Shroud of the Avatar’s R51 is now live with updated vendors and the skill spec system

It may be the shortest month of the year, but Portalarium has pushed out Release 51 to Shroud of the Avatar on schedule all the same. After all, it’s got a launch to make next month!

The release includes a number of new and uncloned scenes, performance improvements, story and quest polish, another pass on player vendors, combat balancing, character polish, and the new skill specialization system.

“Players can now specialize in a couple of schools of combat and/or magic to gain extra bonuses such as extra glyphs,” the studio explains. “This was a massive overhaul that gives over 125 new updates to spells and skills in the game to players who choose to specialize rather than generalize.”

What didn’t make it in as planned? New spells for Chaos Magic, unique crafting components, crafting refining tweaks, offline mode maps, and the heraldry creation system. Oh yeah, and the name entry system has been ever so slightly delayed.

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12 Comments on "Shroud of the Avatar’s R51 is now live with updated vendors and the skill spec system"

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Pepperzine
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Pepperzine

The screenshots for this game always look like such higher quality than any of the gameplay footage you’ll see.

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Don Nascimento

Oh, you can make the game look that good, with 8 to 10 fps on a top of the line system. This whole thing is one big scam.

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Sleepy

That screenshot pretty much ensures I’ll never touch the game. DJ setups, cats with sunglasses…all amazing aids to immersion in a medieval world.

shibby523
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shibby523

…and you can own all that for just under $100 /s

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Sushi Maru

Fairly certain this game should never of had early access. They should have kept the doors shut until the game was ready. I’m afraid they turned off such a high % of potential customers at this point due to early release being so atrocious , that the only ones who are going to care about a true release are the die hard fans already playing.

Hopefully I’m wrong and everyone gives the game a second chance once performance improvements are done, the game runs well, and is polished. It seems in this market you get one shot to impress though..

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Vagabond Sam

I think the RMT policy is more effective at turning people off then ‘early access’.

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Armsbend

.

notimpotent
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notimpotent

Say what you will about Portalarium but these guys are pushing out some content month to month.

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Chris Spears

Thanks for the positive feedback and sorry this same group of dedicated fans(?) keeps attacking anyone dares to post something positive.

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TotalCowage .

Funnily enough, Bree said something else too, didn’t she?

What didn’t make it in as planned? New spells for Chaos Magic, unique crafting components, crafting refining tweaks, offline mode maps, and the heraldry creation system. Oh yeah, and the name entry system has been ever so slightly delayed.

Anyone who has HONESTLY followed this disaster of a project knows that every single month of updates has included

  • a tonne of items crossed out like this
  • because they always over-promise, then fail to deliver, but keep on grabbing assets from the Unity Store to resell which takes up at least 50% of the patch notes.

    But then again, there’s currently a massive push to manipulate public perception ahead of the last desperate Hail Mary of “launch” next month, so you can guarantee there’ll be a tonne of sockpuppets about trying to spin the above as somehow a wonderful amount of content…

    I mean, care to show us the loading times on each zone? Because “Optimisation” has been in so, SO many of the patch notes. But it always continues to run like arse, doesn’t it?

    Quest polish? Bearing in mind the questing is fixed to Keyword > Response like the old Ultima NPCs, what exactly can they do with it except re-write the text a bit? Move the NPCs around a little? Tidy up the UI? It’s still going to be bobbins though.

    The pass on Player Vendors? MassivelyOP have ALREADY covered that. It’s just more Add On Store skins for Real Money Vendors, which the vast majority of players will never be able to afford…

    Ahh but this is taking everything out of context, like Starr Long has recently decided to run around the internet slandering me personally with.

    Note that I make sure to link to the thread where the community organised bombing all the negative commentary, which is where he got the links to go copy and paste his slander to, but nowhere does he take the time to actually argue the interpretation of FACTS.

    Like how the game is still built around Real Money Trading. How it’s impossible to get a house and thus a vendor without spending at least $100. How if you hire one, vendors charge you a fee for placing, and delete your items after 7 days. Because you should have brought one of the $550 Citizen Pledges or upwards if you wanted to keep your items…

    Still, look at the fancy screenshots!

    shibby523
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    shibby523

    Hey now, you can buy any of that stuff in game using gold…..if you want to grind hour upon hour of useless mobs that drop the same crap loot each time. Then buy the land plot deeds from a player (that used the above method or opened their wallet) or buy (with wallet or the hours of grind’ed gold) COTOs to purchase land plot deeds from the in game NPC vendor.