guild wars

Official Site: Guild Wars
Studio: NCsoft
Launch Date: April 26, 2005
Genre: Fantasy Themepark
Business Model: B2P (Cash Shop)
Platform: PC

Global Chat: Looking back at World of Warcraft’s Legion

Now that the next World of Warcraft expansion is almost upon us, it’s time to say farewell to Legion and all that that entails. MMO blog Leo’s Life took some time for a retrospective that examines the highs, lows, and patch rollout over the past two years.

“Aside from the penalties to alts, I think Legion delivered an amazing package,” he said. “The timing of content release was good, the content was relatively bug-free, the lore was solid, the flows inside each zone worked… it was all rather seamless.”

We’ve got plenty of additional MMO essays for you after the break, covering topics such as player housing, grouping, events, ageless MMO thrills, and more!

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Battle Bards Episode 124: Old MMOs, new music

It’s a catch-all, catch-up episode for the Battle Bards as they dig through new soundtrack releases from MMORPGs that they’ve covered in the past! You may be prepared for an eclectic and enjoyable mix of music — but there is no way that you can steel yourself for the raw and heartfelt confessions that take place on this show.

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 124: Old MMOs, new music (or download it) now:

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Former Guild Wars 2 developer criticizes ArenaNet boss for ‘solicitation of harassment’ and minimization of her work

Former ArenaNet developer Jessica Price has just made a string of new statements on Twitter discussing some of the issues surrounding the ongoing Guild Wars 2 PR nightmare, in which she and fellow developer Peter Fries were booted from ArenaNet following a Twitter altercation that mobilized a Reddit mob. Her primary complaint seems to be her allegation that ArenaNet – especially Mike O’Brien – “escalated” her (and Peter Fries’) firing, knowing what the mob’s response would be.

“The announcement was an escalation. The company could have chosen to say ‘their remarks don’t represent the company, we don’t agree with what they said, and they’re no longer with the company,'” she writes. “That’s not what they did. They framed an interaction on my personal social media in which I told a few individuals who (I thought) were being assholes that I wasn’t on the clock and wasn’t going to feign affection for people who are being assholes as ‘attacks on the community.'”

Consequently, she argues, O’Brien effectively provoked the mob, knowing what harassment would follow after she and Fries had been painted as “enemies of the community”; she calls it “active solicitation of harassment,” using the mob as punishment and then maintaining “silence in condemning the harassment,” which she says is “profoundly telling.”

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Perfect Ten: Best MMO debuts by year, 2007-2017

Continuing from my previous column, I’m going to be running through the second decade of graphical MMORPG launches and picking the best title to debut in any given year. From doing the first decade, I know that this thought exercise isn’t always fair; some years have several great contenders, while others see one mediocre one rise due to a lack of competition.

Still, it’s kind of fun to look back at MMO history and to see which game was really the best of that year. And if you ever felt sore that a particular title got overlooked, well, consider this a retroactive awards ceremony of some sort.

Let’s dive right in where we left off with 2007!

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Massively OP Podcast Episode 177: ArenaNet A-bomb

On this week’s show, Bree and Justin cleans up after Guild Wars 2’s PR disaster, chew over the survivability of Shroud of the Avatar, and commiserate about Camelot Unchained’s delay. It’s not all downer news — there’s some really great stuff happening in the MMO industry, and that makes an appearance on this extra-long episode!

Special note: If you want to skip the ArenaNet discussion for the rest of the news, go to the 50-minute mark (yeah, we talk about it a lot!). Also, please note that this was recorded before the Polygon article that came out Monday night, so it’s missing some the additional commentary on Mike O’Brien’s second formal statement.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Game Workers Unite condemns ArenaNet for Guild Wars 2 developer firings

Grassroots advocacy group Game Workers Unite posted a statement on Pricegate today, “emphatically denouncing” ArenaNet for firing Guild Wars 2’s Jessica Price and Peter Fries over last week’s Twitter/Reddit meltdown.

“Regardless of how one feels about Price’s actions and regardless of where one draws the line between rudeness and exasperation in Price’s tweets, the fact of the matter is that there is an entire spectrum of responses ArenaNet could have taken, but chose not to,” the statement said.

The group labeled Mike O’Brien as a “clearly inadequate” leader who “made the knee-jerk reaction” last week to fire the two developers.

“ArenaNet has signaled to the entire industry that our job security can be, and almost certainly will be, imperiled by the most vitriolic and volatile players,” the group wrote. “This event carries echoes of Gamergate, and will only embolden harassers further.”

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Guild Wars 2’s roller beetle gets an armadillo upgrade

Roller beetles are still the latest hotness in Guild Wars 2, but now players have a greater choice of style while ripping up the landscape at unsafe speeds.

Enter the Tremor Armadillo: “Roller beetles are adorable, but if you feel like they’re missing something — say, floppy ears and a big pink nose — you’ll want to befriend this scaly scamp. You can use this skin on roller beetle mounts across your entire account.”

This latest store offering comes alongside today’s balance patch. The notes are up with all of the changes, including a buff/fix for invulnerability, lots of tweaks to Deepstone, and a huge number of adjustments to various classes. In fact, all of the game’s classes have seen numerous skill changes, so definitely make sure you read up on the patch notes to see how your avatar’s been affected and what the developers were thinking about those alterations. Good luck!

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IGDA calls for transparent guidelines on game studio social media and harassment following Guild Wars 2 dust-up

Regardless of who you believe had the right and wrong of the ArenaNet Twitter fiasco last week, game developers have expressed concern over the way it was handled and the potential impact on the greater industry. As Gamasutra noted, the International Game Developers Association has put out a blog post urging developers to demand that companies “clarify the guidelines and expectations around social media use, both in professional and personal accounts,” specifically referencing the recent Guild Wars 2 firings. Moreover, IGDA says, companies should be transparent about how they will “protect [their] talent from internet harassment mobs.”

“Game developers are also frequently targeted for harassment, particularly if they are members of under-represented communities,” IGDA Executive Director Jen MacLean writes. “Companies must plan for how they will support their staff members in the event of online harassment, and should clearly communicate the resources they will make available to their team to have safe, productive, and positive interactions online, especially if they are expected to do so in their roles.”

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Guild Wars 2 pushes out underwater balance patch while players cross over 119,431 years /played

Just a heads up that Guild Wars 2 is putting out a small patch today to balance a few issues in the game: “Since the last update targeted underwater balance and the deadeye in particular, we’ve been listening to your feedback and are addressing some of the issues raised about each of those. There has also been a broad effort to target outliers traits and abilities on each profession.”

While you patch up, you might as well check out some interesting game stats from Analytics Lead Chris Cleary, who answered some specific player queries on the game. Among the stats, Cleary confirmed that 58,349 legendary weapons have been crafted since Heart of Thorns, players collectively have put in over 119,431 years of play so far, and only 11 confetti infusions have dropped over the course of Living World season 4.

Of course, if you showed up to this post looking for the Twitter/firing fracas, then you’re in the wrong place. We’ve compiled all of the news for this past week’s mega-story in the original post.

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The Daily Grind: How early should an MMORPG’s hype cycle begin?

GIbiz put out an interesting piece this week looking 10 years into the past to see where the buzz was in the game industry back in 2008. It’s worth a read overall (that was the year some rando company called “Riot Games” snagged $7M in funding for something called “League of Legends” – pff, that’ll never go anywhere, amirite), but the segment I want to highlight this morning is the one about the industry hype cycle.

The long-ago author wonders just when the hype cycle for video games should begin, at least in terms of maximizing profits (and presumably not annoying consumers). He compares the Assassin’s Creed franchise to Prince of Persia, noting that the former’s hype cycle was twice as long as the latter’s – and performed significantly better. After all, we’re still talking about AC here in 2018!

It seems a fair topic for MMORPGs as well; for example, World of Warcraft expansion announcements and hype lulls, the difference in buzz lead-up between Guild Wars 2’s Heart of Thorns and Path of Fire, and the seemingly interminable Kickstarter MMO dev/hype/funding cycles are perennial subjects here.

How early should an MMORPG’s hype cycle begin? How long before the planned launch of a game or an expansion – or even a Kickstarter – do you actually want to hear about it?

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ArenaNet has let go two Guild Wars 2 devs following a heated Twitter confrontation

Please note that this article has been heavily updated over the last week as this story has continued developing. New additions are at the bottom, but the beginning of the piece is a bit out of date. We recommend our recent Flameseeker Chronicles or Massively OP Podcast to help you get caught up.

The Guild Wars 2 team is short two narrative designers today after a pitched internet war of words on Twitter.

“Recently two of our employees failed to uphold our standards of communicating with players,” ArenaNet’s Mike O’Brien wrote on the game’s forums. “Their attacks on the community were unacceptable. As a result, they’re no longer with the company. I want to be clear that the statements they made do not reflect the views of ArenaNet at all. As a company we always strive to have a collaborative relationship with the Guild Wars community. We value your input. We make this game for you.”

We presume the employees are Jessica Price and Peter Fries, who have been the subject of a heated Reddit-and-forum flamewar that’s long since passed 10,000 comments and upvotes across its many threads for the last two days.

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ArenaNet is working on inventory tweaks and bug fixes for Classic Guild Wars – yes, a real patch!

ArenaNet isn’t giving up on Classic Guild Wars, it seems, and it’s not stopping at the basics.

“In the spirit of cupcakes, here’s a sneak peek at some upcoming changes,” ArenaNet programmer Bill Freist teased Reddit yesterday. “And no, the construction dude isn’t new items, just temp dev art for test items.” The tease includes a screenshot of what looks to be a much larger player inventory, complete with item rarity coloring.

Freist, you’ll recall, is one of the pair of ArenaNet devs basically keeping the lights on for the maintenance-moded original Guild Wars (the other being Stephen Clarke-Willson). This past spring, the duo made waves with a tech update that essentially buffed the heck out of the game’s graphics capabilities. They even went on a brief interview tour.

A third dev, Laevateinn, suggests there’s even more on the way. “I don’t have any good teasing images like Bill, but there’s a years-late bugfix or two making their way through the dev servers that I hope you’ll like.”

Hey ANet – howsabout a whole new campaign? We’re here for it.

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Guild Wars 2 living world AMA on beetles, Joko, PvP, fractals, raids, and just what the heck happened last week

Team ArenaNet descended on Reddit last night to chat about all things – what else – Guild Wars 2. But if you haven’t got time to read over a thousand comments, swing by Dulfy, where the highlights have been helpfully rounded up. Of note:

  • The beetles were designed to not displace all the other mounts, but they might be tweaked to be less annoying in the future. Existing mount packs won’t retroactively include beetle skins.
  • Don’t expect accessories in the wardrobe, but it’s “exceptionally likely” that future collections will nudge us back to classic Tyria.
  • The next raid is “essentially done” and on the way next. Fractal reworks will continue too, but “new fractals are absolutely prioritized above reworks” – one fractal every two episodes.
  • New PvP maps are on the way too. “We have several new maps in development,” studio reps said. “A new desert themed conquest map, 2 additional small arena maps for custom arenas and a large arena map for custom areas.”
  • And what about Joko? “We had other story debt we needed to pay off this season, and a limited number of episodes in which to do it. We kept him around as long as we could justify to tie up his arc from PoF, but we couldn’t make him the main threat this season.”

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