rant

The Soapbox: The Dauntless Awakening update is just as bad as advertised for veteran players

12
I was hoping against hope that I wouldn't have to write that headline. I've been a Dauntless fan and player for many years now, getting...

The Soapbox: The War Within is the best World of Warcraft’s endgame has ever been

7
When I delivered my first impressions of The War Within, I was full of praise for World of Warcraft's latest expansion, but I did...

The Soapbox: Paid MMO headstarts foster segregation and resentment in exchange for a revenue boost

54
The weekend before World of Warcraft: The War Within's global launch was not the same as past launches. In the lead up to the...

The Soapbox: Feeling the FOMO effect of positive MMO news

5
It was the other week that I saw the very unexpected headline right here on MOP: "Daybreak bought Palia studio Singularity 6 and aims...

The Soapbox: If MMO classes aren’t broken, please leave ’em alone

28
Last week was a pretty big one for Lord of the Rings Online. The 17-year-old MMO opened up a pair of new progression servers,...

The Soapbox: Why MMOs are the ultimate creature comforts

1
As long as I can remember, I've been an avid fan of re-consuming my favorite forms of media. I used to read the same...

The Soapbox: Final Fantasy XIV Dawntrail, mortality, remembrance, and last chances

4
Earlier this week, at least at the time of this op ed's writing, I completed the main story for Final Fantasy XIV Dawntrail, and...

Not So Massively: Final Stand Ragnarok might be the seed of a fun game, but it was set up for failure

2
Not being a PvP fan, I haven't had much investment in the long and tortured saga of Camelot Unchained, but I am a fan...
Flips

The Soapbox: Why I’m OK with ‘missing’ attacks in City of Heroes

22
The other day in the MassivelyOP work chat, we were talking about City of Heroes. Shocking, I know. But I've mentioned before that I...

The Soapbox: Casuals and soloers need challenging MMO content too

28
In a recent press Q&A around the announcement of Elder Scrolls Online's Gold Road chapter, Zenimax creative director Rich Lambert appeared to dismiss the...

The Soapbox: In defence of World of Warcraft Cataclysm

33
When Blizzard announced Cataclysm Classic servers for World of Warcraft, there was some bemusement in the broader MMORPG community. Cataclysm has always been controversial,...

The Soapbox: Will Diablo IV’s Vessel of Hatred be a sufficient answer for Path of Exile 2?

3
Everyone loves a good enrage timer, right? It puts pressure on everyone involved in a raid or boss fight to pull their weight and...

The Soapbox: The real cost of breaking trust with gamers

12
There's a quote going around these days in gaming spheres about trust being like a broken vase that can be fixed but will never...

The Soapbox: How Vanguard’s diplomacy system could be revived and improved

12
Once upon a time there was an MMORPG called Vanguard: Saga of Heroes. It wasn't the most popular MMO, but it did cultivate a...

The Soapbox: Why Cryptic’s MMOs are the epitome of comfort gaming

12
They say you never forget your first kiss. I honestly can't recall much about mine, but I do vividly remember the day that I...

The Soapbox: The day my son lost his first online video game to a sunset

13
It was a few weeks back that I walked into our family room and saw my 14-year-old son crouched over the iPad with a...

The Soapbox: Why The Secret World really failed

45
We're back with part two of my long-overdue post-mortem of The Secret World, my favourite MMORPG of all time. In the first part I...

The Soapbox: A belated The Secret World post-mortem

27
This weeks marks the eleventh anniversary of the launch of The Secret World. While the game is still playable (for those with existing accounts),...

The Soapbox: Raiding isn’t the problem with World of Warcraft

25
It is by now clear that World of Warcraft's Dragonflight expansion hasn't exactly set the world on fire. This has set off another round...

The Soapbox: MMO housing is so much more than a frivolous feature

30
When The Sims launched in 2000, what seemed like a dull and laughable concept on paper proved to be one of the most compelling...

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