Massively OP’s Best of 2017 Awards: Best MMO Crafting of 2017

Massively Overpowered’s end-of-the-year 2017 awards continue today with our award for Best MMO Crafting, which was awarded to Landmark last year (and no, we didn’t know it was about to be canned at the time, which just made it that much sadder). Once again, we’ve opted to include pre-2016 MMOs, as long as they were actively updating in this calendar year. Don’t forget to cast your own vote in the just-for-fun reader poll at the very end!

The Massively OP staff pick for Best MMO Crafting of 2017 is…

EVERQUEST II

Andrew Ross (@dengarsw): Ugh, so, as some of you may recall, MJ and I fought tooth and nail for Landmark last year. And now it’s gone and nothing really scratches that itch in the MMO-sphere (sorry Trove, I don’t do Minecraft either due to those Lego graphics). I’ll vote for Mortal Online because I remember it being super hard but actually being a little more realistic than crafting in most other games. That’s all I got this year. If you need me, I’ll be in Fire Emblem Heroes crafting heroes, or maybe popping my head back into Fortnite building an escape route down a mountain of doom and waiting for Crowfall.

Brendan Drain (@nyphur): After all these years, still EverQuest II.

Brianna Royce (@nbrianna): I’m letting MJ and Brendan sway me: I’m constantly disappointed by crafting in my favorite modern MMORPGs, either because the process is boring or because the product is pointless in the game. That isn’t the case for EverQuest II, so it gets my nod, even if it’s older than the hills. (But secretly I’m just waiting for Camelot Unchained and Crowfall.)

Eliot Lefebvre (@Eliot_Lefebvre): Final Fantasy XIV. Considering that pretty much every other game still has crafting that consists of “check off ingredients and let a bar fill up while you wait,” this is… kind of a shoo-in, huh?

Justin Olivetti (@Sypster): Elder Scrolls Online. Just heard good things about this game’s crafting, and I’m happy to see that the studio added housing crafting this year. FFXIV should get a good nod as well.

MJ Guthrie (@MJ_Guthrie): Without SWG or Vanguard, EverQuest II still has the best crafting. Although I still prefer it back when it had subcomponents and levels of quality, you do still have to pay attention and be active in the process. You can add more stats with a chance to fail thatnks to the AA prestige Experimentation. Also, what other games have full story signature quest lines and crafting dungeons?

Tina Lauro Pollock (@purpletinabeans): Mortal Online can have my vote here: I love the richness and realism behind the game’s crafting mechanics, so it is deserving of a nod. Realistic properties in isolation will always make me happy, but the way these materials combine to affect the final item properties is truly amazing. Weapons are appraised for more than just their damage numbers.

EverQuest II won our award for Best MMO Crafting of 2017. What’s your pick?

Reader poll: Which MMORPG has the best crafting of 2017?

  • EverQuest II (15%, 83 Votes)
  • Mortal Online (2%, 11 Votes)
  • Final Fantasy XIV (19%, 106 Votes)
  • Elder Scrolls Online (16%, 89 Votes)
  • EVE Online (6%, 33 Votes)
  • Wurm Online (3%, 16 Votes)
  • Trove (1%, 3 Votes)
  • Black Desert (6%, 33 Votes)
  • Guild Wars 2 (8%, 45 Votes)
  • World of Warcraft (2%, 11 Votes)
  • SWTOR (1%, 3 Votes)
  • RIFT (0%, 2 Votes)
  • ArcheAge (2%, 10 Votes)
  • RuneScape (1%, 4 Votes)
  • LOTRO (3%, 15 Votes)
  • Albion Online (1%, 6 Votes)
  • Secret World Legends (0%, 1 Votes)
  • Path of Exile (1%, 5 Votes)
  • Revelation Online (0%, 0 Votes)
  • TERA (0%, 1 Votes)
  • Skyforge (0%, 0 Votes)
  • Neverwinter (0%, 1 Votes)
  • DDO (2%, 12 Votes)
  • Star Trek Online (0%, 0 Votes)
  • Blade and Soul (0%, 1 Votes)
  • Riders of Icarus (0%, 0 Votes)
  • DC Universe Online (0%, 1 Votes)
  • Warframe (1%, 5 Votes)
  • Elite Dangerous (1%, 3 Votes)
  • Nothing (7%, 40 Votes)
  • Something else (tell us in the comments!) (3%, 14 Votes)

Total Voters: 554

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Poll options include all games nominated plus other games we thought would be worthy.

MOP’S 2017 AWARDS (SO FAR)
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48 Comments on "Massively OP’s Best of 2017 Awards: Best MMO Crafting of 2017"

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Jerel Shirts

haven and hearth i feel worth a mention

Reader
Joe Seabreeze

The one that doesn’t have crafting. ;) Seriously, crafting is my least favorite part of an mmo. I just feel that no one designs it right, and it’s usually a huge part of the game. When I spend half my time in a game collecting and managing useless items, you might as well call it a waste management simulator. Boring!

Emmanuel Carabott
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Kickstarter Donor
Emmanuel Carabott

no one mentioned the repopulation? deep crafting system, with material quality levels, expansive system, learning curve potentially more step then eve online. granted its still in development but in terms of crafting definitely blows a lot of these choices out of the water in my humble opinion

Reader
Tia Nadiezja

It’s EQ2. I don’t see any question of that. And that’s a little sad, because EQ2’s tradeskilling isn’t actually that interesting.

pepperzine
Reader
pepperzine

No choice for ultima online? =( A travesty right there.

Also, who is the one person who voted blade and soul!?

cambruin
Reader
cambruin

There’s actually people voting for LotRO?! Lol, poor devils have absolutely no idea.

Reader
Kickstarter Donor
Eboni

I actually like Mortal Online. You can’t just look up a recipe on the wiki, but you have to find ingredients and test them out. Which wood makes the best bows? What ratio of which foods heal or help you gain weight the best? It made it fun (and sometimes frustrating!). At the time I played, over a year ago, the best potions in the game still were not discovered. I think one guild’s cook found some really good food and I guess his guild had a slight advantage in PVP.

Reader
Rhime

I’m sorry, it’s (almost over) 2017 and the best crafting is still Star Wars Galaxies.

Reader
Robert Mann

eq2 has simplified, although it is still stronger than 99.999999999999% of themepark games, and many sandbox games. That said, the quality levels, effects, sub-components, and other things have been showing up in many of the newer sandbox games, and thus I think that, despite the early access/beta for them in the MMO areas, those games are the winner right now. Simply put, EQ2 is downturning involvement while others are making it more complex.

Add things like regional materials and other factors… and I’m hopeful that we can see a few more games take crafting seriously.

I’m going to pass though. Everything is still just gather materials, wait for a time, with maybe a tiny gimmick. YAWN. Oh, wait… economy. Gold. YAWN YAWN. That’s not crafting, that’s a profit system.

Reader
John Mynard

I don’t understand why Warframe’s crafting only has two votes(so far and including mine). It’s integral to any sort of progression and is, indeed, crucial to virtually every aspect of the game save combat. Hell, you even need it for combat to make new guns.

Reader
Kickstarter Donor
squidgod2000

Just because it’s integral to the game doesn’t mean the system itself is any good.

Reader
Chosenxeno .

No Villagers and Heroes? Half the game is crafting. I don’t get the need for crafting to be super involved. I definitely prefer quick and fast without pass/fail mechanics. I have other stuff to do in the game.

“pretty much every other game still has crafting that consists of “check off ingredients and let a bar fill up while you wait,”

My kind of crafting^ lol. I did appreciate Vanguard’s crafting. It had full gear and everything.

oldandgrumpy
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oldandgrumpy

Ironic choice given all the issues surrounding crafting in the latest EQ2 expansion. Crafting signature line deferred to the new year (maybe), missing recipe books, crafting material issues, bugs galore in fact.

kofteburger
Reader
kofteburger

Ultima Online. But only cooking.

Reader
rafael12104

So any guesses on what I’m going to say? Any bets? I”ll give you better odds than EA.

Bzzzt! You would all be wrong. Wrong I say!

BnS is not my answer because crafting in that wonderful game sucks. It is the hoover of all crafting. It’s like a mail order catalog to be honest, and it is necessary and extremely important you order.

No, my vote is the often overlooked ArchAge in this category.

Those of you who just yelled bullshit disguised as a cough, I heard you!

But the simple fact is that beneath the p2w and credit card bingo, AA’s crafting is stellar.

World builders, sit your butts back down! I’m not talking about building your own island or deciding where to drop a mountains. I’m talking about crafting for everyday living. And that is where AA shines.

You wake up after a nice rest, in the bed that you crafted to build up your labor points, inside the home that you built creating every plank and nail. You put on the outfit you loomed yourself. You walk out your door and feed your chickens, gather your eggs, butchering one chicken for dinner. Then your harvest your crops cut down a few trees, throw a few gathered mats in your private klim and, voila!, your first tradeable pack of the day.

Sound boring? It isn’t. It lets you live in that world. Really live!

Until you get ganked by a credit card warrior, and then get disconnected by the server allowing the felon to steal your cart and destroy it for grins and giggles.

Err, yeah, but not boring!

Bottom line, the best crafting and trading combo is ArchAge. To bad it is mired behind all that is the worst in the game.

Reader
Robert Mann

Energy system… which means you wait for hours/days to actually do stuff, but otherwise it wasn’t the worst around. Not nearly as deep in other aspects as other games that you craft everything in as well, but not as bad as most gather and click systems in MMOs.

Nathaniel Downes
Reader
Nathaniel Downes

You make Archeage sound almost tempting.

Reader
Bryan Correll

Resist that temptation! I let ArcheAge’s good features seduce me early on and then it started abusing me.

Reader
Bryan Correll

Star Wars Ga….oh. Never mind.

Reader
David Blair

So I’ve been really disappointed with FF14 crafting since Heavensward with how difficult it is to craft items vs. how easy it is to collect currency X to purchase the equivalent or better. I wish MMOs would do something more like Fantasy Life with a simple button and rhythm action to craft items. Linking the below; where you can see in the first 30 seconds how Fantasy Life does it where you move your character back and forth across three benches with three different button-press-games based on the icons in the bottom left. The faster and more accurate you perform, determines if you get HQ or not: https://www.youtube.com/watch?v=FYFjs0sDYvY

Reader
Robert Mann

There are some MMOs looking at things like minigames with crafting, as well as other ideas. It really needs a lot of work for those who want something other than gather and click.

Reader
Arktouros

Black. Desert. Online.

By crafting I take it to mean any system that isn’t specifically combat related and BDO is no slouch when it comes to that hands down. Even the most ardent, hardcore grinders eventually end up turning towards some version of Life Skills in BDO because of how amazing they are in game.

Every trade craft is fully viable in this game and each has it’s own expanded system and is fully realized and supported. You can be a hunter of whales earning some of the most sought after items like Whale Oil and Meat. You can be a full time Fisherman hunting down hot spots and traveling around. Even basic things like Gathering is immensely profitable with the materials you get. Cooking and Alchemy both have strong Imperial turn ins or always make and sell goods for your fellow player on the AH. Everything crafting is always useful.

Rare if ever see games have the kind of support that BDO has for it’s life skills and systems right down to even having limited timed events for them. It’s that kind of system wide support, where every way of playing the game really is supported, that really makes BDO the great game it is.

Reader
sirsam

Yes even not playing the game is supported as a way to play.

“Are you tired of having to constantly be at your computer when playing games? Well look no more! Black Desert Online has a slew of hands off activities, so you can play while you don’t play!

But wait! Theres more…”

Screw that game.

Reader
Robert Mann

That, and the fact that 99.999% of life skills are just gather items, click to craft, click to craft next things potentially after a timer.

It’s not really much better, just a longer chain of stuff.

Reader
Rumm

FFXIV is the clear winner to me. Entire classes with quests and all. Fishing in Stormblood alone puts it ahead of anything else on the list.

Apridise
Reader
Apridise

FFXIV is just one long grind and is only a little better then most of the rest, it still suffers from the same tragedy as wow where things that used to be useful aren’t anymore and it just keeps getting worse from expansion to expansion.

Reader
Dug From The Earth

Most crafting in mmo’s is completely useless. Drops are better 90% of the time, which makes it more or less useless.

I voted PoE, because the games entire economy and 50% of its loot system, is based around crafting.

Reader
MassivelyMacD

That’s why I’d still vote Ryzom in here. Nothing drops equipment and once you have it, it wears off without a chance of repair, so you need a constant stream of crafted gear.

Minimalistway
Reader
Minimalistway

I won’t vote on this, i don’t know crafting systems in these game, but i’m sure SWL should not be in the list, i don’t remember it have crafting, not even the crafting interface it used to have in TSW.

Wurm have a good crafting system, the game depend on it, but still, i don’t know much about other games.

Reader
Oleg Chebeneev

There was crafting in TSW. They took concept from minecraft. But crafting was neither fun, nor useful so they scrapped it completely in SWL

Reader
Kickstarter Donor
Tobasco da Gama

And good riddance, TBH. One of the better decisions SWL made.

Reader
Tanek

I can’t list it as favorite crafting game overall, but my favorite sliver of crafting in a game is probably cooking in GW2.

Piles and piles of different ingredients that you can throw together to see what will work. Some of what you make then end up as new ingredients you can use. Other than not letting you fail (you are only allowed to discover and craft recipes that will work), it reminds me of throwing together alchemy ingredients in Elder Scrolls games. Also, items are not as locked into their tiers compared to the other crafting in GW2.

Overall I’d go with ESO, for some of the same reasons. I like when crafting feels more like learning what you make than just following a preset and clicking a button.

Reader
Kickstarter Donor
Darthbawl

Yup, discovery in GW2 with cooking ingredients is pretty fun. Pretty amazing just how many recipes they actually have in the game.

Reader
Oleg Chebeneev

EVE Online by a mile. Even tho process itself is straightforward and shreadsheet-like, crafting is integral part of the game and you can play as a crafter full time. Pretty much everyone in game depends on what other people produce, and crafters depend on other professions for supply. CCP nailed it.

Second place I give to Fallen Earth (boo to stuff for not including it). Crafting there also plays major role, plus its not overcomplicated and actually fun. I wish more MMOs copied how its done in FE.

Everquest 2 wins “The most overrated crafting system ever” award. I never understood the buzz around it. SOE tried to complicate process, but what they implemented never made crafting more interesting, just more tedious and annoying.

Reader
Loyal Patron
Kickstarter Donor
nesh

+1

For the game wide impact: EVE wins … well, it will be the only contender to be fair ;)
Fallen Earth should be right next to it.

Rest, … just busy work for nothing (except GW2 AFAIK ).

Let’s face it, crafting sucks in MMOs.

Reader
Oleg Chebeneev

Edit: Brandan didnt vote for EVE in category where EVE shines the most? I can only explain this by him being tired of people accusing him of playing favourites.

Reader
Zora

Wildstar’s furniture/alchemy crafting system. Yes. they have different crafting “minigames” changing with professions, nvelty wears off fast but it’s a thing in its own and some people will love it.

Reader
Jonny Sage

Cant be EVE on crafting, because its one of only a couple where crafting matters to the overall game. All other games just phone it in.

Reader
drelkag

Splitting my vote. For the crafting process and how involved it is – FFXIV. For the amount of customization and ways to tune your item – ESO.

cambruin
Reader
cambruin

Agreed on ESO. Choose the looks, choose the crafting station, choose quality, choose perk and add enchant to it. Combined with the feedom to wear whatever whenever and have it all be viable, this is actually the most robust system in place. It may not be the most engaging, but definately the most robust.

CapnLan
Reader
CapnLan

Hmm, not sure why Elite is on this list as it doesn’t even have crafting. The engineering system is upgrading existing parts but you can’t actually craft a piece of equipment or make anything new at all. It just boosts the stats of whatever you buy from the station shops. If that does count as crafting then I’d say it’s the worst lol.

As for the best I don’t even know anymore. Crafting tends to fall by the wayside in many games even though I enjoy it. Good to see some FFXIV mentions as I’ll be picking that up tomorrow.

Reader
Kickstarter Donor
Tobasco da Gama

One of the updates added a “Synthesis” system where you collect materials and craft consumables out of them. Pretty thin compared to a lot of other games, but it is crafting.

Reader
cursedseishi

As far as crafting in MMOs I’ve played, Final Fantasy XIV definitely deserves a strong mention–especially since I haven’t played Everquest 2 seriously enough to speak of its crafting. The 2.X era was probably a peak moment since each crafting job had its own set of unique skills, but the current process hasn’t been harmed by the bit of shifting around done since. The unique skills made each job worth leveling, but to do any serious crafting involved a lot of money sinks and specific jobs for their best-in-slot skills. Now it’s not so heavily dependent on gil, and while they did homogenize skills to a degree, each one still has a unique flavor to them.

Either way, I’d definitely recommend Carpenter or Weaver for the first thing to mess around with. Alchemist is worth it too for an early skill, but you can’t go wrong no matter where you start.

Reader
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Loyal Patron
BalsBigBrother

To me this is one of those categories that you should have gone with nothing.

Crafting is and has always been a bore with no innovation being applied to it in the current or previous mmos all the way back to when I first started playing mmos. EQ2 while it might have a few ruffles but all you still do is watch a bar on the screen and press a couple or three button. Be still my beating heart I can’t handle the excitement /sarcasm

Calling something the best when all the choices are shit doesn’t help anything. Call the devs out on their lack of innovation and push them to do better. /sigh

Reader
Maggie May

I went with nothing as I haven’t yet found the perfect crafting game.

Reader
Lethality

Life is Feudal not even on the list…? hmmm….

A little Ultima Online, a little Star Wars Galaxies… c’mon guys.

Reader
Robert Mann

Life is Feudal does have more of the deeper crafting, although it still isn’t where I personally want. I do think it’s a step in the right direction, but even then I didn’t vote for it in my post (it’s still mostly gather what you need, make something, get what other people have for the next thing you need from what you made, finish.)

scrapper
Reader
scrapper

Guild Wars 2 for me. UI has seen much improvement over the years and the entire material storage system they have is great

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