“The bounties returning to Destiny 2 in Update 1.2.3 are a return to most of the properties of bounties in The Taken King. They will be obtained from a variety of vendors, they will generally award XP and faction reputation (though some will offer even better rewards), and can be redeemed “in the field” to immediately claim your rewards. In Forsaken, you may also see some bounties drop in the wild. There are two new mechanics. Bounties will expire if left uncompleted, and acquiring them will cost a small amount of Glimmer. We wanted to avoid the ‘grab every bounty you see until your inventory is packed and sort them out later’ experience without constraining players to the tiny inventory they found in previous iterations of the game.”
Would it be wrong to call Diablo II the most influential sequel ever? Maybe. But it undoubtedly had a huge impact on the game industry as a whole, multiplayer games as a subgenre, and anyone who enjoyed rolling into a dungeon and watching corpses explode. And now you can help fund a book all about how the game moved from conception to development, covering the genesis of the sequel as well as the somewhat controversial expansion pack for the original game.
The project has passed 1/3rd funded at the time of this writing, with a rather modest goal of $12,000 for a print run. If you’ve got an interest in the history of game development in general and this franchise in particular, it’s the sort of thing you’ll want on your bookshelf.
The Season of Greed is upon us, and the only way to satiate it is to dive into Diablo III. Season 14 started this past week, bringing the debut of seasonal content, which is really just an ongoing in-game event.
This time around, it’s more treasure goblins: “For the duration of Season 14, all treasure goblin spawns will be doubled. This means that each time you encounter a treasure goblin in the wild, they’ll be accompanied by an exact duplicate of themselves for two times the loot, chaos, and fun!”
As with past seasons, this one features new cosmetic rewards, the boots and pants of the Conqueror set, journey rewards, and conquests. Season 14 will run through September 16th, although the non-seasonal leaderboard will persist past that.
With hopefully all of the elements in place for a successful campaign, the team behind intriguing sandbox MMORPG Fractured said that it’s ready to take the blossoming title to Kickstarter on June 25th. This is only a slight delay from the team’s original intent to seek crowdfunding in early June.
To get fans hyped, Dynamight Studios has put together three short gameplay videos to demonstrate the game. The first of these was posted this week, with two to come in the days ahead.
The video below takes players on a tour through a nasty-looking swamp with all sorts of oversized mushrooms, tentacles, enemies, and even man-made structures. The vantage point, you might note, is very similar to that of Diablo III.
Destiny 2 assures players that current high-end weapons will still be relevant with September’s expansion
Details were not shared, but the assurance was that current stuff could be brought up to the same level as newer gear. It’ll likely be through some form of upgrade system and/or modifications, so whatever you’re doing right now you should keep on doing it. Of course, there’s always the possibility that you’ll still find an even better gun waiting for you… but at least then your old Legendary item will be replaced by something other than the launch of a new expansion.
Congratulations are in order for Luna Orion, which just saw its Wild Mage successfully fund earlier this week! The open-world fantasy game, which the creators described as a weird mix of Final Fantasy XI, Minecraft, and Fruit Ninja, raised $85,374 from 1,752 backers over the course of the campaign.
This is particularly good news for online gaming fans, as the $60,000 stretch goal for multiplayer support was crossed. “As I mentioned many times, one of the important motivations for making this game personally is to be able to stay connected with my family and friends living in other states/countries while playing a game I enjoy and made myself!” the team posted. “Again, this will be Diablo-style online multiplayer/co-op, 4~6 players per world, PvE. The single-player base game release on Steam will still be Q4 2019. Multiplayer will be implemented later in the form of an update after MP specific alpha/beta testing.”
Other stretch goals achieved included bringing the game to the Nintendo Switch, Mac, Linux, PlayStation 4, and Xbox One.
“The minions of Hell are growing stronger,” the studio posted. “We’re working on a new, unannounced Diablo project. Are you a skilled dungeon artist? Come work with us, and together we will build something exceptional.”
Meanwhile, Diablo III is ramping up for Season 14, which will be the first season to revolve around a theme. In this case, it’ll be the theme of “greed,” so expect a lot more treasure goblins hopping around.
We’re updating below the fold!Destiny 2, you’re going to want to catch Bungie’s reveal livestream today. The studio has promised it’ll dish on the game’s second year; we’re already expecting a return to The Reef in the fall expansion, now titled Forsaken. The roadmap suggests big changes for gear collections, weapons, and gameplay modes too. The stream may even give more clues about Bungie’s new NetEase partnership, which the studio previously said will help it “explore new directions” – like maybe mobile? – and “empower [it] to build new worlds and invite players, new and old, to join [it] there.” The whole event kicks off at noon EDT, and you can watch it alongside us right here.
Hey, remember back in 2014 when Smilegate first announced MMOARPG Lost Ark? It’s been a long time. As I’ve written before, I was positively smitten with the gorgeous next-gen Diablo clone (and its NCsoft counterpart, Lineage Eternal) way back then. But it’s been pretty much nothing but delays and testing and restarts and more delays and testing in the ensuing four years (for both titles).
However, MMO Culture reports that the promised “final closed beta” for Lost Ark is beginning this week in South Korea, having formally revealed new trailers for three of the classes. And one’s a Bard! A new dungeon and TCG minigame are also on deck, while treasure hunting and sailing were added last year.
It’s still not a sure thing that Lost Ark will ever come here. While the Chinese version will launch next year under Tencent, Smilegate doesn’t have the cachet here that it does overseas; it runs Crossfire in the west but recently abandoned SkySaga mid-development.
Of particular note are the Crucible Labs slated for release on May 29th, which promise to be part of an effort to bring players into a more active development process for PvP. Players will get to try out experimental forms of PvP before they become a regular part of the game, with feedback playing an important role in determining what gets upgraded to be a regular part of the game. We don’t yet know exactly what those experimental forms will be yet, of course, but the new content should offer some interesting previews of the future.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Heroes of the Storm, Elder Scrolls Online, DayZ, EVE Online, Pokemon Go, Dota 2, City of Heroes, Final Fantasy XIV, Portal Knights, Lineage 2 Revolution, Wizard101, Ingress, and Reign of Guilds, all waiting for you after the break!
You probably have enough of Diablo II in Diablo III at this point to satisfy any urges you might have to play the classic game in a more modern engine. But if that’s not enough for you, why not take a hop and a skip over to StarCraft 2? Because someone is literally remaking the game via the real-time strategy title’s map editor.
Yes, this is a thing that’s happening. User egod123 is rebuilding Diablo II in this wholly different game. Sometimes life is amazing.
The project has been in the works since 2014 and is aimed at recreating the game faithfully while also adding in two additional challenge game modes, with an option for fans to start testing the maps as of today. Hopefully this one won’t attract the banhammer from the Blizzard legal team, although given that it’s being made as a mod of another Blizzard game anyhow, that might be an interesting case to see happen.
Tabletop games and MMORPGs seem like they would go well together, but remarkably they often don’t. That’s true for several reasons, but one of the main reasons is that we have a lot more games adapting different source material separately. You can certainly run a Star Wars: The Old Republic-themed game with a Star Wars tabletop system, but neither one is based on the other. (Technically there was a supplement published for it, but that was covering the first two single-player games, which themselves were based on that tabletop system.)
But there have still been incursions from MMOs into the tabletop space, and MMOs which pluck that fertile ground for the seeds of inspiration. So let’s spend today looking at these games, when you can log off of your favorite MMO, gather around a table with your friends, and keep playing your favorite MMO. More or less.