Guild Wars 2 dumps WvW requirement from world exploration

Have you been stuck on the last bit of world map completion in Guild Wars 2 because the World vs. World zones weren’t cooperating? Then you should like this: The studio announced today that it will be dropping the WvW exploration requirement to get to 100% map completion.

“You’ll no longer be required to complete the WvW maps in order to receive 100% world completion in the game,” the devs posted. “The WvW maps will now behave like other maps not required for world completion, such as Heart of the Mists. All vistas, skill points, and points of interest will remain on the maps. After the WvW maps have been removed from world completion, the updated totals will go into effect for any account logging in to the game.”

[Source: Dev diary]
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97 Comments on "Guild Wars 2 dumps WvW requirement from world exploration"

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Lenn_Len
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Lenn_Len

breetoplay Yes! I guess I’m back, somewhat. :-) I like what you’ve done with the place.

breetoplay
Guest
breetoplay

Peregrine_Falcon Siphaed You’re not exactly crazy. Since the last change, the dailies you get are somewhat random, and there sometimes aren’t enough that are solo-completable without PvPing, so sometimes, it’s PvP or bust unless you have a pocket group.

breetoplay
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breetoplay

Lenn_Len bryanjturner A wild Lenn surfaces! :D

Tizmah1
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Tizmah1

I’m glad they finally decided to do this after a few years..Haha. Luckily, I got this done at launch when WvW was fresh to me, even though it took days for PvP when PvE was more fun and interesting to figure out.  After I learned WvW was really just about who had the better zerg, I’m so glad I don’t have to for completion now for my alts.  It just didn’t mesh well.

DaemonHardrod
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DaemonHardrod

AdeptusEnginus Yeah, I did mine when Blackgate was number 1. Now BG seems to be the perma-locked number 3 behind JQ and TC. Kind of takes the fun out of WvW when things are on lockdown.

Peregrine_Falcon
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Peregrine_Falcon

haggus71 I don’t want to know why you know that. :)

djnesh
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djnesh

boots2 Craw djnesh yeah, 100% map is required for the gifts used for legendary and that’s why I think that part is a great change as it will not force PvE players to WWW to get them.

OTOH they seems to think that is ok to force PvP players into PvE to get their legendary tho.

boots2
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boots2

Craw djnesh you  need it for gift of exploration. Not for precursors, pres are random drops or buy from the TP or MT random outcome.

Yangers
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Yangers

bryanjturner Not patched in yet.

Yangers
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Yangers

I didn’t mind it too much – as long as you had a decent chance. I did it last year and it took me about 3-4 months. It’s when your server is being overwhelmed that the issues arose. If they had made things more even, it can actually be quite fun.

Yangers
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Yangers

SirMysk Xephyr The Chinese patch was also delayed. It’s just that they were slow to know that, so the patch notes went up as per usual. They were pulled not long after.

Yangers
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Yangers

Xephyr  “Some sort of repeated fall damage bug has been fixed… Walking down slopes and dying to fall damage?” I hope they’ve finally fixed this. I sometimes die in my home instance running down a small hill! :-P

Yangers
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Yangers

Shabanezzi That just means you’ll have less people out there permanently. I’m not sure that’s a good thing.

Craw
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Craw

djnesh dont you need map completion for precursors or somesuch?

Lenn_Len
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Lenn_Len

bryanjturner Next update.

bryanjturner
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bryanjturner

When, my main doesn’t have that 100% yet and it’s been days?

Xephyr
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Xephyr

SirMysk Xephyr nah they usually come out in china 2-3 days later, however these patch notes were posted on the chinese website on the day they would have gotten the patch if it wasn’t delayed. They didn’t actually get the patch. :)

BazookaSamurai
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BazookaSamurai

Hallelujah.

SirMysk
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SirMysk

Xephyr GW2 patches to China first? Clearly I have been out of the loop of this game for a long time.

Muspel
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Muspel

Peregrine_Falcon Bannex19 There is a difference between something that is challenging and something that the player doesn’t really have any control over.
It wasn’t a challenging task, it was just a question of checking the WvW map periodically for when your world happened to control the points that you need. A waiting game is not the same thing as difficulty.
And if you happened to be on a server without a healthy WvW population? Too
bad, that means that you were probably never going to get most of those points. And
there was nothing that you could do about it individually.

Muspel
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Muspel

AdeptusEnginus Possibly because they were under the mistaken impression that they had a PvP-centric playerbase.

AdeptusEnginus
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AdeptusEnginus

I can’t believe it took them three friggin’ years to realize this was a thing they needed to do. I was fortunate enough to finish this step when Jade Quarry was in it’s overwhelmingly powerful phase and regularly controlled 3/4ths of any map it desired to. I can imagine how much of a pain this step was for people on servers with less force behind them.
I struggle to even understand why they required it in the first place.

Shabanezzi
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Shabanezzi

aaaa no more carebears with “commander, can you take big castle” requests :(

Khalith
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Khalith

Bout time.  That shouldn’t have been linked to completion in the first place.  WvW takes place in the mists, a totally separate dimension to the world of Tyria. Requiring it made absolutely no sense.

haggus71
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haggus71

Anet makes these decisions like old people screw – slow and sloppy.

Airglow
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Airglow

MassivelyMacD It’s a mixed bag, I think. I know several people (including myself!) who might have taken a long time to try WvW without map completion, if they tried it at all. But I admittedly know a lot more who hated it from start to finish and only came to resent it more because they had to spend a lot of time there.

Xephyr
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Xephyr

Here are the chinese patch notes: http://www.reddit.com/r/Guildwars2/comments/2yr2zv/chinese_client_will_update_as_usual_tomorrow/cpc744wCamera changesStability changesWvW removed from map completionWill now need 3 people to kick a person from a 5-man partyClass balance changes; appears to be mainly changing pathing on shadowstep-to-target skills3x new faces per raceNew BL skins, “Shadow weapons”Nebo Terrace events being made slightly easierNew MF recipe for Mini Kasmeer MeadeSome sort of repeated fall damage bug has been fixed… Walking down slopes and dying to fall damage?”Fixed” players’ ability to shadowstep to unreachable places. This might be the change that was reported by people who played the HoT PvP demo, restricting shadowstep potential significantly.

Mortam
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Mortam

Speaking as somebody who got map completion a long time ago, the fact that i had to do WvW was a bit of an issue for me at first, but once i got in there with my guild it really wasn’t an issue anymore. I usually don’t enjoy PvP in MMOs because of massive gear inbalance many of them have, but WvW was really fun and getting the maps complete was pretty easy.
I do think dropping WvW maps is good for some people that simply would never ever step foot in any kind of PvP, as it does let them fully enjoy the game and get rewarded for completing PvE maps. But as a PvE player, would I ever have gone to WvW if I didn’t need the maps, and miss out on a game mode I learned to play and enjoy?

For the competitions among us I think the WvW maps should still carry some kind of reward, maybe a title, for completing them.

djnesh
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djnesh

As one who did it even before WWW map rotation was changed I think it’s a good change as 100% was linked to the gifts needed for legendary, so more or less was required for them, but …

Title and “star” are not required for anything and they should left them for players who are willing to do full map completion including WWW. What’s next, giving GW HOM titles/skins to anyone?

Loyheta
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Loyheta

Luckily I got my wvwvwvwvwvwvwvw map completion shortly after launch xD This will be nice for my alts though.

Nate Woodard
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Nate Woodard

Heh sorry to all those that did the mega grind for the ‘chieves’.

Grimmtooth
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Grimmtooth

lol at me. I am down to 1/3 of the eternal battleground left after biting the bullet a month ago, the wvw maps were all I have left.

This is a good change but it hi-lites one of main problems I have with the way Anet runs the game. 
Almost every change they make to the game major or minor comes completly out of the blue.
They could decide next tuesday that we no longer need gathering tools or repair cost will have a $$ amount atached again or 90% of waypoints are broken between maps or any other random thing and no one would have a clue until it goes live.

bryanjturner
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bryanjturner

Yipiyaykyyah!!! Mother Ferr! In the great words of John McClain from Die Hard.

doctoroverlord
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doctoroverlord

Peregrine_Falcon Bannex19 Challenge is necessary to keep players playing a game, but this was a particularly bad idea because it forced too different gameplay styles to overlap.  Exploration is fundamentally a PvE style of gameplay and cramming PvP gameplay into the biggest achievement for exploration gameplay was a mistake. 
It reminds me of that hideous failure of an MMO Warhammer Online which required players to do PvE content (called Public Quests) to capture PvP objectives.  It was ridiculous to be forced to do PvE content when you wanted to be doing PvP.  This is the same thing and it shows intelligence on ANet’s part to remove what was bad idea.
Players should be permitted to choose how they want to play, not have developers throwing them at content they don’t want to do.
This relates back to the concept of ‘challenge’ in MMOs as well. Sometimes I’m interested in a challenge when I game (I usually do PvP for this).  But sometimes I prefer ‘feel-good-slot machine’ content, and I usually want my PvE content to be this way because I get no satisfaction defeating an AI script.  
My issue with GW2 has been that they do not take advantage of their impressive scaling system to design their PvE content to let the player pick the level of challenge they want (with rewards being adjusted for it). In particular, in the Living Story chapters I just want to see the story, I’m not interested in drawn out fights, achievements or loot.  I really don’t see why they don’t offer the ‘Story Mode’ for the LS like they did with the PS dungeons.  
But ArenaNet seems to be realizing the mistakes they’ve made with GW2 and fixing them.  Maybe they’ll keep doing that.

doctoroverlord
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doctoroverlord

MassivelyMacD Getting people to look at WvW may have been the original purpose and it may even have worked for some people, but clearly it was not that successful or they would not be removing it.   
I agree that WvW is a great fun, but there are much better ways of getting people to try it rather than sticking it into what is basically a PvE achievement where is doesn’t belong.   Much like the group dungeon Zhaitan ending to the mostly solo-play Personal Story.

doctoroverlord
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doctoroverlord

Syppi doctoroverlord Baemir I never even thought about that point!  The WvW zones are mirrors of each so ‘exploration’ involves running over duplications of the exact-same-thing!   That is pretty much the antithesis of exploration and yet they made it part of an exploration achievement?
Wow, now I really have to wonder what ANet was smoking when they thought this was a good idea.

BobDobalina
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BobDobalina

Nice change. I’ve done world completion twice and I probably did it pretty easily since I’m on a good WvW server. Admittedly it was pretty fun to try to grab locations when trying to hide and run from enemies but I could see the annoyance of having to do it on a poor WvW server.

houyi1661
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houyi1661

Ok, its been pointed out it was a stupid requirement, that you literally had no chance of getting out side pure dumb luck on some servers so this a good move….and it also hurts WvWvW with people in there who dont care just trying to get vistas etc…
I mean its been asked for since launch, but hey, at least Anet are listening……somewhat belatedly, but still…..

Zulika_Mi_Nam
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Zulika_Mi_Nam

As an almost solely WvW player, I would also like to thank the blood gods for this.
I can do without hearing “When do we get to be the (green/red/blue) side so I can get my exploration stuff complete?” a few thousand more times.

I don;t mind PVE people being there at all, but when they do not even want to be there and at the same time there is a queue for people who do nothing but WvW waiting to get in it is not good for any of us.

Peregrine_Falcon
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Peregrine_Falcon

Siphaed Ah, I see. I haven’t played GW2 a lot since the dailies where changed, but I thought I remembered a few times where I’d have had to go into WvW in order to complete the daily.
Thank you for correcting my misinformation.

thebrowncar45
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thebrowncar45

Craywulf thebrowncar45 Might take a while considering there are still 5 more Elder Dragons left. As exciting as it seems, it wouldn’t make any sense considering the presence of the Elder Dragons. At this point, persistent PvP just isn’t going to happen in GW2. It’s just not a feature that has ever been implemented, and probably won’t ever be unless they decide to scrap away the entire idea of The Mists from GW Lore.

Siphaed
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Siphaed

confectionally 
First they fiddle with things like holiday gathering nodes in WvW maps.  Remember the 1st year had candycorn nodes there? And now never again. I’m not even sure if they had the NPCs changed this year like before because frankly I logged in a whole 1 day to see it was the exact same story rehash from the previous year.

Second they make the Quaggans all gone.    The “lake” in the borderlands got transformed to where it’s all a bunch of old ruins to try to capture within a 3 minute period.   They took an area that used to be great staging grounds for huge armies (20+ Golems swimming to the water gate of the North Keep) and made it a smaller circle objective run within a larger circle objective run.   Ruined!
And now this.   This removal of the WvW completion.  They’re making WvW into such a drag of nothing more than keep flipping, camp hopping repetition.     Many of the outside objectives have been completely ignored now because of these changes.   Even purposeful designs such as the water well in the South Keep in EB is ignored completely, and it’s such a unique design that allows for great siege tactics.  All lost for the sake of the zerg following the spamming comm getting 1-word commands of “waypoint”, “ram”, “door”, stack” as they avoid player and PvE alike, instead going directly for the path of least resistance.  And that’s what this change is:  a compromise for the path of least resistance.  Shame!

kgptzac
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kgptzac

Took them such a long time to decide…

Golden_Girl
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Golden_Girl

#carebear

Craywulf
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Craywulf

dragonwhimsy Well many gamers have questioned the lack of “guild” wars, and this would be a way to do it. In fact I would not have individual guilds but rather small (9-man) clans within pre-existing factions that serve as guilds. So like you can have your clan name but be part of Vigil guild, Priory Guild, or Whisper Guild.

Peregrine_Falcon
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Peregrine_Falcon

Bannex19 I didn’t see it as unnecessarily difficult. I saw it as a challenge. Remember, a player doesn’t have to get world completion. It’s something you can do IF you want to. There’s no tangible reward for doing so.
I prefer MMO’s with some challenge instead of ones that are just “feel good slot machines.” Perhaps you feel differently.

Bannex19
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Bannex19

Challenging gameplay =/= unnecessarily difficult gameplay.

Craywulf
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Craywulf

thebrowncar45 Not really, considering that each faction has claimed that they have the right agenda. In other words they are divided and pretty much fight among themselves for recruits. They don’t unite the factions until the end of the story. There’s nothing stopping the factions from breaking their “pact” after the demise of an Elder Dragon.

Bannex19
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Bannex19

Ok cool then go ahead and close your eyes and play gw2…

Siphaed
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Siphaed

Peregrine_Falcon 
Because you’re not forced or required to do all the dailies listed. They’re an optional list where you only have to complete 3 total out of something like 9 of them available!  There are some for PvE, some for sPvP, and some for WvW.   A player who enjoys all those aspects of the game can complete them all, but someone who dislikes parts of it shouldn’t force themselves to complete in some self-delusional “must” because the list is in front of them.

wpDiscuz