games as a service

Palworld shoots down business model shift rumors after ambiguous CEO interview

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Palworld is a buy-to-play early access game. There's no cash shop, no DLC, no battle pass, and to this point, no suggestion that was...

Game devs are concerned about the sustainability of live-service titles

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It certainly feels like live service is being tacked on to many recent game releases (whether it makes sense or not), which of course...

Former Trion boss Scott Hartsman cautions studios to reconsider live service games

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Former Trion Worlds CEO Scott Hartsman has a few words of advice for any studio contemplating the creation of a live service game: Maybe...

Blizzard president confirms a focus on mobile and live service games, briefly discusses studio’s ‘new era’

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The tide of change is continuing to slip its way across the shores of Blizzard, which is the general tone of a BlizzCon interview...

Not So Massively: The dos and don’ts of stealing from MMOs

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Recently I played through the new PC port of the open world RPG Horizon Zero Dawn. While playing it, I was struck by how...

MMO designer Raph Koster runs down the key mechanics that drive retention in online games

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If last week's "games as a service" conversation piqued your interest, hop on over to Raph Koster's blog. The veteran MMORPG designer has a...

The Daily Grind: Do you trust companies selling ‘games as a service’?

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MUD and MMO players are pretty much the original victims of "games as a service" mentality. News that Nintendo is shutting down the Wii...
money money money

Ubisoft investor presentation highlights the profit benefits of ‘games as a service’

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Have you wondered why it is Ubisoft is so dedicated to putting out a continual string of games as a service, even its ostensibly...

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