenty of former and current players are eager to try out this unique progression server, there is no doubt that many people who have never touched the game before might be thinking about jumping into RIFT
for the first time with this.
So in the spirit of that, we wanted to create a quick-and-dirty guide to some of the important RIFT essentials to help new players (or even older, rustier ones) hit the ground running on March 7th. Here’s everything you need to know about making your way in this fun and frisky MMO!
Earlier this week, one of my online friends and fellow Lord of the Rings Online
player put out a notice
that there was now an official Lotro-Wiki Discord channel
. In addition to giving players another place to hang out and discuss the game, this channel reminded me of the invaluable benefit that this wiki has provided to me and many, many others over the years.
In a game as insanely big and complex as LOTRO where there are systems upon systems, numerous expansions, dozens of zones, and so many bizarrely named characters to keep track of, it is helpful to have a central repository of knowledge when trying to figure things out. Lotro-Wiki is great for both the newbie and the veteran with answers to pretty much everything you could ask about what you need to do, where you need to go, and how to get those rewards you desire.
To tip my non-existent cap to this site and its hard-working volunteers, today I want to point you in the direction to 10 of the best and most useful resources that Lotro-Wiki has to offer.
It must take an awful lot of work and vision to create a believable game world, especially if said world is completely alien to what we know here on Earth. The Project Genom team continues to forge forward with this task, expanding the world with every rock, river, and road.
This week’s newsletter revealed that another facet that is under construction is an improved chat system that includes personal messages and local chat channels. Players can now avail themselves of a new transport service in the starting area, scope out some monkey-like critters, and enjoy more lore involving the Gunars.
Then there’s this: “We’ve added the first Almer transmitter. In addition to the plot one, such transmitters will be hidden in some parts of the world, and if found, they can bring a lot of benefits to the players. Or kill them.”
Thinking about trying your hand at this early access title? One player put together a starter guide to get you up and running as smoothly as possible. Check it out below!
Virtual fashionistas of the world have a lot to anticipate with Elder Scrolls Online’s
February update, as it contains the MMO’s brand-new outfit system
. Through this, player characters can whip up a customized ensemble for adventuring, roleplay, or that future modeling career.
The fun starts with the new outfit stations, which are upgraded versions of the old dye stations. Here, players can customize any visible piece of armor and gear, including his or her secondary weapon set. Options can be chosen from any outfit styles that the player has unlocked up to that point. And in case you were wondering, yes, you can mix-and-match different armor types and even swap weapon appearances.
Players get one outfit slot to begin with and can purchase more from the store. There is a gold cost to both equipping and dyeing gear, which the studio said can “range between hundreds or thousands of gold.” All outfit styles are shared across a player’s account, meaning that anything that is unlocked on one character is unlocked for all.
Blizzard has a habit of sneaking in semi-secret content into its patches for the community to discover, and this time around, it’s all about mail. Snail mail, that is. In a video game.
World of Warcraft’s Patch 7.3.5 contained a world-spanning hidden quest chain that involves the postal service, and it has players buzzing over it. By picking up a piece of lost mail in Dalaran (or buying it on the auction house if you’re lazy), players are called into service under the town’s postmaster to help sort and deliver mail all over the place. The quest uses a sorting minigame and the actual in-game mail to proceed, so there’s a meta element involved as well.
With the return of Johnny Awesome and special rewards like titles, a summonable mail carrier, a pet, and an heirloom upgrade, it’s a fairly worthwhile quest chain to complete. Plus, it’s something to take your mind off of the endless Legion invasions and world quest grind, so why not?
As the end of January draws ever closer, so too does the official console release of Monster Hunter: World, the latest entry into Capcom’s venerable series of action-RPGs that began nearly 15 years ago with the release of the original Monster Hunter on the PlayStation 2 in 2004. It’s a momentous occasion for fans of the series, as it marks the first time since 2013’s Monster Hunter 3 Ultimate – itself an enhanced remake of 2010’s Monster Hunter Tri – that a main-series title will get a Western release on a non-handheld console. Although the series has long enjoyed popular success in Japan, where handheld consoles have a much stronger core playerbase, it has remained a largely niche title in the West, where home consoles and PCs reign supreme.
So I don’t think it’s too much of a stretch to say that the imminent release of Monster Hunter: World on PlayStation 4 and Xbox One (and the PC release slated for this Autumn) marks the start of a new generation of Monster Hunter. With this new generation of the series, there’s bound to come a new generation of would-be Hunters eager to experience the franchise’s unique brand of skill-based combat and addictive “kill-carve-craft” gameplay cycle. While the Monster Hunter community, in my experience, is far and away one of the friendliest, most helpful communities I’ve ever had the pleasure to be a part of, and there are already dozens of wonderful resources to help fledgling players find their footing, I thought I’d do my part to put together a quick primer for any greenhorns who may be taking their first steps into the expansive, sometimes-overwhelming realm of Monster Hunter when MHW drops on the 26th.
A new year, a new batch of survival games! Yes, the genre has become so popular that one guide, no not even two guides could contain all of the survival goodness. More keep cropping up. I certainly can’t say as I mind, since this is the style of game that has been giving me the feeling of having an impact on my environment. And it’s not all the same collection of zombies, although there is still plenty of that. It is interesting to see what new takes developers are bringing to the table. Want to do a survival reality show? There’s a game for that! How about living like a viking? Yup. What if you want to be the psychotic killer that survivors are trying to, well, survive? Got you covered. Fell like upping the ante and surviving via VR? There are a few of those available.
If you are looking for a new survival to sink your teeth into, here’s the addendum for some newer games in development as well as some newly discovered ones since the last mega double guide. Note: This collection will be a mix of multiplayer and single-player titles with some uniques thrown in.
With Battle for Azeroth a ways down the road for antsy World of Warcraft fans, a lot of attention from the community has settled on one of the expansion’s key features that could be rolling out this month. Allied races — at least the first batch of them — look to be coming to the game in Patch 7.3.5, and now we’ve learned that you won’t have to grind them over and over again.
Wowhead’s staff confirmed that once unlocked on one server, those allied races would become available to play account-wide, meaning that players won’t have to jump through the requirement hoops on each shard.
The popular WoW site also has a guide up about all of the requirements to unlock the Nightborne, Highmountain Tauren, Void Elf, and Lightforged Draenei races. This means that you can get a start on the requirements right now and be in a good position to check out the new races when they debut (probably) later this month.
With the community consensus that World of Warcraft’s Patch 7.3.5 will be coming out prior to January 21st, some excitement and interest has been bubbling up over this “mid-sized” content update.
Icy Veins has a great roundup of pretty much everything you need to know about this patch, including the new mounts coming in the Call of the Scarab micro-holiday, the Seething Shore PvP battleground, new rewards for Trial of Style, the Ulduar timewalking raid, and the much-anticipated zone scaling that will revamp the leveling experience.
Perhaps the biggest question mark over this patch is the first wave of allied races. These alternative racial options are a major selling point of the upcoming Battle for Azeroth expansion, although it appears that four of them, including Highmountain Tauren, will become available well before then. While 7.3.5 will contain the races, mounts, and faction embassies in the data files, it will be up to Blizzard when this content will unlock.
If you are not familiar with Battle Bards, it’s an MMORPG video game music podcast that was co-created by Massively OP’s Justin Olivetti back in 2013. For years now, the Battle Bards team of three have gathered together to tackle favorite and noteworthy pieces of online game music in a spirited back-and-forth manner.
This year was no different, and over the past 12 months Battle Bards has put out about two dozen shows that will forever live on (in infamy). While creating and mixing these shows take a long time, they’re worth the effort to produce, since VGM is “evergreen” and doesn’t become obsolete.
With that in mind, we thought that you might like a list of all of the episodes that the team produced this year for your listening enjoyment over the holiday break. Which was your favorite? What topics and game soundtracks would you like the Battle Bards to tackle in 2018? Let them know in the comments!
When we moved over here to Massively Overpowered, some of us transplanted our long-running columns to the new space. I perhaps felt most devastated that I was going to lose all of the Game Archaeologist articles that I had painstakingly researched over the years. So my mission with this space became two-fold: to rescue and update my older columns while continuing to add more articles to this series on classic MMOs and proto-MMOs.
I’ve been pleased with the results so far because TGA is a series that I really don’t want to see vanish. As MMORPG fans, we should consider it important to remember and learn about these older titles and to expand our knowledge past the more popular and well-known games of yesteryear.
Now that we have quite a catalogue of Game Archaeologist columns, I thought it would be helpful to end the year by gifting this handy guide to you that organizes and compiles our continuing look at the history of the genre. Enjoy!