bethesda softworks

Major gaming publishing house, known primarily to MMO players for the Elder Scrolls series, including The Elder Scrolls Online.

Elder Scrolls Online brings back the ‘Midyear Mayhem’ PvP event next week

ZeniMax is gearing up for a big PvP showdown in The Elder Scrolls Online next week with what it’s dubbed the Midyear Mayhem PvP Event. As it was last year, the idea to push players into the ongoing Cyrodiil battlefield from July 26th to August 6th with the promise of extra experience and sweet, sweet loot.

“To ensure you’re able to take the field, we are opening up two additional 7-day CP Alliance War campaigns during the event, and have additional ones ready to go if needed,” says ZeniMax. Players who tackle all of the seven event achieves will be picking up a laurel wreath headpiece, and everyone will see special “boon boxes” dropped and stuffed full with siege items, housing items, motif pages, consumables, reagents, and even Akaviri-themed goodies. Plus, legendary-quality rings and necklaces are available for purchase by PvP players too.

Incentive enough for you to go out and smash other players in the capital? Or are you just waiting patiently for Wolfhunter?

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Tamriel Infinium: The bizarre lore of the Hist in Elder Scrolls Online – and how it could matter in Mirkmire

Although our next Elder Scrolls Online venture into Black Marsh is still many months away, I thought I would take a moment to talk about the Argonians. But as intriguing as the Lusty Argonian Maid might be, I will save that discussion for another article and less kid-friendly website. (Side note: Wouldn’t it be hilarious if part of the Mirkmire DLC was finding out the origin of the Lusty Argonian Maid?)

What I would actually like to discuss today is the center of the Argonian religion and mythology: The Hist. It’s hard to tell sometimes if the Hist is an actual god-like presence or if it is mythology built up by the Argonians. Maybe it’s both. So if you’re ready for a drug-induced trip into the core of Argonian culture, keep reading. But if you’re not ready for what has to be the weirdest trip into Elder Scrolls lore, you might want to turn back now.

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Elder Scrolls Online’s Wolfhunter boasts a hunting grounds dungeon that’s fantastically creepy

The Elder Scrolls Online is really upping its creepy factor in Wolfhunter, if its latest preview of Hircine’s Hunting Grounds is any indication. (Seriously, the new pics of the monstrously huge and ghostly Hircine are nightmarish. In a good way.) ZeniMax has deep-dived one of the DLC’s “dungeons,” March of Sacrifices, in a new dev blog today, and “dungeon” is in quotes specifically because this is no typical underground delve. Instead, March of Sacrifices is basically an overland realm dedicated to Hircine. Players will be competing with other teams in the zone to topple both the creatures there as well as each other to win the daedra’s favor and collect the requisite loot. Five bosses are also on the agenda for a takedown.

“As Hircine is the Daedric Prince of hunters and stalkers in the wild, the biggest element players will want to get used to in this dungeon is using stealth and taking on the role of a hunter,” ESO Dungeon Lead Mike Finnigan explains. “Some fights will require the use of mechanics not necessarily seen before. In particular, Tarcyr is quite different than anything we have done, and I suspect it will challenge players quite a bit.”

Wolfhunter was announced at E3 back in June and entered playtesting a little over a week ago.

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Fallout 76 doesn’t want to be labeled as ‘survival,’ shows off emote wheel

What is Fallout 76? Even Bethesda doesn’t seem to have a clear grasp on terminology to label it, avoiding both the MMO and survival labels for the upcoming multiplayer post-nuclear game.

“We avoid the word ‘survival,’ because people’s minds immediately go to DayZ and Rust and certain other games, and those comparisons are not really accurate for what we’re doing,” Game Director Todd Howard told The Guardian. “If you think about the survival modes we’ve made in Fallout 4, it has that vibe… Fallout 76, although it’s an online game, when I play it, I mostly still play it solo. We like those experiences as much as our fans do.”

Howard admitted that the project has the studio a little worried about taking this important franchise online: “We are sometimes afraid of doing it, as much as our fans are afraid of us doing it. But we’ve got to try new things.”

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Global Chat: Looking back at World of Warcraft’s Legion

Now that the next World of Warcraft expansion is almost upon us, it’s time to say farewell to Legion and all that that entails. MMO blog Leo’s Life took some time for a retrospective that examines the highs, lows, and patch rollout over the past two years.

“Aside from the penalties to alts, I think Legion delivered an amazing package,” he said. “The timing of content release was good, the content was relatively bug-free, the lore was solid, the flows inside each zone worked… it was all rather seamless.”

We’ve got plenty of additional MMO essays for you after the break, covering topics such as player housing, grouping, events, ageless MMO thrills, and more!

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Battle Bards Episode 124: Old MMOs, new music

It’s a catch-all, catch-up episode for the Battle Bards as they dig through new soundtrack releases from MMORPGs that they’ve covered in the past! You may be prepared for an eclectic and enjoyable mix of music — but there is no way that you can steel yourself for the raw and heartfelt confessions that take place on this show.

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 124: Old MMOs, new music (or download it) now:

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The Elder Scrolls Online introduces the driven huntress, Hanu

We only get a small peek at the character of Hanu, one of the major NPCs in the upcoming Wolfhunter DLC for The Elder Scrolls Online. But what we see is immediately the essence of a power move with a young woman who asks how to visit Hircine’s Hunting Grounds while remaining alive, rather than spending a live devoted to the deity and being sent there as an eternal reward.

Of course, her reasons are less a matter of “it seemed neat to see if I could do this” and more “I intend to rescue the soul of my dead father,” so there’s a good reason for why she wants to do something that by all rights ought to be impossible. But it remains a power move and should give you an idea of the sort of woman you’re dealing with. Not that she’s likely to survive the experience on her own, of course; slipping into the Hunting Grounds via the next Great Hunt is not precisely a safe plan.

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Perfect Ten: Best MMO debuts by year, 2007-2017

Continuing from my previous column, I’m going to be running through the second decade of graphical MMORPG launches and picking the best title to debut in any given year. From doing the first decade, I know that this thought exercise isn’t always fair; some years have several great contenders, while others see one mediocre one rise due to a lack of competition.

Still, it’s kind of fun to look back at MMO history and to see which game was really the best of that year. And if you ever felt sore that a particular title got overlooked, well, consider this a retroactive awards ceremony of some sort.

Let’s dive right in where we left off with 2007!

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Elder Scrolls Online’s Wolfhunter DLC enters player testing as the free-play event begins

We’re barreling down a pretty short road toward Elder Scrolls Online’s next DLC. As announced just a month ago at E3, Wolfhunter is indeed a werewolf-themed pack that features two dungeons alongside the goodies of update 19, including a semi-symmetrical battleground map called Istirus Outpost, keep recall stones in alliance PvP, an improved respec system, and better werewolf skills.

As of this week, the Wolfhunter DLC and the concomitant update 19 have landed on the public test server, meaning you can get in there and check everything out. Worth noting is that the champion point cap is lifting, there are indeed some class tweaks as promised, and there are two new houses coming:

Hunter’s Glade: An underground entrance way leads through a portal to an expansive forested glade in Hircine’s Oblivion realm of The Hunting Grounds. Those “blessed” with lycanthropy can maintain werewolf form indefinitely in this otherworldly wilderness.

Grand Psijic Villa: When Artaeum was “removed” from Tamriel, a few neighboring isles went with it, including the site of the Grand Psijic Villa, a monumental estate with magnificent views of the south coast of the main island.

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The Elder Scrolls Online is planning a freeplay event next week plus free lockboxes for subbers

Do you want to play The Elder Scrolls Online for free this weekend? Too bad. You can’t. But you can play next week! Yes, ZeniMax has announced that it’s running one of its infamous ESO Plus Bonus Events starting on Tuesday, July 10, and running through the following Monday. Existing subbers, there’s something in it for you too: If you log in during the hoopla, you’ll pick up six free lockboxes.

“To take part in the ESO Plus Bonus Event, log into the game with an active paid ESO Plus membership (the free trial does not count, sorry) each day from July 10 until July 15. Note that in order to qualify, each unique login must occur within a 24-hour time period that starts at 10:00AM EDT and ends at 10:00AM EDT the next day. If you remain logged in over a two-day period, it will only count as a single entry. You must log completely out of the game and back in – only logging out to the character select screen will not work. The free Crown Crates will be delivered to your account by Friday, July 20. Check your Crown Crates menu!”

If you take advantage of the free-play period, know that you’ll be able to check out basically all of the DLC and Morrowind (but not Summerset). You’re getting all of the perks associated with subbing with the exception of the monthly stipend, so that means the experience bonus, costume dyeing, double bank, and so on.

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Todd Howard says ‘Elder Scrolls Online is one of the biggest online games in the world’ as Ubisoft and Bethsoft weigh in on games as a service

Are you all in on games as a service? Are single player-games over, replaced by much more profitable eternally online (and lockbox-ridden) titles? Bethsoft’s Todd Howard doesn’t think so. Speaking to GIbiz, Howard says that in spite of Fallout 76’s controversial online nature, the always-on games-as-a-service motif “doesn’t mark the future.”

“Corporately we’ve done a mix; people forget sometimes,” he says. “Elder Scrolls Online is one of the biggest online games in the world, we have Fallout Shelter which we keep updating, and Elder Scrolls: Legends. Anyone who has ever said ‘this is the future and this part of gaming is dead’ has been proven wrong every single time. We like to try it all. For a long time we wanted to try a multiplayer game and we had this idea. We shouldn’t be afraid. We should try it.”

Ubisoft, on the other hand, has taken a different tack. The company’s EVP of Creative, Lionel Raynaud, spends some time in a corporate blog post to come at the problem from a narrative angle, saying his studio is trying to keep games going by doing its best not to “give finite experiences.”

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Elder Scrolls Online deep-dives the dungeons and PvP upgrades of the Wolfhunter DLC and GU19

ZeniMax is back to work today and hyping up Elder Scrolls Online’s next DLC. Announced at E3, the Wolfhunter pack will roll out two new dungeons, both with the werewolf theme. The first, March of Sacrifices, sounds like a “Hounds of Zaroff” type of encounter as players will be trying to take down Indrik to please Hircine himself. The second will send players into Moon Hunter Keep to topple the ancient werewolf Vykosa “before she threatens all of Tamriel.”

But of course, as ZeniMax notes, Wolfhunter isn’t the only thing players have to look forward to. In fact, even if werewolves and dungeon romps aren’t your thing, there’s a bunch of stuff coming in the simultaneous release of update 19 that is all free. There’s a brand-new semi-symmetrical battleground map called Istirus Outpost, the addition of keep recall stones to alliance PvP, an improved respec system, better werewolf skills, and unspecified class changes too.

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Tamriel Infinium: All the lore you need to know for Elder Scrolls Online’s Wolfhunter DLC

Lycanthropy has been a part of the Elder Scrolls lore since Daggerfall, even if it did kind of skip Oblivion. Elder Scrolls Online introduces lycanthropy as its own skill line with both passive and active skills. It was this fun skill line that helped me want to jump back into the game a couple of years ago. It’s not the most useful skill tree in the game, and it certainly isn’t as good as Vampirism when it comes to PvP, but I found it to be a lot of fun and would recommend it to players looking to explore some of the lore and interesting mechanics of ESO.

In the next DLC for ESO, players take to opposite stance and actually hunt werewolves with the Order of the Silver Dawn. Although we don’t have many details about this next DLC, we know that one of the dungeons take place in the Order’s headquarters as its infested with werewolves, and the other takes place in Hircine’s Hunting Grounds.

This Friday at 6 p.m. EDT, Dungeon Lead Mike Finnigan and Writer-Designer Tori Dougherty will give us a more in-depth look at these two dungeons, but before that, we should probably learn all we can about werewolves in ESO. That’s why I’ve broken down how to become a werewolf in ESO and where they come from according to the Elder Scrolls.

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