It’s safe to say that it’s been a rough year for CCP Games, with the company pulling out of VR game development and laying off around 100 staff worldwide. The entire EVE Online
community team was reported to have been slashed down to just two employees, and many of the studio’s most experienced PR staff were let go when the Atlanta office was shuttered. EVE
players (including me
) came down hard on CCP and on CEO Hilmar Veigar Petursson in particular, and some inside the company were notably shaken.
EVE Online Community Manager Paul “CCP Falcon” Elsy was one of the few members of the community team left after the layoffs, suddenly finding himself organising the 15th anniversary Fanfest without a team. It’s now been almost five months since the layoffs, so I caught up with Paul at EVE Fanfest 2018 recently to find out how the company has coped with the loss of so many skilled community staff. He also clarified CCP’s role in tackling harassment outside the game client in the wake of a recent virtual scuffle on the Open Comms show, and gave a fascinating account of how Hilmar himself dealt with the recent layoffs and how he’s been getting more involved with EVE lately.
Read on for our massive in-depth interview with EVE‘s Community Manager Paul “CCP Falcon” Elsy.
Every day in the sandbox of New Eden, several hundred thousand EVE Online
players perform millions of unseen actions. Every item manufactured, module activated, shot fired at an NPC, and stargate activated leaves its mark on the universe, but the granular details of those actions is lost forever. It simply isn’t feasible to record every little thing a player does in-game, or at least it wasn’t feasible until now. At EVE Fanfest 2018
, CCP announced an innocuous new Activity Tracker feature that may actually eventually have big consequences for everything from game balance to fighting bots.
The feature will be delivered as a new Activity Tracker window in the game client that will show players detailed stats on almost everything they’ve done in-game since the tracker went live. This in itself is useful, both for helping players set goals and for highlighting other areas of the game they might not have given a fair shake yet and so might enjoy. Behind the scenes, the way that CCP is collecting this detailed data and the implications of its use are really fascinating, and there are even plans to use machine learning to look for patterns in this data that would help identify bots.
Read on for a breakdown of exactly how masses of new data is being captured on EVE players, and how it could be put to use in the future.
One of the most common comments you’ll see in articles about big events in EVE Online
is that it’s a lot more entertaining to read about than to play, and that’s certainly true if what you’re reading is Empires of EVE
. Written by EVE
Historian Andrew Groen back in 2015 and published thanks to the support of over 3,000 players through a crowdfunding campaign
, Empires of EVE tells the story of some of EVE
‘s earliest and most deadly wars and political schisms.
Cutting through all of the propaganda and player self-motivations in a political sandbox like EVE is no small task, and it’s complicated by over a decade of shifting loyalties, misinformation, propaganda, and misremembered events. Andrew is uniquely equipped to cut through many of those issues, collecting as accurate historical records as possible and delivering it all as a coherent, deeply compelling narrative that even plenty of non-players have thoroughly enjoyed. Andrew recently announced that Empires of EVE had broken the 15,000 sales mark, and at EVE Fanfest 2018 he announced a sequel is now in the works.
I caught up with Andrew at Fanfest to find out how the first book’s success has affected him and what the future holds for Empires of EVE: Volume II.
Of all the fascinating things the EVE Online community has embraced over the game’s almost 15-year lifetime, perhaps the most bizarre is space pope Max Singularity. The character of the space pope started out as a joke among players who discovered Max doling out words of worldly wisdom in the in-game chat channels and counselling players who were going through tough times. This most cutthroat of online communities embraced Max’s kindness, and he embraced his new in-game role as a religious leader of the Amarr empire.
The space pope is actually NASA Jet Propulsion Laboratory employee Charles White in real life, but at EVE Fanfest 2018 this week he was in full papal garb with an entourage of space monks and space nuns. If you’ve never heard of the space pope, well, I promise I am not making this up. Today at Fanfest, lucky EVE players Tairon Usaro and Irma Amatin were married by the space pope himself in a traditional Amarrian ceremony in front of hundreds of onlookers. Skip past the cut for a short video about the wedding.
EVE Fanfest 2018
has just kicked off here in
Reykjavik, and MassivelyOP is on the ground once again to bring you the latest on the future of EVE Online
. While Fanfest is primarily a community event and a chance for players to meet their in-game friends in the flesh, this year’s event also promises to be packed with some big news and exciting announcements.
The main talks and presentations will all be streamed live from the event, the most important of which is the announcement-packed EVE Keynote. The keynote presentation will go live just a few minutes after this post goes live, and you can tune in now via CCP’s official twitch channel or the embed after the cut. If there’s something that you’re particularly excited for or if you have any questions you’d like us to pose to developers, let us know in the comments!
When CCP Games first made the leap into the first person shooter market with DUST 514, things didn’t exactly go to plan. The game was released as a PlayStation 3 exclusive toward the end of the console’s lifetime and fell severely short of expectations. While DUST 514 was eventually discontinued, the dream of a first person shooter in the EVE Online universe has been kept alive at CCP. Two years ago, the company announced that a total remake of DUST 514 was underway under the name Project Nova, and this time it would be released on PC.
Today at EVE Fanfest 2018, CCP Games’ CEO Hilmar Veigar Petursson revealed that Nova will be coming “in months, not years.” The game should hopefully be playable in some form this year, and the initial release will focus on core FPS gameplay in an EVE setting rather than being directly connected to the EVE server. CCP hopes for the game to stand on its own feet before slowly integrating it into EVE — first via social integration, and later through economy links and other gameplay links. No new content was shown off for Nova this year, but CCP has started a newsletter for those who want to get in on the ground floor.
Twitch streamers are ready to rumble in EVE Online
! “Twitch vs. EVE 2
” is taking place today at 5:00 p.m. EST, as four fleets of Twitch EVE streamers are roaming about the game, begging for a fight.
Players are being encouraged to find and possibly destroy these fleets, which shouldn’t be too hard since the fleets will be broadcasting all of their movements live. There’s a reward past just the glory of taking them down, too, as 500 PLEX is on the line for the first 10 pilots who shoot down a streamer from each of the four fleets.
In other community news, preparations are at a fever pitch for next week’s EVE Fanfest 2018. A schedule, important attendance information, and keynote summaries are up on the site for fans. Parties and pub crawls abound, but the parade had to be canceled this year.
Massively OP will be on the ground at the convention, so stay tuned for first-hand reporting from the floor!
When Andie “CCP Seagull” Nordgren
walked onto the stage at EVE Fanfest 2013 and delivered her long-term vision for the future of EVE Online
, the excitement in the room was palpable. EVE
was riding its highest peak concurrent player numbers in the game’s history following the overhauls of the Crucible
, and Retribution
expansions, and players were ready for a new blockbuster feature to fire their imaginations. CCP delivered its ambitious five year vision to hand the reins of EVE
‘s living universe over to its players, with player-built stargates and deep space exploration in completely uncharted star systems.
We’re now about four months away from the five-year mark on that vision, and many parts of it have now been completed, but no battle plan ever survives contact with the enemy. We’ve seen some big feature drops such as the release of citadels, the industry overhaul, and the recent moon mining overhaul, but that deep space colonisation gameplay still seems far off. Some players feel as if EVE is currently in a holding pattern, with everyone waiting for the next big feature or overhauls to their favourite part of the game before deciding what to do next. So what does come next?
In this edition of EVE Evolved, I break down the progress toward Nordgren’s 5 year vision so far and talk about the possible next steps I think CCP could take to make it a reality.
For a few days each year, hundreds of EVE Online
players from across the world flock to a frozen volcanic rock at the top of the world for the annual EVE Fanfest. I was on the ground at EVE Fanfest 2017
last week in
Reykjavik to get the latest on what’s ahead for EVE
and CCP’s other titles, and it was a thoroughly enlightening experience. We learned all about CCP’s amazing plans
to roll out adaptive AI-driven PvE across the game world, talked to players and developers, and heard about the next stage of Project Discovery
that will let players search for real exoplanets in space.
We also got hands-on with CCP’s immersive VR sport game Sparc, looked at Valkyrie‘s new Groundrush game mode that has players fighting inside huge structures on a planet’s surface, and confirmed that DUST 514 successor Project Nova is still in development. There were talks at Fanfest that we just didn’t get a chance to go to, and others that really have to be seen first-hand. Thankfully, CCP has recorded most of the event and has begun uploading talks to the EVE Online YouTube channel.
In this edition of EVE Evolved, I’ll be running down some of the highlights of the official videos from EVE Fanfest 2017 for those who missed the event.
Today’s EVE Online
is a far cry from the empty but hopeful sandbox released back in 2003, having constantly re-invented itself for over 14 years and put together some incredibly ambitious visions for the future. Executive Producer Andie “CCP Seagull” Nordgren
shared one of these visions in her Fanfest keynote speech four years ago
, laying out the long-term goal of having players build their own stargates, explore deep space and colonise previously undiscovered star systems. This trajectory has brought us Citadels, Engineering Complexes, and soon Upwell Refineries, but it isn’t the only plan for evolving EVE
and it may not even be the most impressive one.
Last year we heard from CCP Burger and CCP Affinity on some amazing advances that had been made in NPC AI for the powerful roaming Drifter ships, and broad plans to integrate parts of that more widely into the game, possibly even creating something CCP Burger called “PvPvE.” We got our first taste of the end result after EVE Vegas 2016 when NPC mining operations began appearing in certain star systems and mimicking the activity of real player mining ops — They had mining barges hoovering up rocks in the belts, haulers picking up the ore, and even combat ships using PvP setups and strategies modelled on real players that would chase attackers around the star system. This first iteration of the feature was impressive, but at EVE Fanfest 2017 we discovered that an even more incredible future awaits EVE players.
Read on for a breakdown of the next stage in EVE‘s PvE gameplay and an interview with CCP Seagull on how this feature will be rolled out over high-security space and beyond.
At the end of February, CCP Games announced a new game that has nothing to do with EVE Online or even the EVE IP. Named Sparc, the new VR game is being pitched as a virtual sport environment with competitive online gameplay and an online social space. It has the aesthetic of the Tron-style cyberspace world that movies promised us throughout the 80s, and uses motion controls to deliver full-body VR gameplay. Even the social space will have a bit of an 80s arcade vibe, with players able to gather around and watch others compete and challenge the reigning champion to a match.
Anyone who’s been to EVE Fanfest in recent years will recognise Sparc immediately. The game made its public debut as Disc Arena in Fanfest 2015’s VR Labs demo section alongside three other VR experiments, and made a re-appearance the following year with motion controls as Project Arena. Just as Project Nemesis became the release title Gunjack, this game has now graduated into a full production title with its own development team and budget. Sparc is due for release at some point in 2017 on Oculus Rift, HTC Vive and PlayStation VR, and we managed to get some hands-on time with an early version at this year’s Fanfest.
Developer CCP Games made its first foray into the console FPS market back in 2013 with the incredibly ambitious DUST 514, and things didn’t exactly go to plan. The core FPS gameplay wasn’t exactly up to scratch, and the tenuous realtime link with the EVE Online universe didn’t hook enough people in the long-term. DUST shut its doors last year, but hope for a successor came in EVE Fanfest 2016 when devs hosted a live playtest of an early work-in-progress EVE FPS codenamed Project Nova that’s being built from the ground up.
The game was a huge hit with attendees last year and CCP’s Snorri Árnason confirmed that long-term plans for the game did potentially involve territorial warfare and some kind of economic link to EVE. No new information had been released on Nova since that test, but this week at EVE Fanfest 2017 it was confirmed that CCP is still working on the game. Development of Project Nova has now been moved to Reykjavik to be closer to the EVE Online dev team, which is a good sign that it may graduate from prototype status to a full-fledged production game. Check out our coverage of last year’s Nova playtest for more info on how the game plays.
The scientific community has been buzzing lately with the incredible news that a star system less than 40 lightyears away named TRAPPIST-1
was found to contain seven rocky planets of similar size to Earth. Three of the planets are in the star’s habitable zone, the narrow orbital band in which water should be found in a liquid state and so life may be possible. TRAPPIST-1 has fired the imaginations of the general public, who have been getting involved directly in the search for new exoplanets via crowdsourcing initiatives such as the Exoplanet Explorers project on Zooniverse
At EVE Fanfest 2017, it was announced that that players of MMO EVE Online will soon be joining the great exoplanet hunt too through an interesting new mini-game that challenges players to find elusive planetary transits in data from telescopes around the world. Developed in collaboration with citizen science company MMOS, the University of Reykjavik, and the University of Geneva, the task will come to EVE as a Project Discovery mini-game with a variety of in-game rewards. It’s pretty exciting to think that players waging war over planets around other stars in a virtual universe will soon be finding them in the real world.
Read on to find out how exactly we find planets around other stars, and how this is going to be integrated with EVE Online.