massively overthinking

Massively Overthinking is a weekly feature in which the Massively Overpowered writers take turns weighing in on a particular MMO-related topic before turning the discussion over to the readership. [Follow this feature’s RSS feed]

Massively Overthinking: Our favorite MMO stories of 2021

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Every year, we give a nod to the biggest MMO story, but in 365 days, a whole lot more happened than just one narrative....

Massively Overthinking: Our MMO predictions for 2022

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OK folks, it's that time of the year again: the time when we cast our eyes ahead and try to pinpoint what's going to...

Massively Overthinking: The best and worst MMO developer quotes of 2021

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One of my favorite traditions every year is to put a spotlight back on some of the wild things MMORPG developers said every year....
tfw you're in love with lovely johnny

Massively Overthinking: The best MMO music of 2021

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We've decided to pull back our MMO music awards this year and make the decision a little less formal, partly because of how hard...

Massively Overthinking: Gratitude in the MMORPG genre

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It's Thanksgiving here in the US, and while some folks have probably already kicked back from the table and have started in on the...

Massively Overthinking: The MMORPG class archetypes we never play

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A few weeks ago, we did a fun Massively Overthinking on our most on-brand MMORPG classes and archetypes, the character concepts and playstyles we...

Massively Overthinking: How hard should MMOs be?

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This past summer, MMO dev Damion Schubert posted an epic tweet-thread about MMOs; in fact, we've already dipped into the part on "load-bearing" playerbases,...
Please listen.

Massively Overthinking: What are your most on-brand MMORPG class archetypes?

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A while back in MOP's work chat, we were chatting about Guild Wars 2 End of Dragons and how its elite specs line up...

Massively Overthinking: Our favorite MMORPGs of all time, 2021 edition

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Five years ago this week - back in 2016 - the MOP team and readers did an epic Massively Overthinking picking out their top...
Onward!

Massively Overthinking: Should MMOs have endings – or at least end points?

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I suspect most MMO players are going to read that question and immediately balk at it. We think of MMOs as being defined in...

Massively Overthinking: What’s the most painful or memorable bug you ever experienced in an MMO?

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Witnessing all the folks upset over losing gear and trades to rollbacks over and over in Diablo II Resurrected made me reflect on some...

Massively Overthinking: Initial impressions of New World

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Amazon's Queue World - uh, I mean, New World - is finally upon us. In fact, I imagine that it's been hard to avoid...

Massively Overthinking: Would you play your favorite MMO without its IP?

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Nonameplease recently posed us an interesting topic, inspired by a thread on the Star Trek Online subreddit. "It seems most people don't think the...

Massively Overthinking: Overcoming barriers-to-exit in MMOs

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About a thousand years ago, I wrote an article on Old Massively called "but I already have that game" about barriers-to-exit: the difficulty of...
I'll be gone soon.

Massively Overthinking: MMO ideas that were ahead of their time

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I'm gonna say something wild right now: In some ways, CliffyB was ahead of his time. My husband and I came to this realization...

Massively Overthinking: The worst chat in the MMORPG genre

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The first rule of MMORPGs is turn off global chat. Think about that for a sec. This is a genre that is expressly multiplayer...

Massively Overthinking: The MMO roadmaps worth following

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This week's Massively Overthinking comes to us from longtime reader KenFromChicago. "As MMO reporters covering the MMO field, having some idea what to look for...

Massively Overthinking: What’s your favorite type of MMORPG raid?

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Raiding is one of those very simple MMO concepts that has somehow become a contentious one in the broader discourse. A "raid" in MMO...

Massively Overthinking: Are there any ‘blue oceans’ left in the MMO market?

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Level Up Labs' Lars Doucet recently penned a blog post practically begging people not to try to compete with ROBLOX by remaking it as...

Massively Overthinking: Load-bearing playerbases in MMORPGs

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Game developer Damion Schubert is known to MMO players for his work on everything from Ultima Online to SWTOR, but as it turns out,...

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