proto mmo

Bones.

The Game Archaeologist: Where are all of the open-source MMOs?

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Recently we had an interesting question come in from reader and Patron Rasmus Praestholm, who asked me to do a little investigating: "What (if...

The Game Archaeologist: Maze War, the first online multiplayer shooter

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It is sometimes hard to know how far back to go when chronicling the history of early MMOs and their ancestors. After all, this...

The Game Archaeologist: Phantasy Star Online

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The Dreamcast was a brief but shining aberration in the gaming world. Coming along years after Sega had fallen out of its position as...

The Game Archaeologist: How Sceptre of Goth shaped the MMO industry

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When it comes to text-based MMOs created in the '80s, '90s, and 2000s, the sheer number of them would blot out the sky. There...

The Game Archaeologist: When Hellgate London got Flagshipped

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It seems that it really wasn't too long ago that I was filling in the time between night classes by boning up on video...

The Game Archaeologist: SOE’s The Agency

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The graveyard of Sony Online Entertainment and Daybreak Game Company is certainly full enough to be considered a threat if there was ever a...

The Game Archaeologist: Rubies of Eventide

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I can't say that Rubies of Eventide has been on my radar, like, ever. And yet practically every time I've asked for suggestions of...

The Game Archaeologist: How DikuMUD shaped modern MMOs

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Even though there are hundreds and thousands of MMOs spanning several decades, only a small handful were so incredibly influential that they changed the...

The Game Archaeologist: Earth and Beyond

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Personally, I prefer science fiction over fantasy nine times out of ten, even though most of the MMOs that grace my desktop are fantasy...

The Game Archaeologist: Nexus: The Kingdom of the Winds

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I confess that I have a particular fascination for MMOs that came into existence in the 1990s. It's not only the fact that I...

The Game Archaeologist: Hero’s Journey

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Fiction writers know well of Joseph Campbell's identification and outline of the monomyth, or "hero's journey," in many stories. The 12-step process starts with...

The Game Archaeologist: Wing Commander Online and Privateer Online

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In late 2012, former Wing Commander developer-slash-movie director Chris Roberts emerged from a decade of obscurity to ask for help to fund his vision...

Don’t miss The Game Archaeologist’s histories of Asheron’s Call

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The impending loss of Asheron's Call -- and Asheron's Call 2 again -- hit the MMORPG community pretty hard when the sunsets were announced...

The Game Archaeologist: A talk with the man behind EQOA’s revival project

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This past week we reported on an ongoing attempt by a small group of faithful EverQuest Online Adventure fans to bring back the MMO...

The Game Archaeologist: EA’s Majestic

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"This is not a game. Or is it?" Conspiracy theories and paranoia were hot with pop culture in the 1990s, largely thanks to movies like...

The Game Archaeologist: Mark Jacobs on Mythic’s early online games, part 2

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We're back with our second part of an interview retrospective of Mythic Entertainment's early online games with CSE's Mark Jacobs. Last week, we talked...

The Game Archaeologist: Mark Jacobs on Mythic’s early online games, part 1

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When you bring up the name "Mythic Entertainment," chances are that most gamers are going to immediately think of the studio's two major MMOs,...

The Game Archaeologist: Six Halloween holidays from buried MMOs

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There are two things to know about Halloween and MMOs. The first is that just about every online game in the known universe puts...

The Game Archaeologist: The Island of Kesmai

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It was the mid-'80s, and I was just a kid in love with his family's IBM PC. Not having a wealth of capital at...

The Game Archaeologist: The silent world of Tibia

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If I were to tell you that there's a Western MMO out there that's as old as Ultima Online and yet still has a...

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