evergreen

Flameseeker Chronicles: Five Guild Wars 2 event farms to combat your labyrinth letdown

3
My favorite thing about Guild Wars 2's Shadow of the Mad King Halloween event is the Mad King's Labyrinth. There's nothing quite like it,...

LOTRO Legendarium: Corsairs of Umbar and the three ways we consume expansions

7
Happy new expansion week in Lord of the Rings Online! It's surreal to finally be at the capstone of LOTRO's ambitious 2023 roadmap, not...

Perfect Ten: The single best expansion from 10 MMOs

43
Holy crud, do I not know that I'm setting myself up for some major pushback today. Oh, I feel that to my core, friends!...

Vitae Aeternum: Five MMO tips for New World Rise of the Angry Earth newbies

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With the hype around Rise of the Angry Earth, a lot of players are starting or restarting their journey in New World. In my...

The Game Archaeologist: Firefall, an MMO tragedy about more than just a bus

20
Back when I first started writing for Massively and was energetic enough to go on trips to trade shows, I hit up a PAX...
Inherited.

Design Mockument: Can an open PvP full-loot system for MMOs be designed fairly?

27
I have an interesting relationship to open PvP design in MMORPGs, or at least I find it interesting. I don't think this kind of...
I'm annoyed.

Vague Patch Notes: So what are MMORPGs meant to be?

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I don't know exactly why I've spent so much time this year fixating on the question about what MMORPGs are meant to be and...

Perfect Ten: 10 MMORPGs as Saturday morning cartoons

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My insane MMO and MMORPG thought experiments do indeed continue: Previously I considered what muffins MMO NPCs are, then I considered what flavor of...

Why I Play: Five years in, Fallout 76 has become expansive, flawed, and engrossing

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War might never change, but Fallout 76? That sucker has changed a whole lot since its debut five years ago. For as long as I've...
NO NEXT THING

Vague Patch Notes: Default MMORPG genre features change over time, and that’s OK

8
I want you to picture a nonexistent MMO in your head right now. Not one that hasn't released yet; one that hasn't even been...
This is not hard to do.

WoW Factor: The dungeon finder really did muck up World of Warcraft’s leveling – but not the way you’re thinking

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So if you missed Justin's recent column, he mentioned how bad leveling feels these days in World of Warcraft and some of the reasons...
Pawnch.

Perfect Ten: Solid MMOs you might be sleeping on in 2023

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For today's list, I wanted to take a different approach to recommending MMORPGs to you. I know we often talk about underrated titles, but...
Gunda-allright

LOTRO Legendarium: Eight beneficial activities in LOTRO you may be overlooking

1
In my personal, immediate experience, I find that even in a broad MMORPG with lots of options, I tend to narrow my activities and...

Casually Classic: WoW Classic’s leveling journey shows how much retail has lost its way

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In the past six months, I've been tracking a very interesting conversation that's arisen over what the MMORPG genre as a whole has lost...
And on and on and on...

Perfect Ten: Myths about balance in MMOs

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For some MMO players, "balance" is a dirty word. And I'm not going to lie, I can hardly blame them. If you're not a...

EVE Evolved: Is it too late to start playing EVE Online?

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Sci-fi MMO EVE Online reached a special milestone this year with its 20th anniversary, and for many people, it raises an interesting question: Is...
Nope!

Vague Patch Notes: Why procedural generation doesn’t solve the content problems of MMOs

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Just yesterday, MOP's Justin ran down the various features that the long-canceled EverQuest Next promised before its demise - including the promise of all...

Perfect Ten: The interesting features EverQuest Next promised before it was canceled

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After way, way too long, it looks like an EverQuest 3 may be in the works after all. It's been rumored for years, of...
There's a lesson here.

Vague Patch Notes: Why people can’t just ignore things they don’t want in MMORPGs

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As I often do, I'm going to start this column with a bit of history. But in this particular case, it's a bit of...
Never gonna get it, never gonna get it.

Perfect Ten: The delicate balancing act of designing MMORPGs

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MMORPGs are complicated. We all know that. But one of the things that I think is easy to overlook is how and why MMORPGs...

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