mmo design

Chronicles of Elyria dev blog: Offline player characters

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Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are rare even...

Chronicles of Elyria dev blog: Permadeath in MMORPGs

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Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are rare even...

Chronicles of Elyria dev blog: Character aging in MMORPGs

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Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are rare even...

Working As Intended: Sex, love, and MMOs

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In the ongoing, neverending sandbox-vs.-themepark MMO debate, the folks on the side of sandboxes want one thing: more. Actually they want a lot more. They want...
GTA Online

Ultraviolence, virtual worlds, and why I hate myself for loving GTA Online

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OK, maybe that title is overly dramatic. Still, I feel guilty for liking Grand Theft Auto Online. I've touched on this before, as have...

The Daily Grind: When should MMO devs just stop tweaking?

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Yesterday's reveal of Lord of the Rings Online's legendary item imbuing system struck me as a promising show of faith from the devs but nevertheless a...

The Daily Grind: What old MMO feature deserves to make a comeback?

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Today's Daily Grind comes to us from Kickstarter donor Diskonekted, who asks one of the genre's million-dollar questions: What features or technology from older MMOs are...

The Soapbox: The misguided quest for MMO stickiness

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This guest Soapbox was originally commissioned in 2015 through Massively Overpowered's Kickstarter campaign and is authored by Tyler F.M. Edwards, who blogs at www.superior-realities.com....

Working As Intended: ‘Multiplex monotony’ and the death of the mid-budget MMORPG

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Back in December, film editor and author Jason Bailey wrote a piece on Flavorwire called How the Death of Mid-Budget Cinema Left a Generation...

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