Massively OP’s Best of 2017 Awards: Biggest MMO Industry Disappointment of 2017


Massively Overpowered’s end-of-the-year 2017 awards continue today with our award for Biggest MMO Industry Disappointment, which was awarded to EverQuest Next’s cancellation and No Man’s Sky’s lack of multiplayer in a tie last year. Disappointments can be games, launches, patches, trends, stories, sunsets, all manner of topics in the MMORPG genre and orbiting sub-genres. Don’t forget to cast your own vote in the just-for-fun reader poll at the very end.

The Massively OP staff pick for Biggest MMO Industry Disappointment of 2017 is…


Andrew Ross (@dengarsw): The shutdown of Asheron’s Call 1 & 2. My god. Just… such a huge chapter of my life closed with barely a whimper. What a terrible way to start 2017. On the plus side, it did get MJ to finally jump in, and mainstream gaming sites mentioned the situation. I just hope it was enough for Turbine to actually, secretly, work on doing something with the IP, especially as Landmark of the former EverQuest name also saw its historical brand threatened. Runner up: I’m admittedly biased, but the Pokemon Go-fest disaster seems to fit here really well. A birthday event that press were told was social ended up essentially selling power, a global event many players didn’t even know about, and Niantic failing not only in the tech department but in their ability to read the audience in front of them. What a hot dumpster fire that was, and thanks to AR, the flames were felt in both meat-space and virtual space.

Brendan Drain (@nyphur): Toxicity and harassent in general this year. Feels worse than last year.

Brianna Royce (@nbrianna): Nothing disappointed me more personally and professionally this year than to see Gazillion shutter and Marvel Heroes tossed out in the street by not just Gazillion but by Disney as well, neither of which company lifted a finger to communicate the early sunset of the game to loyal paying players. I’m still livid about it, and that’s without even fully processing the personal pain as I played it myself. Shame on all of those companies. My runner-up would be the mishandling of The Secret World and the balls it took Funcom to not just try to play both the MMORPG and non-MMORPG side of the gamerbase but seriously ask MMORPG players to come back after sidelining their longstanding accounts and characters, not to mention maintenance-moding two other MMORPGs with nary an announcement or apology.

Eliot Lefebvre (@Eliot_Lefebvre): I have never been fond of Marvel Heroes. I think it was a poor use of the license and a rather thin reskinning of Diablo II, but superheroes. And yet it was a well-liked game with what appeared to have a solid playerbase. Turns out nope, that was all a pile of lies, and it just kept getting worse after unexpected silence about everything. It was cruddy, uncool to players and purchasers, and generally a crappy ending to a game that lots of people really enjoyed. Just because I won’t miss it doesn’t mean it wasn’t upsetting.

Justin Olivetti (@Sypster): Marvel Heroes bungling and its sad, pathetic death. I honestly loved this game so much a year or two ago, and it really deserved so much better than to have the PC version be virtually abandoned and then Gazillion and Disney to shut it down in literally the worst way possible on the worst week possible. How could this great MMO have fallen so low with such a hot IP?

Larry Everett (@Shaddoe): Secret World Legends was an opportunity to really make a difference in a game that has some amazing storytelling. But they didn’t even really put a new skin on it. The combat for SWL is definitely different than TSW’s, but it wasn’t so different that it made the combat better. I didn’t think the combat system itself was broken, so just like many MMOs before it, SWL fixed something that wasn’t broken and left things like terrible animations and graphics in. I might get some hate for voicing my opinion here, but really don’t like SWL.

MJ Guthrie (@MJ_Guthrie): I am answering this one for me personally: The loss of SMITE Rivals and Amazing Eternals is my biggest disappointment. Yes, I know these aren’t MMORPGs, but dangnabbit it affected me. Apparently if MJ loves a game outside her comfort zone, it’s doomed! If I have to select a MMORPG, I add my voice in with the Marvel Heroes vote. How it all went down is horrible: losing the game, the studio, and all the devs jobs!

Tina Lauro Pollock (@purpletinabeans): Aside from the usual reasons for voting for this game’s closure being a massive disappointment, I feel personally guilty about the shutdown on Marvel Heroes because on paper it is an MMO that excites me yet I didn’t get around to meaningfully engaging with it.

The death of Marvel Heroes took our award for Biggest MMO Industry Disappointment of 2017. What’s your pick?

Reader poll: What was the biggest MMORPG disappointment of 2017?

  • The death of Marvel Heroes (27%, 188 Votes)
  • The increase of toxicity in MMOs (14%, 98 Votes)
  • The sunset of the Asheron's Call franchise (7%, 49 Votes)
  • Pokemon Go's Chicago event disaster (1%, 5 Votes)
  • The mishandling of The Secret World (13%, 89 Votes)
  • The maintenance-moding of Anarchy Online and Age of Conan (2%, 17 Votes)
  • The slow progress of games like Star Citizen, Crowfall, and Camelot Unchained (18%, 128 Votes)
  • The CCP implosion over VR and loss of the EVE CM team (3%, 21 Votes)
  • The loss of SMITE Rivals or The Amazing Eternals (1%, 5 Votes)
  • The derail and sale of The Repopulation (3%, 22 Votes)
  • No news on New World (4%, 31 Votes)
  • Nothing (3%, 18 Votes)
  • Something else (tell us in the comments) (3%, 22 Votes)

Total Voters: 693

Loading ... Loading ...
Poll options include all stories nominated plus others we thought would be worthy.


No posts to display

newest oldest most liked
Subscribe to:
Loyal Patron
Kickstarter Donor

All of the above with a sprinkle of Destiny 2.


Late to the convo, but I disagree with Larry: Secret World’s combat was as dull and repetitive as heck, SWL switching to semi-active combat while tightening up the skills made it much more lively.

I had to vote with the Marvel Heroes debacle as well, even if I hadn’t touched the game in a long while. It had its moments, especially with character interaction and worldbuilding. (Taskmaster’s ad, never forget.) To see it all collapse because Gazillion is run by a jackwagon and Disney’s solution to all its problems being ‘drop it like its hot’ is just… bwargh.

Loyal Patron
Patreon Donor

Marvel Hero’s wins this out for me too. I lived that game a year ago and now it’s just gone. Being gone is bad enough, but the way it was handled was just horrible.

Runner up would be SWL . Funcom took a game I loved and turned it into something I keep trying, unsuccessfully, to force myself to play and enjoy.

Kickstarter Donor

@shaddoe gets love from me, he hit the nail on the head. I do think Marvel Heroes and the SWL fiascos are equally bad (aside from the Gazillion employees not getting paid which is the absolute worse thing) from a player perspective. I think the new suits at Funcom are the least interested in their actual games as I have seen in a while. Their sole motivation now seems to be profit, although it looks like that is true for many of the AAA developers also. It’s as if the new handbook says “forget quality and just go for cash.” 2017 has been a bleak year indeed.

I respect the fact Mark Jacobs visits MOP articles and I hope you all that are going to play his game hold his feet and promises to the fire next year. I will just keep waiting patiently for a good non-fantasy game that isn’t pvp…..although frankly from this vantage point 2018 doesn’t look like it will be much better.


I’ve been sadly laughing at CIG since the beginning of this entire process, but I can honestly say I’m sad that they haven’t come out with anything near what they hoped to produce.

Kickstarter Donor
Loyal Patron
Jack Pipsam

The loss of Asheron’s Call I think will have the longest impact.


EQ:N doesn’t make the poll?

Bryan Correll

It was cancelled way back in March 2016 and “won” the award last year. The closure of Landmark, which was announced in January 2017, should probably be on the list.

Sally Bowls

And I disagreed with that. EQ:N was announced in ’16, but I felt its demise was determined prior to ’16.


My biggest disappointment is the realization that the Industry is so damn shortsighted.

AAA’s compromise their business for the sake of a quick buck.

Great games seemingly take a backseat to hype and general PR bullshit.

Nothing new, I grant you, but this year it really came to the fore. Soured me on the whole industry to be honest.

Loyal Patron
Patreon Donor
Kickstarter Donor

The biggest disappointment for me is that it was another year with no new games under development that look appealing to me. It seems like all the new/under development stuff these days is open world PvP oriented. No, thank you.


So long AC, a franchise abandoned before its time.