League of Legends
will probably introduce non-straight characters eventually, a new interview on Polygon
with Riot Games'
Greg Street suggests. The publication asked Street questions about LGBT representation during GDC 2017, noting that Blizzard's Overwatch
) has proven that it's a hot topic and something millions of gamers want to see. League of Legends
currently has over 130 characters to Overwatch's
24, but Street says that Riot has to be careful what it adds lest one region or another blockade the game.
"We owe it to the players and, I think, to the world to do something like that. [...] What I don't want to do is be like, 'Okay, team, next character, whatever you do, has to be lesbian.' I don’t think we’ll end up with something good there.... From the beginning, it has to be the character's identity. I’m sure we'll do it at some point. I don’t know which character or when it will happen."
If and when it does happen, Street says, it'll likely be in "storytelling outside the game."
Blogger Tobold recently wrote a provocative piece on social play in MMOs, as pointed out to us by our dear tipster Sally. In a piece cheekily titled "Why I can live without other players in my games," he writes that far from being the foundation or glue of MMOs, guilds are actually one of the worst bits of the genre, being platforms for selfishness and drama.
"Guilds were never designed for positive social interaction, they were always a means to an end of individual character progress. You needed those other people to get the most powerful gear in the game. And the way there wasn't exactly a constant stream of friendship and happiness. Look at what MMORPG blog posts have been mostly about when talking about their guilds: First people complain if others aren't investing as much as they do and become a hindrance to killing raid bosses, and then when the raid boss is finally dead they complain that somebody else got the loot."
"The people most loudly complaining about the lack of other players being forced to play with them," he finishes with a zinger that resonated most for me, "are the kind of people with the most predatory play styles."
I've presented Tobold's piece to our writers for this week's Overthinking. Do they -- and you -- agree with his thesis? Let's Overthink it.
Asheron's Call is dead; long live Asheron's Call!
While the long-running fantasy MMO went offline at the end of January, one fan is looking to keep its spirit alive in an interesting way. Redditor Zebideex heavily modified the Dungeons & Dragons player manual to be used as an Asheron's Call sourcebook for tabletop campaigns. The author drew heavily from the Asheron's Call wiki for its information and is continuing to update the manual.
"This will never be for sale and was created so my friends and I could run an AC campaign," he posted.
Even though it's been cobbled together from several other sources, it's pretty neat to see that the spirit of Asheron's Call endures in a different format.
Now more than a week following the closure of Asheron's Call, the fight to save the game might only be heating up.
Over on The True Saviors of Asheron's Call, a non-sanctioned fan effort to preserve and restore the game via emulator has taken its first big step by backing up as much info as possible before the shutdown.
"Thanks to the MASSIVE amount of data that was collected over the last few weeks, our developers now have the means to hopefully re-create AC as close as possible to what we once knew and loved," the site posted. "In the end, our valiant data miners were able to capture over 131 million packets containing over 224 million total game messages."
Warner Bros. and Turbine previously stated that it could not discuss Asheron's Call until February 1st, but a hoped-for announcement has so far failed to materialize.
Just before Christmas, we learned the sad news that Turbine would not be transferring Asheron's Call and its revivified sequel to Standing Stone as part of its Daybreak deal. No, Turbine planned to sunset both games on January 31st along with their forums, which provoked outrage, attempts to save the games, and open distress from players and developers alike.
But now it's done, and no last-minute reprieve or sale has materialized.
While it's still fresh in our minds, I wanted to collect our streams, retrospectives, and community efforts all in one place. Enjoy.
It's never a good thing when a game goes away, and today the MMOverse loses two. In a double whammy, both Asheron's Call and Asheron's Call 2 are riding off into the sunset. To celebrate and commemorate all that the games were, Massively OP's Andrew and MJ spending the final moments in both games. Tune in live at 10:00 a.m. to join them in bidding the games a final farewell.
What: Asheron's Call & Asheron's Call 2
Who: Andrew Ross & MJ Guthrie
When: 10:00 a.m. EST on Tuesday, January 31st, 2017
Massively OP's MJ really enjoyed her first foray into Asheron's Call 2, but there are so many more places to explore. So what better thing to do before everything goes away than a mount quest so you can try to see even more of the world faster! Massively OP's Andrew convinced MJ that there's a doable quest for a mount that mostly likely doesn't involve many deaths. We think. Join us live at 9:00 p.m. as the two hoof it through more AC2 adventures.
What: Asheron's Call 2
Who: Andrew Ross & MJ Guthrie
When: 9:00 p.m. EST on Monday, January 30th, 2017
Enjoy the show!
As Asheron's Call 1 & 2 are going offline shortly, I thought I might give it a final send-off with a list of things I learned from the series. Maybe it's cheesy, but I really did grow up in Dereth. Some kids get their life lessons from sports, girl/boy scouts, farm life, church life, alien abduction camp life, and so on, but I learned a lot with the help of the AC series and the people I played with. I'll focus on 10 life lessons learned from the Asheron's Call series, but trust me, it's more than that.
If you've been trying to get into Asheron's Call this weekend for one last look ahead of its sunset -- and failing -- you're not alone. Multiple readers and writers have confirmed for us that some of the servers have been suffering outages this weekend. Based on threads on Postcount (not safe for eyeballs, let alone work), it appears to be the work of one or more players who've decided to trollishly DDOS what's left of the game and community. (We won't be linking directly to the related threads on Reddit as the ensuing doxxing is not something we support.)
This isn't the first time the game has suffered these kinds of player-induced outages, though it's likely to be the last; in the fall of 2015, AC was offline for several weeks following a dupe-related server crash bug that players were exploiting for their own benefit.
Yes, we know Asheron's Call 2 launched a long time ago (and even more than once, really). But Massively OP's MJ has never played, and she doesn't want to miss the chance of seeing the world before it shuts down. So for her, it is a first look. Luckily, Andrew will also be there to help keep her safe/get her killed as she explores this unfamiliar realm. Tune in live at 3:00 p.m. for a first look from a newbie's eyes.
What: Asheron's Call 2
Who: Andrew Ross & MJ Guthrie
When: 3:00 p.m. EST on Friday, January 27th, 2017
On the left in the screenshot above is a windmill in the town of Cragstone in Asheron's Call. On the right is, well, the same windmill, but in the ruins of Cragstone hundreds of years later in Asheron's Call 2's. The latter game's post apocalyptic setting is quite fitting, all things considered. The sequel was a mechanical departure from the original in many ways, but built on the same lore fans still crave. Not all Asheron's Call fans would come along for the ride, but the sequel did find fans who never touched the original. AC2 also is about to go offline twice, so, well, there's that. But there is a reason a sequel was made, and I'd wager the reason it went offline has more to do with the game's broken past than its innovations.
Join me today as I take a look back through the history and highlights of Asheron's Call 2. (The original game was the subject of a similar piece earlier this week, so don't miss that either.)
Asheron's Call is sunsetting next week -- that much we know. But beyond that, we don't know a whole lot about the rushed circumstances of the sunset, which is a little bit odd to those of us who've now saluted as dozens of games have been lowered into the ground. Turbine's announcement was bereft of information. Standing Stone Games has refused to discuss Asheron's Call at all, which must be killing them as they're the ones who kept it going. It's left the Save AC community confused and infighting as some folks are racing against the clock to packet-log the game for a future illegal emulator and others are trying to negotiate and raise funds to buy the game outright -- or even just license it for player-run servers as was once promised.
One persistent rumor swirling around the MMORPG world right now relates to the day after the sunset. A leader of the Save AC movement told players last week that Turbine and Warner Brothers have formally told the group that they're "not able to keep the game running or entertaining offers to provide the game to a third party," but there's a suggestion that WB will be making some sort of announcement the day after the sunset.
In March of last year, MOP's Justin wrote a detailed guide to the most common death penalties in MMORPGs. Last September, Gamasutra pulled seven game developers together to discuss the most effective gaming "fail states," several of which involve death. Both articles came rushing back to me this week when Crowfall revisited the subject of its own death penalty, which involves a brief ghost period and a fast-track trip to the temple for resurrection.
This week, I've asked the MOP writers to consider MMOs and non-MMOs and propose their own favorite death penalty. Is it an old one, a new one, or one no one's done at all? What's the best way to implement death in a modern MMORPG?