MMO influencer, fan, and Massively OP reader-slash-heckler Lethality posted publicly to Twitter this morning that he’s playtesting Amazon’s New World.
Two more weeks, folks! That’s how long Conan Exiles has left on its early access contract before it expires and fully launches. Funcom’s released a brand-new video this morning meant to give a top-down view of just what’s coming at launch.
“After 14 months of Early Access, Conan Exiles is about to launch complete with new content, features, and its first ever release on the PlayStation 4 platform. More than doubling in size since start of Early Access, the world players will get to explore and survive in come May 8th spans from burning deserts to the frozen highlands and include never-before-seen locations such as the swamp. There players will find the perverted Lemurians who perform orgiastic rituals to worship Derketo, the twin-natured goddess who walks the line between lust and death. This new video will introduce you to the vast, new world of Conan Exiles and show you just what it takes to survive the savage lands of Conan the Barbarian.”
Funcom’s latest community newsletter reiterates that the studio is in the final stretch, having just rolled out major upgrades on PC and Xbox One, including the new combat system, map room, and farming. Enjoy the video, and don’t forget to check out our latest hands-on and the run-down of last week’s pre-launch patch!
Multiple new-to-us games calling themselves MMORPGs seem to land on mobile devices every week these days. On our radar today is Ocean Legend. Live on iOS and Android in some soft launch beta hybrid mode, it’s a swashbuckling “Age of Exploration” MMO that’s a mix of Sea of Thieves and Pirates of the Burning Sea and Sword of the New World. Here’s NetEase’s pitch:
“Players take part in the growing naval empires of 15th and 16th century Europe. Choose between four different characters and five separate countries for your own oceanic adventure in the Age of Exploration! In single player mode, join Columbus and his shipmates on their third expedition, battle against pirates, then set out on your own to make a name for yourself as commander of your own fleet.”
Exploration is accomplished through “Cards of Discovery” – History, Theology, Architecture, Art, Biology, and Geography – each of which “opens up a new world of knowledge for players, and an opportunity to travel more and face new challenges, like difficult weather conditions, real navigation, and even other players in multi-player mode.”
While not going into any details about the progress of Anthem’s development and testing dates, BioWare nevertheless attempted to prime the pump for fans’ expectations this week.
BioWare General Manager Casey Hudson wrote the first of apparently several upcoming posts on Monday in which he acknowledged the studio’s failures in delivering more stories for Mass Effect: Andromeda while also putting in a plug for a brighter future with Anthem. Hudson said that Andromeda’s DLC stumble led to BioWare “refocusing” its mission by not losing sight of the world, character, and storytelling in its games.
“It’s in that spirit that we are working through production on Anthem,” Hudson said “a game designed to create a whole new world of story and character that you can experience with friends in an ongoing series of adventures. It will be unlike anything you’ve played, but if we do it right, it will feel very distinctly BioWare.”
The path ahead for RIFT’s thriving new progression server
has been revealed, as Trion Worlds finally laid out plans
for what’s to come on Vigil — as well as the live servers.
The first batch of new content since the server’s release is about to be unlocked later this month with the Greenscale raid. Players can already start working on the life and death sagas in preparation for this. Several expert modes of dungeons are coming as well as nerfs to some standard mode dungeon bosses. The Port Scion PvP warfront is due to be opened, and PvP in general is getting a lot of attention and adjustment from the team.
Past that, players can anticipate the River of Souls update, a 20-player looking-for-raid tool, new world events, and the Gilded Prophecy and Drowned Halls slivers. Work has started on the game’s Summerfest 2018 event with a new theme for both live and Prime. The team also said that it is trying to tackle ability lag, class balance, and bolstering in PvP.
Brand-new content just opened up today in AQ3D, and Massively OP’s MJ is excited to jump in and show it off. But even cooler than that, you get to meet the mind behind the World Tree. MJ will be joined by Slifsgaard, the backer whose generous pledge and design ideas made this whole area possible! Oh, and Artix will be there, too. Fun times are in store, so join us live at 3:00 p.m. for a look at this fully fan funded content that all players get to enjoy.
What: AdventureQuest 3D
Who: MJ Guthrie
When: 3:00 p.m. EDT on Friday, April 6th, 2018
Who had August in the poll? Anybody have August 14th specifically? Because that, my friends, is precisely when World of Warcraft’s Battle for Azeroth expansion is launching. So sayeth Blizzard’s official Twitterbot this morning. Trailer too! Now that’s one way to kick off PAX East.
Last fall, we heard word that one of Amazon Game Studios’ three announced online titles, Breakaway, was going into development hiatus. That didn’t bode well, and sure enough, the studio finally announced this week that the 4v4 brawler was officially cancelled.
“In spite of our efforts, we didn’t achieve the breakthrough that made the game what we all hoped it could be,” Amazon said. “After a lot of soul searching, the team decided to focus on new ideas. As a result, Breakaway is no longer in active development.”
Interestingly enough, the game studio said left the door open just a crack for a “thunderbolt of inspiration” that might “lead us back to Breakaway.” In the meanwhile, Amazon Game Studios said that it will be focusing on its other titles, such as New World, Crucible, and various unannounced projects.
Last week, the Worlds Adrift team asked you to break its servers. You didn’t. But you did give them a thorough test, which pushes Bossa Studios along to the next leg of development. And that means… a whole new world. A lot of new worlds, in fact, all of them built by players with the free creator tool.
“Worlds Adrift is a Community-Crafted MMO, but what exactly does that mean? Yes, ‘crafting’ plays a key element in the game, whether that’s building a better ship, forging a new alliance, or plotting out your next adventure, but it actually goes a lot deeper than that. In fact, look out to the horizon, and each and every island that scatters the skyline was crafted by a player, such as yourself, using our free Island Creator tool… and we just dropped another 300 of your amazing creations into game, with the recent release of 0.1.9.”
We’ve included the thank-you fly-through video below, along with the explainer video, which features a “burger-eating sasquatch and a frail-looking Japanese woman with a goatee” discussing the state of the game. Not really though.
blocky sandpark Trove
is patching up any minute now with Heroes
, a brand-new superhero-themed expansion – all live today for PC, PS4, and Xbox One simultaneously. As we’ve previously covered
, the update adds a brand-new sub-biome for Neon City dubbed Luminopolis, lucrative new daily content, new world bosses, and of course, the brand-new Vanguardian class.
“Assume the role of the Vanguardian, a special kind of hero class inspired by the silver age of comic books. Tasked with restoring light to the city of Luminopolis, the Vanguardian is a noble and dynamic warrior, combining potent melee attacks with ferocious ranged attacks for a well-rounded and fun gameplay style. With the Vanguardian’s accessible approach to combat and comic book flair, this exciting new class is a formidable force against the darkness.”
We’ll be streaming the update live at 3 p.m. EDT this afternoon, assuming the servers are wakey-wakey by then, but in the meantime, check out the new launch trailer and get caught up on our coverage!
If I were to tell you that ArcheAge’s
next big update is launching next month, you’d tell me that it’s too soon. And we’d both be right! Although 4.0 was just released last December
, and North America has been on a six-month cadence for getting the content after it launches in Korean, 4.5 will hit servers on April 5th. Yes, that’s 4.5 on 4/5 — easy to remember, no? Executive Producer Merv Lee Kwai
explained that as XL Games is putting a renewed emphasis on the Western market, North American and the European regions get to launch an update first after Korea for the first time, instead of waiting until after Russia and China.
So what goodies do we have to look forward to before the other regions? Dubbed Legends Return, this update introduces dragon mounts, two new world bosses, a crafting commission system, and Battle Balance (a change to skillsets). There are also changes to regrading equipment and the bruisers badges. And last but not least, new fresh start servers are opening up, this time with a time-locked twist. To get a feel for all these changes, I sat down and previewed the new content with Kwai, Associate Producer Seraphina “Celestrata” Brennan, and Community Manager Joe “Muzzy” Brogno .
Despite coming onto the scene with a flurry of prospective titles, Amazon Game Studios has yet to really make a great impression on the game genre. The studio is down to only two known prospective titles on the horizon: Crucible and New World.
It’s this second game that’s of particular interest to MMORPG players, as a lot of hopes hang on Amazon to wield a robust, big-budget title in this day and age. Recent alleged trailer leaks have kept the buzz going, and while we wait for more solid official information, we can at least take solace that the studio continues to hire for the project.
Amazon’s career page has a listing for a software development manager for New World, a position that will “work within the game team and collaborate with external technical teams to affect the future of online gaming.” It’s not an overtly thrilling listing, to be sure, but it is kind of neat to see the studio state the elevator pitch for the game and to see hints that development continues.
When you think of MMORPGs, I wouldn’t blame you if your mind stayed rooted firmly in the past decade or so, perhaps taking a brief vacation to 1997 before returning to today’s 3-D polygonal glory. But it’s not like people just woke up in the late 90’s, looked at each other, and said, “Hmm. Online multiplayer RPGs. Let’s make it happen!”
On the contrary, history had been building up to that moment for quite some time. Tabletop RPGs and computer MUDs (multi-user dungeons) were both important ancestors of modern MMOs, just as was a mostly forgotten piece of software lore: the bulletin board system, also known as the BBS.
In layman’s terms, BBSes were like pocket internets — host computers that allowed anyone to dial up and use special programs remotely. While BBSes weren’t (initially) tied together like the world wide web, they featured a lot of the elements that would make the world wide web so popular, such as email, forums, and, yes, online games.
Today’s special Game Archaeologist will take a brief look at the history of the BBS, as well as a couple of its games that could be considered “MORPGs” (the “massively” part would be a while in coming). Dial up, gentle readers, and make your hissing modem noises!