Anarchy Online is getting ‘Recked’ with new zone, sub rewards

On Sunday, Anarchy Online Lead Designer Henry “Michizure” Senger opened up on the forums with a look at what’s going on in the world’s most classic sci-fi MMORPG. The big news is that the game is getting Recked. Actually, it’s just getting The Reck, a brand-new region loaded with points of interest and daily missions intended for players level 90 to 170.

“As previously stated, the intention of this playfield is to offer a new area to level up through the bulk of title levels 4 and 5. Between the various camps and the playfield-specific daily missions, I believe this playfield will offer a solution to those who have had difficulty making it through this section of leveling; if this proves to not be the case, I will work make it so. While the intention is not to completely trivialize certain other sources of XP, I do intend to have The Reck be a viable leveling option. Finally, in addition to being a source of experience, there are many classic and new dyna bosses to be hunted.”

The Reck is currently on the test server, but once it’s gone live for everyone, Senger says, Funcom will be working on themed and cycling “missions and challenges aimed at specific areas within the game,” akin to dailies.

Anarchy Online players can also expect expanded subscriber rewards akin to the rewards Funcom is rolling out for The Secret World.

“In upcoming updates, we intend to expand the rewards for being a subscriber, through both the Veteran Shop and via additional rewards based on months subscribed, starting from the launch of this system. The Veteran shop has stagnated for a long while and I intend to add in some more meaningful rewards to be worthy of spending those precious Veteran Points. To add more value to being a subscriber, at various month markers, some new account-wide rewards will be unlocked. We hope to have this system launch in the coming months and I look forward to giving out some new rewards. The reward list and schedule should be made available closer to the launch date.”

Source: Forums, dev post
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43 Comments on "Anarchy Online is getting ‘Recked’ with new zone, sub rewards"

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Zardoz1972
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Zardoz1972

That would work. But no one goes there. So it would require publicity. If I was them I’d create a webpage devoted to AO2. Put up some concept art and a link to donate. Put up goals and etc.

SexyKingJesus
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SexyKingJesus

Zardoz1972 ahh okay, what about donations through their site?

Zardoz1972
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Zardoz1972

Ok, meant the newest Unreal. As to the other part I thought you meant migration. Not some Legacy items/titles. I support that.

orionite
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orionite

Zardoz1972 Eh, Unreal 3 is from 2004, so only 3 years younger than AO itself. Also, why would you not be able to have a representation of your AO1 char in a new game? Presumably it would be in the same universe. I said “carry over in a meaningful way”, not migrate. This could take different forms, depending on the new game and its mechanics. Maybe there is the concept of character families, where the old char could be the Patriarch/Matriarch. Maybe the new game has the concept of Elite classes that players need to unlock, and AO veterans get to start with a char with their old name as one of those elite classes. I mean, I’m sure there can be a creative way to introduce some continuity, here.

Zardoz1972
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Zardoz1972

I am interested in this new zone. It is in the level range of my two main characters. 140 and 174.

Zardoz1972
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Zardoz1972

The present players are not the target audience. There are like 2 thousand players playing the game. Those players would not want to start over. Most have numerous 220 level characters. A new game has to bring in new players and all the people that left AO over the years. I played to level 174 and left shortly after Shadowlands. Build a new game for new people. The 2000 diehards will not make or break a new game.

Zardoz1972
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Zardoz1972

No, AO2 would be 100% new. New engine like Unreal 3, etc. New game with new mechanics. So no character migration would be possible.

orionite
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orionite

Etcher The first time I logged in after many years, to see the new engine, I kept asking in chat how I can make sure I’m seeing the new graphics. Everything still looks completely outdated, imho. I heat that it’s just the beginning, but I honestly think, it’s a complete waste of time, at this point.
This game will not entice any new players to join, due to looks alone. The existing player base clearly is ok with the game as is. I’ mean, they’ve stuck around for over 10 years.

SchokoDrink
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SchokoDrink

Zardoz1972 No, I don’t. But it’s much more likely for funcom to read feedback in their own forums than in the comment section here..
It probably wouldn’t change anything but it would still be nice if people would show their support in the forums. That is not the first thread about a sequel, but the responses are always the same. 

Since crowdfunding seems to be the only possibility for a sequel with funcom financial problems, it would just be great for  than 1-2 people to tell them “yes, I would give you money if you choose to do AO2!”

Zardoz1972
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Zardoz1972

My thought is a moderniced version. With today’s intuitive UI and features. But retaining the Lore and flavor of the original.