What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, May 24th, 2017
Major MMO studio owned by EA, famous for its RPG franchises and particularly to MMO players for Star Wars: The Old Republic
What: Star Wars: The Old Republic
There is always a Warrior. Every game has a Warrior. No matter what other class options it has, a Warrior is in that list. Star Wars: The Old Republic takes place in a galaxy far, far away (and thousands of years before the more well-established long time ago) where you have force adepts instead of mages or healers, operatives and Force assassins instead of rogues, and… Sith Warriors. And Sith Warriors still manage to tick off every single box on the Warrior Bingo card, which is why this is a list as opposed to just a bingo card.
I feel I have a reasonable and healthy relationship with Warriors. There are some games with Warriors I love, some with Warriors I don’t like, but in every single one I can make immediate assumptions just because it’s called a Warrior. From Guild Wars 2 to World of Warcraft, from Final Fantasy XI to Final Fantasy XIV, if you see something called a Warrior, you know what you’re getting into.
With the move to put The Secret World in maintenance mode and shift focus to the rebooted Secret World Legends, one MMO blogger decided that it was time to say goodbye to his stable of characters by logging each of them out in meaningful locations.
“It is now clear that The Secret World’s days are numbered,” Tyler of Superior Realities writes. “I have decided to say goodbye to the game while I still can, conducting a final tour of some of my favourite parts of the game and finding thematically appropriate ways to retire my many characters. And taking an unhealthy number of screenshots.”
I’ve seen others do this sort of thing, especially when an MMO ends, and it almost never fails to be touching and profound. These games meant something to us, and when we say farewell, it can be an emotion-laden funeral for time well spent.
Ever since the tone-deaf SOE proclamation that nobody wanted to play Uncle Owen in an MMORPG, contrary me has consciously fought that very stupid idea. A whole lot of people wanted to play Uncle Owen, then and now, there and elsewhere. Star Wars Galaxies was a game half full of Uncle Owens. I spent a lot of time literally becoming a moisture farmer as my own form of rebellion. And yet, as I realized while debating with my husband a few weeks ago, the person I really wanted to be was freakin’ Lando. And most MMORPGs don’t allow that either — it’s Luke or GTFO.
Such is the argument made by a recent PC Gamer article, which in its own precious mainstream way argues that “MMOs need to let you be an average Joe” to get out of the clear “creative slump” they’re in.
“With their scale and permanence, MMOs give us the chance to be citizens in a make-believe world we create with the help of our fellow players. When it’s left up to us what kind of role we want to fill in that world, everybody’s immersion benefits from being surrounded by all types of characters with vastly different stories.”
For this week’s Overthinking, I asked the staff to chime in on the concept of Uncle Owen in MMORPGs. Do you play this way? Do you wish you could? And is it the way forward?
I have always found this part of the development cycle to be the worst part. Right now, we are sitting at the point in Elder Scrolls Online when you really don’t want to move forward progressing your character because some of the endgame or character progression, in general, will change next week. However, you are very excited about what is to come in the next expansion, and you really want to play ESO at the same time.
It’s a strange phenomenon, and one that is unique to MMOs. When Skyrim was about to release Dragonborn a few years back, it had been a little bit since we had visited Skyrim. For me personally, I had a little game called Star Wars: The Old Republic that I had been playing, so when Dragonborn came out, I replayed Skyrim to refresh my memory before jumping into that expansion. However, MMOs are meant to be played all the time, and well, we’ve been playing ESO this whole time leading up to Morrowind. How do we do to channel our excitement?
Well, I have some fun suggestions for every Elder Scrolls fan. These are my five suggestions for things to do while waiting for ESO: Morrowind to release.
What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, May 10th, 2017
I have sort of an odd relationship with “story” in gaming. JRPGs really got me into gaming and inspired me to focus on my writing voice(s). Though the quality of narration in MMOs are just bad, some of my early experiences with the genre (particularly Asheron’s Call‘s GM driven story arcs that gave players a way to interact with lore as a group) opened up the possibility of group narratives, especially for those who roleplayed. In fact, as odd as it may sound, I think RP PvP in general showed me just how strong of a feature it can be for someone like me, from virtual Darkfall pirates trying to steal my boat to Star Wars: The Old Republic Jedi fighting for alignment while my bounty hunter simply struggles to make the most money while making the fewest enemies.
Still, sometimes we don’t want to go grind through 20 mobs to get to the next part of the story, or suffer through a raid dance to choose the fate of a character we’ve been interacting with solo. It’s one of the reasons I figure MJ and Larry’s Choose My Alignment is so popular: You still get that story vote without having to be a member of the actual group. It’s odd, being an older MMO player who still sometimes struggles with accepting solo play in MMOs, but the story aspect is the part I get. It’s actually the main thing that kept me in SWTOR.
But there are other options for this kind of play, primarily through TellTale Games and its Crowd Play feature and new game, Marvel’s Guardians of the Galaxy: The Telltale Series. Don’t worry story fans, as I’ll keep this article spoiler free!
With Lord of the Rings Online hitting its 10th anniversary this past week, plenty of bloggers are enjoying the festivities and recalling some of their favorite memories of this beloved MMO.
Lina looked back at her earliest beta impressions of LOTRO and laughed at how she saw the game as “rather stiff, lifeless, and drab” (she since changed her mind). Wilhelm went through the game’s history and noted that the MMO was “a leader in the conversion to a free-to-play model, citing a huge boost in players and revenue to accompany the change.” And Roger recalls the changes: “Looking back now at these early days of LOTRO, the most pronounced difference was the fact that much of the game was designed to be completed in a group or fellowship.”
Is it still a game worth playing? Syl recently returned to LOTRO after a long absence and found it welcoming: “I’ve only been back a few days and already had more friendly encounters and met more silly helpful people on Laurelin than I otherwise would in years.”
Because of his proven ability to create meaningful moments like those in the Trooper story, I have been happy to see Charles Boyd at the helm of the creative side of the latest updates to the SWTOR experience. But I was disappointed by War for Iokath from a storytelling perspective. And I was especially disappointed by the less-than-meaningful choices players had to make in this update.
I’ve held off talking about Update 5.2 because I like to focus on the positive in the MMO genre, but I think it’s time to face what has to be one of worst updates I’ve seen for Star Wars: The Old Republic. Let’s examine why I felt so cheated, and let me know if you agree with my assessment in the comments.
The game is also offering a variety of sales on direct-sale items like the Cathar species, new hairstyles, and the Defiant Vented Lightsaber. You can also pick up a free version of the ultimate Knights of the Eternal Throne pack with a Twitch Prime subscription, and you can enjoy some doubled experience through May 15th. All of these should help you celebrate 5/4/17 in style. So enjoy some adventures in the Old Republic, and let all of it bring to mind the iconic words of Obi-Wan Kenobi: “Luke, today is the day after the third of May but before the fifth.”
Some small bugs are being addressed in Patch 5.2.1, such as one that prevented players from (re)gaining Dorne or Quinn as a companion on the planet. But of infinitely more interest is word of better Iokath rewards, such as more command experience and credit explosions, for doing dailies. The studio also added loot in the level 51 to 64 range for veteran and master flashpoints and fixed some niggling issues with the Gods From the Machine operation.
SWTOR fans are going to want to log in starting May 4th. Players will get a free astromech mini-pet through the 8th and enjoy a double XP event through the 14th to celebrate the “May the 4th” unofficial holiday.
In the ultimate battle for your dollar in the MMO industry, two MMOs with rabid fan bases duke it out by serving you a deep and engaging narrative. Star Wars: The Old Republic and The Elder Scrolls Online both want to draw you in with the worlds they have to offer, but each does so in a unique fashion: One gives you interesting characters build up your ego by making you the most power being in the galaxy, while the other tempts you in with a wondrous world to discover.
In Massively OP’s latest video, we’ll examine these two games and ask which is more appropriate for an MMORPG: story or lore. It’s a tough question — there might not be a satisfying answer!
Over the last week or so, ZeniMax Online Studios opened up parts of The Elder Scrolls Online’s Morrowind test servers to the press and public, allowing us to hop in and take a long and unfettered look at the developing expansion. In fact, that’s why I shied away from saying anything about the Elder Scrolls Online patch notes controversy — I’ve been buried in the real thing all week. Although I can now talk about the negative, I can also finally talk about the positive bits Morrowind has to offer.
I want to be fair about my analysis of ZOS’ depiction of the island of Vvardenfell and the Dark Elf culture, so I will have to put aside some of my nostalgic feels and take the experience for what it is: a solid entertaining MMORPG with a handful of flaws. I’m not going to pull any punches, but I should let you know that I really like this next chapter for ESO.
I’m not going to give everything away, but there is an interesting story involving a god, a priest, and a giant crab.