ion hazzikostas
Blizzard promises account-wide unlocks for World of Warcraft 7.3, is working on ‘multiple’ new IPs
Not to be cowed by the other news and announcements this week, Blizzard stepped up to the microphone to deliver a few doozies. Game...
World of Warcraft’s Argus will transport you around the galaxy
The flood of information concerning World of Warcraft's Patch 7.3 and Argus continues to wash over the community as testing proceeds, starting with a...
World of Warcraft walks back claim that 7.2 is the ‘biggest patch ever’
In a livestream Q&A session, World of Warcraft's Ion Hazzikostas admitted that the studio probably shouldn't have slapped the label of "biggest patch ever" on...
World of Warcraft’s Hazzikostas on content creep and the future of the game
Hey, it turns out that designing long-term MMORPGs that aren't pump-and-dump schemes is hard!
That's the takeaway from a new PC Gamer interview with Blizzard's...
World of Warcraft implements undocumented item level scaling in patch 7.2
The reward scaling in World of Warcraft has always been pretty straightforward. At the start of the expansion, everything at max level is a...
World of Warcraft Q&A covers legendaries, artifact power, and relics; Blizz nixes 7.2 PvP changes
If you missed it, yesterday World of Warcraft Game Director Ion Hazzikostas sat down for another one of his lengthy community question-and-answer sessions.
While no groundbreaking...
World of Warcraft’s Hazzikostas discusses the goals for future Artifact Power implementation
There has been some back-and-forth about World of Warcraft's Artifact Power system. The problem that people have run into, essentially, is that the game's...
Blizzard: WoW Tokens are ‘harmless’ and ‘make people happier’
In a new interview with Glixel, World of Warcraft Game Director Ion Hazzikostas opened up about the creation and use of WoW Tokens in...
World of Warcraft wants you to be happy with your class
Are you happy with your World of Warcraft class? Oh, there's always something to complain about, although some players have more legitimate grievances than...
World of Warcraft’s post-BlizzCon debrief
It's safe to say that Ion Hazzikostas has emerged as the face of World of Warcraft's development team, particularly following his rundown of all...
The Daily Grind: Can WoW really keep up a rapid content cadence?
At this weekend's BlizzCon, Blizzard reps reiterated to fans and journalists alike that while the company is already working on the next World of...
BlizzCon 2016: WoW’s Tomb of Sargeras and beyond to Argus
World of Warcraft's "What's Next" panel this evening more than made up for the game's lackluster mention during the BlizzCon opening ceremonies earlier in...
Return to Karazhan in World of Warcraft on October 25
Blizzard announced this afternoon that World of Warcraft's first major post-Legion patch, 7.1: Return to Karazhan, will launch on October 25th.
During this afternoon's livestream,...
World of Warcraft’s Ion Hazzikostas replaces Tom Chilton as game director
Blizzard is losing yet another veteran developer from the World of Warcraft team today: Tom "Kalgan" Chilton, who says he's staying on with the...
Mark Kern to deliver Nostalrius petition to Blizzard next week
The Nostalrius team isn't the only one heading to Irvine to meet with Blizzard: The ex-WoW, ex-Firefall developer Mark Kern says he's locked in...
Massively Overthinking: The minority playerbases inside MMORPGs
Earlier this week, World of Warcraft Lead Game Designer Ion "Watcher" Hazzikostas weighed in on a player thread about Legion's in-game prices in a...
World of Warcraft offers a slew of activities in July
With summer in full swing and plenty of people out of school and enjoying vacations, World of Warcraft figures that it had better darn...
World of Warcraft acknowledges ’emotional response’ to flying controversy
The full story on Blizzard's decision and subsequent reappraisal of grounding flying mounts in World of Warcraft is still being revealed. In a new...
World of Warcraft: No flying in Draenor, perhaps forever
World of Warcraft player pilots are officially grounded for the indefinite future.
Lead Designer Ion Hazzikostas said that while Blizzard was originally looking at turning...
World of Warcraft dev attributes subscriber drop to ‘cyclical’ play patterns
Losing three million subscribers? That might be a big thing to some people, but for World of Warcraft Lead Game Designer Ion Hazzikostas, it...