This isn’t just about the weekly tomes, though; it’s also about custom deliveries. And beast tribe quests. And the many, many elements of FFXIV that are gated in how much you can do per day and per week. No matter how many dungeons you run, you will never get more than 450 of the newest tomestone in a given week. If you already have that, you are strongly discouraged from doing any more dungeoneering until the limit resets on Tuesday.
final fantasy xiv
Final Fantasy XIV
Studio: Square Enix
Launch Date: September 30, 2010; relaunched August 27, 2013
Genre: Fantasy Hybrid Themepark
Business Model: Subscription (Cash Shop)
Platform: PC, PS3, PS4
Of course, from a purely player perspective it’s your chance to get new earrings (replicas of earrings otherwise obtainable only during the original version of the game), a new Orchestrion roll, and a new minion of fan favorite Au Ra Cirina. The game is also celebrating its anniversaries in Korea and China, while over in Final Fantasy XI players can spend a month with a chance to pick up the Shadowlord’s sword by fighting him. Celebrating little pieces of history all over.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Final Fantasy XIV, Soulworker, Elder Scrolls Online, Pokemon Go, Hellion, The Cycle, MU Online, Warface, Battlerite Royale, Dauntless, Worlds Adrift, SMITE, and Prosperous Universe, all waiting for you after the break!
Mortgage company analyzes the price differences between video game housing, including Final Fantasy XIV
How much is your house worth in The Sims 4? Obviously, the game attaches a value to it, but that’s just game terms and doesn’t really match what we think of as the value of these things. This is why the UK-based mortgage company L&C Mortgages looked at the housing market in eight separate games to compare the costs and availability of a house in all of them, including the exceedingly market-limited houses in Final Fantasy XIV.
The comparisons are not perfect, since games like Fallout 4 and The Legend of Zelda: Breath of the Wild are single-player titles without players competing for a house. Still, if you’d like to see how the cost of virtual real estate stacks up, it should be at least mildly amusing. And hey, it also means you can mention your home is worth millions of dollars before muttering that it only applies in Eorzea. (Or Othard, if you want to be really pedantic. At this point you might as well be.)
Time to panic? Maybe not. That shiny “rumor” tag is there for a reason, chiefly the fact that at this point there’s no real confirmed reports of this happening to people. Reddit users have taken the opportunity to keep tabs on the house watchers on Balmung, and as of yet nothing has surfaced as abnormal there. (Balmung is one of the game’s largest servers and the unofficial RP server, which means housing is closely watched.) If there is a bug, it appears to be highly limited, but it’s still disconcerting to think about.
Yes, just about every MMO blogger was sharing heated opinions about last week’s World of WarCraft WarCrime. “It’s such a sad event and I’m particularly mad at Blizzard at the way they chose to write this,” wrote Aeternus.
Moonshine Manor was equally appalled, saying that she was “not sad at the story, but at having to mourn my fandom.”
“The storyline strips players of agency, it’s not a good feeling,” wrote Mmosey.
And Leo’s Life couldn’t make sense of it: “The lore nut in me sees no logic in this.”
In An Age sympathized with the outrage but noted, “This cinematic short is amazing in isolation.” And Atheren doesn’t want this to be the beginning of the end of Sylvanas: “I hope she gets a redemption arc.”
And Wolfy felt that the community reaction was too much for an outsider: “The level of the freak-out was above and beyond what I’ve had the misfortune of experiencing as someone barely remotely associated with the WoW playerbase.”
Those who didn’t qualify or didn’t wish to in the first place can still find something new to fight over, though, with season 9 starting now and running until the game’s next major patch. There’s also new armor available to players who rank highly, so if you’d avoided striving before because you disliked the old armor or already had it, you can get new rewards now! Assuming you amass sufficient victories to climb to the top of the rankings, of course.
My big plan for this week was to try out the Monster Hunter World crossover because I was honestly less interested in Pagos. (Yes, I like the idea behind Eureka, but there are only so many hours in the day.) I honestly found the experience a bit… not bad, necessarily, but just underwhelming. It was neutral. And I think some of it comes down to how the game has been increasingly handling its crossovers and whether or not those are, well, good things or less-good things.
I certainly did not have to twist readers’ arms to get them to bring out a mountain of MMORPG character selfies set against interesting backdrops. Of course, everyone had their own definition of what that should mean…
“When it comes to character selfies the backdrop becomes less important if there is an important lore character in your picture,” said Ryuen. “Case in point: My humble Monk managed to snare Firiona Vie herself in EverQuest II for a quick pic before she had to attend to more pressing matters.”
She had more box art modeling to do. It’s exhausting, being one of the last of the Midriff Elves in the game.
That title alone probably makes it clear what the story is about for anyone who’s completed the most recent portion of the MSQ, but let’s dispel any ambiguity: this is covering Doman viceroy and generally complex figure Yotsuyu. It’s not a happy story, in other words, but if you were curious about the course of events that led to this woman getting elevated to the position where players first meet her… well, here’s a peek into her past, a portion not explored otherwise.
Our Daily Grind on exploration last week sparked an intriguing follow-up from MOP reader Miol.
“When asking about sightseeing and exploration in MMORPGs, you also mentioned the lack of rewarding incentives for exploring those worlds, or worse, a poor implementation of such features, as you pointed out by Guild Wars 2’s vistas. Many of Wander’s mechanics also come to mind for me. You and many commenters in that article stated that their exploration mostly happened by their own initiative!
“So what features would you all wish in an exploration-heavy MMO? Is Trove’s Geode with its non-combat spelunking on to something? Would exploring other players’ curation and display of art already be enough for you, a la Occupy White Walls? What would an MMO need to simulate a fun road trip? Would looking for that one place with those until-then-unmatched resource stats, be a definite must for you, as in Star Wars Galaxies? Or is open-world housing more of a priority, so you can find that perfect spot for your porch? Purely just survival features? Or maybe even, as Andrew once mentioned, a certain mechanic for dying, as in Project Gorgon?”
You know what gets me excited about upcoming MMOs? It’s certainly not the list of expected systems and features that have since become standard for most games in this genre. Good-looking fantasy online RPG? Neato, that’s terrific, but what else are you selling?
No, what truly grabs my attention is when a dev team uses its imagination and comes up with a creative feature that makes me sit back and say, “Wow, I wish they all had this!”
It’s a shame that we have seen plenty of these systems over the years that were tried maybe once or twice but never adapted into the greater sphere. Today we’re going to come up with 10 examples of such features that truly did try something revolutionary (or at least pretty cool) but haven’t seen follow-ups in games since.
Players also get a variety of quality of life bumps with the update, including the option to purchase weapon upgrade materials for Gougan currency, new crafting recipes, an experience buff in the original Eureka areas, and the removal of restrictions on Sigmascape Crystalloids. Check out the full patch notes to get an idea of what you’ll be able to do with the patch. You could, of course, also choose to totally ignore the patch if you’re over on the Faerie server as players put together an epic scavenger hunt for plenty of gil.