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Vague Patch Notes: Going solo isn’t a problem in MMORPGs
So I'm wrapping up a month of talking about how MMORPGs are by necessity social games. These are games in which you need other...
Vague Patch Notes: Living like a rock in MMORPGs
So if you are anything close to my age, you probably do not think of Simon & Garfunkel's music as being anything remotely "raw."...
Vague Patch Notes: Solipsism and what it means for playing MMORPGs
We've been talking for the past couple of Vague Patch Notes columns about the fact that MMOs are, as a genre, defined by having...
Vague Patch Notes: The MMO world you don’t control
Last week in Vague Patch Notes, I attempted to lay out my thesis for what it means when we say MMOs require other people....
Vague Patch Notes: MMOs rely on other people – but what does that really mean?
Now that we're done with Leveling Month in Vague Patch Notes, is there another topic I can turn into a month-and-change of column topics?...