mobile mmo

The Stream Team: Gone fishing in AdventureQuest 3D

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AQ3D just introduced an expanded fishing system, making it the very first trade skill! Massively OP's MJ has always loved fishing (especially in games),...

The MOP Up: Overhit sunsets in Korea

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Nexon's Overhit is fading quickly from the mobile MMO scene. Its global servers were shut down earlier this year, leaving only the Korean and...

Meta: Meet Mo Mania the Third, coming to SUBtember this Saturday

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Whats better than a regular Mo stream? A Mo Mania stream-athon! (And a third one at that!) Meet...

The Stream Team: Discovering Secrets of the Sand Sea in AQ3D

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What do mummies, sandworms, and lizardmen have in common? Massively OP's MJ is going to face them all as she explores the new Hidden...

Massively on the Go: Pokemon Go’s new event includes problematic features and stat bloat

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Yes, more not-great-news in Pokemon Go, and yes, it's once again mostly about Mega Evolution. While it's been nice that the

Massively on the Go: An open letter to Pokemon Go’s Niantic and The Pokemon Company

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Dear Niantic and The Pokemon Company, Thank you for Pokemon Go. Despite my criticism, this is probably the longest I've ever played a Pokemon game. Ever....

Massively on the Go: Here’s how Niantic is trying to fix Pokemon Go’s Mega Evolutions

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A bit before Niantic's wellness week kicks in for employees, Pokemon Go players got an update on the Mega Evolution problem/

Massively on the Go: Everything we know about Pokemon Go’s new mega evolutions

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In another new twist, Pokemon Go has just released Generation 6's big feature, Mega Evolutions, before Generation 6 pokemon themselves. While we've...

Choose My Adventure: Determining the strengths and weaknesses of AdventureQuest 3D

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So it’s my final week here in AdventureQuest 3D and things ended with not a bang nor a whimper so much as with...

The Stream Team: Vanquishing the Voidrakar assaulting AQ3D’s DragonWatch Village

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So much has happened in AQ3D in the short time Massively OP's MJ has been away from her computer. And while she's not about...

Massively Overthinking: Mixing and matching the best crafting systems in the MMO ‘verse

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Longtime MOP reader Ken from Chicago recently asked us to talk about crafting - but he didn't want us to just list off...

GDC Summer 2020: Better living, climate awareness, and citizen science through games

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Way back during GDC 2018, I covered several panels relating to gaming for good. Things like citizen science projects, games...

GDC Summer 2020: Creating kinder digital communities outside of online games

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I don't know about the rest of you, but I've found that being familiar with online communities and tech has really helped me survive...

GDC Summer 2020: Accessibility shouldn’t be a dirty word in online gaming

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I don't know about you readers, but one of the first things I always do when starting a game with voice acting (or movie)...

Choose My Adventure: Shopping for classes in AdventureQuest 3D

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So as it turns out, through information granted by a couple of commenters and by the inimitable MJ, the Moglomancer class in AdventureQuest...
stuff

GDC Summer 2020: How Astroneer’s crafting balances cognitive load for the player

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Long time followers of Astroneer may recall that the game's early development crafting felt cute but incomplete. Despite the game already being in the...

GDC Summer 2020: Roblox, player-generated content, and the ‘metaverse’

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Roblox VP of Product Deepak Chandrasekaran held a skill-building talk at GDC Summer 2020 this week titled Building the Metaverse through User...

GDC Summer 2020: Gachapon reward models in (mostly) free-to-play games

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Let's be real: Some of the panel titles at GDC Summer 2020 are unintentionally misleading. For example, the "Evolution of Gacha Systems in...
PUNCH! YOUR FRIEND! PUNCH, PUNCH YOUR FRIEND!

GDC Summer 2020: Pokemon Go’s Niantic offers augmented reality design advice

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I was really looking forward to Niantic's AR Game Design 101 panel at GDC Summer 2020 this week because for all my criticisms...

GDC Summer 2020: What online gaming can (and should) learn from social media’s trainwrecks

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The circle is now complete: Social media has mastered skills MMOs and online games haven't, not that social media was paying much attention to...

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