mmo design
Chronicles of Elyria dev blog: Offline player characters
Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are rare even...
Chronicles of Elyria dev blog: Permadeath in MMORPGs
Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are rare even...
Chronicles of Elyria dev blog: Character aging in MMORPGs
Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are rare even...
Working As Intended: Sex, love, and MMOs
In the ongoing, neverending sandbox-vs.-themepark MMO debate, the folks on the side of sandboxes want one thing: more. Actually they want a lot more. They want...
Ultraviolence, virtual worlds, and why I hate myself for loving GTA Online
OK, maybe that title is overly dramatic. Still, I feel guilty for liking Grand Theft Auto Online. I've touched on this before, as have...
The Daily Grind: When should MMO devs just stop tweaking?
Yesterday's reveal of Lord of the Rings Online's legendary item imbuing system struck me as a promising show of faith from the devs but nevertheless a...
The Daily Grind: What old MMO feature deserves to make a comeback?
Today's Daily Grind comes to us from Kickstarter donor Diskonekted, who asks one of the genre's million-dollar questions:
What features or technology from older MMOs are...
The Soapbox: The misguided quest for MMO stickiness
This guest Soapbox was originally commissioned in 2015 through Massively Overpowered's Kickstarter campaign and is authored by Tyler F.M. Edwards, who blogs at www.superior-realities.com....
Working As Intended: ‘Multiplex monotony’ and the death of the mid-budget MMORPG
Back in December, film editor and author Jason Bailey wrote a piece on Flavorwire called How the Death of Mid-Budget Cinema Left a Generation...