Three years in, a player-led lawsuit against Trion Worlds concerning false advertising and lockboxes in ArcheAge continues to bounce around the California court system.
The suit, filed back in 2015 by Aaron Van Fleet, Paul Ovberg and James Longfield, alleged that Trion violated consumer laws, falsely advertised a 10% founder perk discount for its cash shop, and went against California laws concerning illegal lotteries. While Trion tried to move the case to arbitration, the courts decided that there were some worrysome discrepancies between ArcheAge’s EULA and TOU and so kept the suit going.
MMO Fallout posted an update on the case, mostly to say that the lawsuit is still going, that Trion is still trying to get it taken out of court, and that the plaintiff had amended the complaint with a very minor update. The article expresses concern over the one and only exhibit for its case, which is a series of screenshots showing player dissent in the forums over these issues.
Ready to hunt monsters in Final Fantasy XIV
? Not just in general, but as part of a crossover with Monster Hunter World
? You’ll get your chance starting on August 7th according to the most recent live letter, as the crossover event starts then and treats players to two versions of the trial against the great beast Rathalos. It also represents a new sort of challenge as it’s available in both normal and Extreme modes, but the former is an 8-player challenge while the latter is limited to 4 players. Of course, that also marks the arrival of the next part of Eureka, so players will have plenty to do on August 7th regardless.
Those who take part in the event will be able to earn a new mount (Rathalos himself), a new armor set, and new minions and outdoor furnishings for completion. So that’s reason enough to take part.
Of course, players who are more interested in the next part of the story and the next set of dungeons will want to hop along until September, when patch 4.4 is scheduled to release. That will contain a new trial against Suzaku, a new pair of dungeons, the conclusion of the Omega series with the Alphascape, and all of that lovely new storytelling. Check out a gallery of shots for the live letter just below, and keep your eyes peeled for more information in the coming weeks.
Update: we’ve added the new trailer for the crossover event just below.
It’s a big day for indie MMORPG Legends of Aria, as its second closed beta official kicks off with a server wipe and a juicy patch. CB2, as we’ve previously covered, revamps the game’s art, adds detail to the cities, adds a diurnal cycle, backer rewards, new encounters, better shops, a more realistic map, new tameables, saddle storage, new music, secure house trading, crafting orders, the dungeon revamp, and better fast travel.
“It feels like a different game, and we need to gather as much feedback as we can to get things just right for Open Beta and the Early Access launch,” Citadel Studios’ Derek Brinkmann opines in his letter to testers today, and that is where you come in: The Aria team wants you to test and has ponied up a bundle of trial keys to get the MOP readers in and playing. Click the Mo button below (and prove you’re not a robot) to grab one of these keys!
Do you want to play The Elder Scrolls Online
for free this weekend? Too bad. You can’t. But you can play next week! Yes, ZeniMax has announced that it’s running one of its infamous ESO Plus Bonus Events
starting on Tuesday, July 10, and running through the following Monday. Existing subbers, there’s something in it for you too: If you log in during the hoopla, you’ll pick up six free lockboxes.
“To take part in the ESO Plus Bonus Event, log into the game with an active paid ESO Plus membership (the free trial does not count, sorry) each day from July 10 until July 15. Note that in order to qualify, each unique login must occur within a 24-hour time period that starts at 10:00AM EDT and ends at 10:00AM EDT the next day. If you remain logged in over a two-day period, it will only count as a single entry. You must log completely out of the game and back in – only logging out to the character select screen will not work. The free Crown Crates will be delivered to your account by Friday, July 20. Check your Crown Crates menu!”
If you take advantage of the free-play period, know that you’ll be able to check out basically all of the DLC and Morrowind (but not Summerset). You’re getting all of the perks associated with subbing with the exception of the monthly stipend, so that means the experience bonus, costume dyeing, double bank, and so on.
Shroud of the Avatar has long been an odd bird in the MMORPG crowdfunding space. Driven by the eccentric Richard Garriott, it raised large sums of money and managed to be one of the first nostalgia-driven MMOs to make it from Kickstarter to launch – several times, we’ll note. And yet today, Eurogamer went so far as to call the game an apparent flop, citing its low Steam numbers and the layoffs we covered a few weeks ago.
Garriott has rejected the idea that the game is “on the ropes.” To Eurogamer, he reiterated Portalarium’s party line that the majority of players play off Steam and that the playerbase is “in the many thousands but not in the many tens of thousands of monthly active users at the moment.” He also rebuts the claim that half the team was let go, stating that the company went from more than 20 to a “little under” that now, not counting contractors.
So what the heck is going on over there? Garriott says Portalarium has struggled with marketing, spending on publicity that didn’t materialize; the company is “trialing new marketing internally” to try to tap into the “millions” of Ultima fans who still don’t know his new game exists.
A planned June 15th patch for Wild West Online obviously didn’t happen, and now we know why: The developers said that when they took the patch to test, it ended up being too unstable and buggy to release to live. As a result, a month delay was announced as well as the postponement of a planned free trial version.
“It was a team decision to postpone patch for up to one month, and make sure that we hit all goals we want with it,” the devs said. “We’re very small team at the moment, so while we wanted to have more resources to put on it, we’re going with what we have — what is in line with game’s metrics. ”
Wild West Online has struggled to gain an audience after launching far too early with a recently revamped gameplay build. Steam Charts shows that hardly anyone is playing it these days, with a daily average hovering around three dozen gamers or so.
Another week, another huge plan change for Wild West Online. Newly installed studio (or maybe the old studio with a new name) DJ2 Entertainment says it’s completely deleting the faction system from the game. “There’ll be no Mcfarlanes vs Steele,” the devs say on Steam. “We loved it internally, but effectively it did added some unnecessary complexity to the gameplay mechanics and affected player’s experience in a negative way.”
“Instead we’re bringing back Sheriffs vs Outlaws mechanics, and they’ll become our two main factions in a game. While we don’t think that first release will check all boxes for all players, we will continue tweak and fine tuning it until we’ll get system that all players will be happy about.”
The company is also working on a town capture redesign, weapons adjustments, fluff loot, barricades, event rewards, and a new tutorial. A free trial version of the game will soon appear on Steam and on the official site; it’ll allow folks to play to 20 without achievements and awards.
It’s Bring-a-Friend Week in Legends of Aria, but you’re going to need a working email account. That’s because Citadel Studios wants you to email it directly to request trial keys for you and your buddies, which is probably a crazy plan for the studio rep handling that job, although it might be a better way to get keys to people who will actually test the game instead of to people who will just put them for sale on a Russian key website or something.
In light of that, we apologize for making Sanya Weathers’ day harder, but you guys, free keys. There are some caveats, of course; Citadel is specifically looking for people who will provide feedback on the UI and the newbie learning curve.
“We are patching this week, with some major fixes to combat and loot,” she writes. “Make sure your friend understands, this is a closed beta and things are changing every week. Also, with the server wipe coming next month, the population is low. Most people don’t want to invest much in a character that will literally cease to exist in a matter of days. This is a chance to play and do crazy stuff just for fun.”
We are smack-dab in the middle of the free level 100 giveaway in EverQuest II for all existing accounts. If you haven’t made your character yet (perhaps you are having trouble choosing between all the races and classes EQII has to offer), you have until Thursday, June 7th, 2018, to do it. And make it I would! Don’t miss out on this opportunity: Now is your chance to see and do things you may never have before, especially if you’ve you’ve been away from the game a long time and/or have never had this high of a level before. This is even a good opportunity for current players who don’t own the latest Planes of Prophecy expansion thanks to the sneak peek period.
OK, so now that you are making one, what can you do with a newly minted level 100? Sure, it may not be the best idea to immediately take it into a max-level raid; you might want to get a good feel for what the skills and abilities are first before some hard-core play. But there are a number of activities that are perfect for your fresh-from-character-creation fighter/healer/scout/mage. Here are seven must-dos to experience while you have the chance!
You know, it’s kind of rough to get through all of the content of a new patch in one day, especially when you can’t just huddle up in the house all day. I appreciate that. I got myself through the majority
of Final Fantasy XIV
‘s patch in one day, though, so I can’t help but feel a measure of pride about that fact. That meant a new dungeon, a new alliance raid, and a new trial on the same day, along with… like, so much
There’s a lot of crafting involved.
Regardless, now we’re on the other side of the patch and can start examining it as a whole. So, as I so often do, I will start with the obvious centerpiece and move on to the more peripheral stuff piece by piece. While I will do my level best to avoid spoilers herein, I can’t make an absolute promise about it, nor can I save you for the comments. Especially since the story this time around was… well.
It’s time to explore the next part of the story and unravel a new set of mysteries in Final Fantasy XIV
with the launch of the latest patch. Players can head into the depths of a new dungeon or climb the heights of the Ridorana Lighthouse, exploring more of the lore behind the newest Alliance Raid; there’s also a mysterious new trial to be fought as part of the latest main story installment, so that’s probably going to occupy a lot of attention right away.
Players also have access to the new Namazu beast tribe quests for crafting and gathering, new custom deliveries (and you can find out all about deliveries for Kurenai on the official site), and various other improvements to the game. Check out the trailer just below to tease your appetite if you’ve got to wait through several hours of work before you can dive in; don’t worry, it’ll all be there when you get back.
As it always has been, so it is again; we’ve got our next patch for Final Fantasy XIV
just around the corner, and thus we have a new set of patch notes to peruse well ahead of the actual patch. But we don’t have the full list of new items, which is frustrating. Especially if you’re thinking about which furnishing items you want to move around and so forth, because really, what other
stuff is important in a given patch? Endgame progression? Who cares.
Reading through the patch notes is always a bit like some sort of ersatz holiday, because you already know the majority of the things you’re getting but not all of the details until the patch notes come out… and then the patch notes deliberately obscure some things so you still don’t know everything. But I can live with not knowing exactly what quests are in Return to Ivalice just because I can see that there are a lot of them. So let’s start taking this apart before we get to actually play it.
Just because Summerset looks like a vacation paradise doesn’t mean that it’s free from worries and troubles. For starters, the city of Cloudrest is under siege and its flying knight protectors are missing. That’s when players will jump into Elder Scrolls Online’s newest 12-person trial
to see if they can free the town from a sinister force trying to control it.
This past weekend, ZeniMax talked about the latest raid coming to the game with this month’s expansion. Cloudrest includes a lot of choices, such as allowing teams to choose which order to fight the sub-bosses and main boss (a choice, the studio said, which will have ramifications in the storyline). Additionally, players will have to split up in boss fights between the regular and shadow realities and fight the enemy in both simultaneously.
“We’ve received a lot of feedback from our players that they really love bosses like the Maw of Lorkhaj’s Rakkhat, where some players in your group have compartmentalized roles,” said Dungeon Lead Mike Finnigan. “With Cloudrest, we wanted to take that idea and expand it to give everybody in the group unique roles that they need to perform in order to succeed.”