final fantasy xiv

Play Final Fantasy XIV
Official Site: Final Fantasy XIV
Studio: Square Enix
Launch Date: September 30, 2010; relaunched August 27, 2013
Genre: Fantasy Hybrid Themepark
Business Model: Subscription (Cash Shop)
Platform: PC, PS3, PS4

Final Fantasy XIV brings monster hunting with its newest patch

The latest patch for Final Fantasy XIV has arrived today, and it brings all of the monster hunting you could possibly want within the game. Yes, it’s the crossover with Monster Hunter World, complete with new cosmetic gear, new minions, and new Orchestrion tunes for everyone. If you’re not interested in that, though, you can take part in the new Eureka – Pagos expedition, which brings characters to a snow-covered area to take on greater enemies.

Players also get a variety of quality of life bumps with the update, including the option to purchase weapon upgrade materials for Gougan currency, new crafting recipes, an experience buff in the original Eureka areas, and the removal of restrictions on Sigmascape Crystalloids. Check out the full patch notes to get an idea of what you’ll be able to do with the patch. You could, of course, also choose to totally ignore the patch if you’re over on the Faerie server as players put together an epic scavenger hunt for plenty of gil.

Source: Official Site, Reddit; thanks to Alex for the tip!

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Final Fantasy XIV prepares for the Moonfire Faire and the Feast championships

The summer is at least theoretically waning, and that means it’s time for Final Fantasy XIV’s annual summer event, the Moonfire Faire. That, of course, means another new swimsuit, more house decorations, and even a new mote this year for those who wish to splash your friends regardless of the situation. It’s starting in Limsa Lominsa as always, so we may assume it also means a new round of beachside fun, although some acrobatics are promised for this year’s event.

Let’s face it, when you have a beach resort in a zone your summer event isn’t going to take place in the snows of Coerthas.

For those with an eye toward more competitive events, you’ll want to keep your eyes on the US Feast championships, which are still being fought over until early September. The current front-runners for US data centers are highlighted in the most recent entry from the team, but there’s still a month to go before the semi-finals, so there’s still time for a new challenger to sweep in with a spectacular record.

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Wisdom of Nym: Why Final Fantasy XIV’s role actions didn’t work

Tucked away in the latest live letter was a bit of information that seems like it’s more relevant than its rather humble placement would seem to indicate. In the not-too-distant future, Final Fantasy XIV is going to remove all limitations on role actions. You can use all 10 of them at the same time! Goodbye, literally any remaining shred of character customization, you will not be missed.

Or rather, you will, but not for what you did but what you were supposed to do.

The big problem with role actions, simply put, is that they never actually accomplished their stated goal at any point. It’s part of the game’s complex relationship with character choices and actions I’ve discussed before, but seeing as role actions are soon going to be altogether yanked from their current state, it seems worthwhile to examine why they didn’t work and what (if anything) would be helpful in replacing them.

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The MOP Up: PlanetSide 2 throws a summer rager (August 5, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from NeverwinterSea of ThievesReign of GuildsOrbusVRPlanetSide 2Final Fantasy XIVManylandLineage 2 RevolutionGuardians of EmberWar ThunderThe CycleDCUO, and Final Fantasy XI, all waiting for you after the break!

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One Shots: Motion sickness

Our headlining picture today comes with a request for some help, so we’re calling all Warframe players to give their aid!

“So I finally decided to check out Warframe,” said reader Ryuen, “but I was wondering if anyone has any tips on how not to get motion sick while sliding/bullet jumping/etc through the levels to an objective? *Tenno slides away*”

I am not the person to ask this. I get motion sick spinning my chair slowly with a child on my lap. I have been forbidden from going on Disney’s spinning tea cup ride. Doctors tell me that I still need training to master this “walking” thing.

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Wisdom of Nym: Examining Final Fantasy XIV’s housing issues (other than availability)

When we talk about issues with Final Fantasy XIV’s housing system, the first issue that’s going to be brought up – invariably – is the fact that there are too many people and not enough houses. Seriously, that’s going to come up in seconds, and it’s going to suck the air out of any further discussion. This is kind of a problem, because while this is true, it’s also not the limit of the actual issues the game’s housing system has. It literally ends every discussion before it starts.

This is a problem. Because yes, without a doubt, the dearth of space and the number of people who want houses is a serious issue for the game’s housing system. But there are other issues even once you actually get into the house, and at some point it would be nice to see these things actually addressed amidst the need to address the availability problem. Even once you get the house, it’s not all sunshine and rainbows.

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The MOP Up: Citadel gets reignited (July 29, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from TERAVindictusRealm RoyalePath of ExileElder Scrolls OnlineLeague of LegendsMy DinoCitadel: Forged with FirePUBGArmored WarfarePaladinsDiablo IIIEVE Online, and Star Trek Online, all waiting for you after the break!

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Global Chat: Getting a handle on Legends of Aria

One of the great benefits of reading the wealth of MMO blogs out there is that you can touch base on a huge variety of games that you might not have time to play. Haven’t gotten around to checking in with the indie sandbox Legends of Aria? The blogosphere has you covered!

While Superior Realities thinks that there’s a “skeleton of a good game” in Aria, he wasn’t won over by the closed beta: “After about thirty minutes of dealing with bugs, spectacularly tedious and old school gameplay, and generally terrible design, I decided life was too short.”

Inventory Full felt that the game had featureless maps but probably deserved a longer look, and Levelcapped said that Aria is “so damn close to being an Ultima Online sequel that it’s both wonderful and blasphemous at the same time.”

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Perfect Ten: The best expansions for specific MMOs

Looking over the past two decades or so, MMORPGs have grown by leaps and bounds with regular releases, events, and (of course) expansion packs. Hundreds of expansions have now flooded the scene, with some of the longest-running titles seeing upwards of two dozen or more.

That got me thinking: Which expansion was the best? Not overall, I mean, but the best for each game that it serviced? Every MMO player harbors strong feelings about which was the best expansion for the titles they enjoy, and I have read many articles in which expansions were ranked, reviewed, and debated.

For this week’s Perfect Ten, we’ll be trying to put a finger on the best expansion for 10 specific MMOs. I’ve taken the additional step of polling the Massively OP staff to give me input on MMOs that they have played extensively over the years. So what’s the best? Let’s find out!

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Final Fantasy XIV plans major revisions to role actions and housing status in 4.4

The official translation for the most recent Final Fantasy XIV live letter is here, and it contains some pretty big changes for the game that could fly under your radar if you were just following official sources. For example, role actions will be doubled so that players get to use 10 at once, which might be more accurately termed “all of them” (making the process of “choosing” completely irrelevant). It certainly alleviates the problem of choosing between Protect and something more active for healing characters, at least.

The development team is also planning to add new status indicators to pick out what player housing is being used for, so you can see at a glance if a house is meant as a store, a personal residence, or what. That’s on top of the long-awaited mannequins and the removal of the mandatory FATEs from the Crystal Tower unlock quests. Check out the full rundown to get a clearer picture of some of the things coming with patch 4.4; it’s not due out until mid-September, but you can start getting excited now.

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Wisdom of Nym: Final Fantasy XIV gets to hunt some monsters

It hardly needs to be said at this point that the new way of doing things with Final Fantasy XIV‘s live letters has proven to work out, well, about as successfully as people accustomed to the company and fan translations had predicted. (This is to say that it involves lots more people getting upset at half-translations and no actual benefits for the community.) But we still do have new stuff to look forward to, and that starts with the big collaboration event starting in about three weeks. It feels closer, but that’s how long it’s actually going to be before Rathalos of Monster Hunter World stomps on over.

Beyond that, we also got our first gander at patch 4.4, even if it felt like only the barest of glimpses. So the point is we have plenty to look forward to in the near future, and even more in the more distant future. So let’s start talking about it, starting (rather obviously) with what we know most about already.

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One Shots: Party animals

Apologies for the disruption in the normal One Shots schedule over the past couple of weeks, but we’re back and freakishly abnormal! Everyone behave themselves while I was gone? Good.

I don’t exactly know what’s going on in our headlining picture this week, but it looks like it is both the most exciting and unsafe party ever held in Secret World Legends. Of course, it’s all taking place on platforms without handrails that are standing over bottomless pits, so it’s not like a couple of baseball bats are going to make that much of a difference. Swing away!

“You can’t have a party with strangers without mentioning all the Megaversary fun in Secret World Legends as we all mob giant Beehemoths,” posted Hikari. “This event has been so much fun, it really captured the soul of The Secret World we remember.

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Perfect Ten: Endless dungeons in MMOs

Most MMO dungeons are normal songs. You start out and you have a pretty clear picture of the beginning, middle, and end; they don’t really change up much. But the endless dungeon is like improvisational jazz. Sure, there’s a beginning and often a fairly reliable end, but the space in the middle can be filled with all sorts of things. You don’t even know what’s going to be there until you’re already in the thick of it. It could be filled with creme! (Probably not, but hey, life is weird sometimes.)

Our reader Arsin asked us a while back about MMOs with endless dungeon modes of some sort, and well, we do our best to find these things out. The goal here is to have an online-only game with randomly generated content between the start and end. Arguably some of these might not fit your personal criteria, but that’s all right; there’s plenty of variety here!

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