The MOP Up: Enter the Phantom Halls — if you dare! (March 18, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Mu IgnitionLineage 2 RevolutionRevelation OnlineEarthfallLegacy of AtlantisDC UnchainedSoul ArkBattle CarnivalWorld of WarcraftOld School RuneScapeAionWar ThunderArtifactPokemon GoThe Black DeathAstroneerEVE OnlinePhantom HallsMU Online, and Heroes of Newerth, all waiting for you after the break!

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Reign of Guilds moves toward alpha testing, talks about the game’s creation

With 15 developers now on staff and progression toward an alpha build, Reign of Guilds is slowly but surely taking shape as a hardcore medieval MMORPG sim.

The team said that it has packed up its public prototype and will be restricting the upcoming alpha to “ROG Club” participants who have supported the game. “ROG club membership is not a reward or present — this is our appeal to the active players to participate in test, share feedback, discuss classified information and so on,” the studio said.

In the first episode of the game’s developer diary, the team discusses how it is creating Reign of Guilds’ code, visual effects, animations, models, and locations. You can watch the full rundown after the jump.

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Make My MMO: Dual Universe picks up former EVE Online dev, Project Gorgon hits early access (March 17, 2018)

This week in MMO crowdfunding, French website AFJV reported that Dual Universe studio Novaquark has snapped up one of the original EVE Online designers: Hrafnkell Oskarsson. The crowfunded sci-fi MMORPG recently opened up its own custom crowdfunding portal to continue development, which is currently still in pre-alpha. “Together, Novaquark and Oskarsson will be working on Dual Universe, the giant multi-planetary sandbox universe where potentially millions of people will be able to invent new stories for themselves, create new political systems, economies, cities, and empires,” says the company in its PR.

It was a big week for the larger Kickstarted MMORPGs: As promised, beloved crowdfunded indie Project Gorgon hit early access this week to cheering crowds on Steam in spite of its relatively high price, and Shroud of the Avatar pushed out new videos ahead of its formal launch this week.

Meanwhile, Pantropy canceled its Kickstarter and is planning a second go, ROKH got a substantial update and a promise that it’s not being abandoned, Crowfall obsessed over death, Ascent The Space Game readied an engine switchover, and Albion Online rolled out its Lancelot update.

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Pantropy cancels its Kickstarter, rejects publishing offers, plans a new Kickstarter

As we’ve been covering in Make My MMO, the Kickstarter for sci-fi MMO shooter Pantropy hadn’t been going as well as developer Brain Stone had hoped. Last weekend, ahead of its ends, the game’s funding sat at just over half of its €75,000 goal. Consequently, the devs canceled the Kickstarter. But that’s not the end – apparently, the team is planning to reboot the Kickstarter with some changes by the end of March.

“We have learned a lot during the last 4 weeks and the game development has progressed a lot in this time,” the devs told would-be backers. “We have received multiple publishing and investment offers. We have decided to stay independent! Don’t worry we’ll continue to develop the game and it will be released on Steam early access this year.”

The game’s latest dev blog also includes a run-down of in-progress development and new screenshots to boot.

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ROKH studio Darewise says it’s not abandoning the survival sandbox for new sci-fi MMO Project C

Survival sandbox fans will be pleased to know that ROKH hasn’t been abandoned. The game’s given the appearance of struggling over the past couple of years; it canceled a flagging Kickstarter in 2016 and plowed on through several delays to hit early access not quite a year ago. Since then, as we reported at the time, it was bogged down in a “legal dispute” that set the game back even further in its development, though that’s apparently been settled.

So this week’s patch will be a welcome relief. Darewise says it’s wiped the servers to patch in the new crafting system and that it’s “still working on what will be the future of ROKH” – it appears the company is in discussions for a “co-publishing” partnership.

Readers will recall that Darewise popped up in the news earlier this month in conjunction with another game: Project C, a brand-new sci-fi MMO. Apparently, Darewise has already collected a big team to work on that, including big names from the Thief and Half-Life series. The company has addressed that move to ROKH players as well, promising that ROKH is “a priority.”

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ECO shows off its upcoming vehicles

At long last, players of ECO will no longer be stuck having to walk from place to place like an animal, but will be free to tear across the landscape of this ecologically focused game in a smoke-belching SUV. Sure, the first vehicles previewed don’t fall under that header, but we’re certain it’s only a matter of time. Show the game what “player vs. environment” can really mean!

Jokes aside, the addition of a universal steam engine (previewed in a video below) and a variety of different vehicle types will allow players to explore more options for living in harmony with the environment or exploiting it for short-term gain. The initial lineup should give you the farming and transportation tools you’ll need. Players are also encouraged to vote on the next major development goals for the title; the vehicles are expected to be up for testing on April 6th, with a main Steam release not long thereafter.

For those who have forgotten, ECO is an environmental-themed sandbox title that’s been in early access since February. You can check that out for a look at the world and the game with the developers.

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Ascent: The Space Game is close to pushing out a new patch and client after switching engines

Back in January, we expressed concern for the brilliant one-man space indie sandbox MMORPG called Ascent: The Space Game (not to be confused with that other Ascent). Talks with an investor were supposed to come to fruition in December, when a studio liaison (the in-game president) reported that developer James Hicks was also working on a second game, changing Ascent’s engine, and building out the new update and client. And while the game could run in maintenance mode indefinitely, according to the dev, that’s obviously not ideal for what remains of the entrenched playerbase.

But in February, hope arrived. Fluffy Kitten Studios posted a market update on Steam and said the “new client [was] at last approaching beta.” And over the last few weeks, Hicks told forumgoers through the surrogate that the patch does indeed switch the game to Unity and the new client as well as adds terraforming, NPC commands, and camera tweaks.

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Warframe celebrates five years and 38 million players

Warframe continues to defy expectations for online gaming playerbase sizes. A year ago, it boasted 30M registered players. As of today, it’s up to 38M. Not too shabby, but then, it took home the staff’s and readers’ awards for Best Not-So-Massively Game of 2017 for a reason. Worth noting is that while Digital Extremes is celebrating the game’s fifth birthday, it’s still technically a soft-launched beta. Weird, right?

Warframe humbly launched its Open Beta program on PC March 21, 2013. Since that date the free game-as-a-service title has earned 38,083,936 million registered online users across PC, PlayStation 4, and Xbox One – 8 million more than last year at this same time,” DE says today. “And in that time Warframe players have done extraordinary things. They have crafted 52,972,344 Warframes and 234,766,197 weapons. They have assassinated Captain Vor, the game’s first boss, 53,117,969 times, and been part of 41,765,109 Stalker eliminations. And they have accumulated a total of 136,747 years, 49,912,765 days, 1,197,906,351 hours playing Warframe.”

The fifth anniversary site is expected to be live tomorrow; players will be invited to “share their five-year journey with other community members by learning unique Warframe factoids, discussing their favorite moments, watching new videos, buying cool commemorative gear, and maybe even unearthing some free in-game items.” Maybe it’ll even launch! Nah.

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Global Chat: Avoiding MMO activities

Have you ever noticed that you play it way too safe in your MMOs, especially when it comes to interacting (or not) with others? Aywren of Sygnus wrote an honest blog post lately in which she felt challenged to examine and even buck her “safe patterns” in life and gaming and to try to get out of her rut and try new things.

“On my gaming blog, I’ve talked about my struggles with grouping in MMOs, and how FFXIV specifically had to pick me up and forcibly throw me out of my safe zone if I wanted to keep playing it. This is something I still struggle with,” she admitted. “I do everything I can to avoid stressful dungeons, raids or classes. I’m still afraid of tanking and healing for strangers outside my FC.”

Join us for more thought-provoking blog posts from the MMO community as we fill up your screen with the latest in Global Chat!

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Make My MMO: Pantropy’s Kickstarter ends Tuesday, Project Gorgon eyes Steam this week (March 10, 2018)

This week in MMO crowdfunding, it’s not looking great for Pantropy, whose Kickstarter is only just over half funded with only a few more days to go.

Meanwhile, Camelot Unchained is prepping for two scenario tests this weekend (the second is tomorrow, if you can catch it!), Dual Universe rolled out its new supporter packs, City of Titans took a look at character customization, Chronicles of Elyria posted a long lore piece, Elite Dangerous rolled out 3.0.2, OrbusVR previewed its talent system, Crowfall talked up its vendor system, and we streamed a first-hand look at Ship of Heroes. Plus, Project Gorgon hits Steam this coming week!

Finally, a troll informed me this week that Massively OP is nothing more than a pile of Kickstarter propaganda and some WoW and GW2 columns, so if you happened to read the 120 or editorials, streams, and articles we published this week that aren’t related to crowdfunding, good news, you imagined all that!

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Dual Universe launches additional crowdfunding with supporter packs

Excited for the release of Dual Universe? The game is still planning for a launch this year, but like any ongoing game project, especially one that’s delayed its alpha already, it could benefit from additional funding past its successful Kickstarter. So the game is jumping onto the ongoing fundraising train with the addition of its supporter packs, along the lines of the now-ubiquitous founder’s packs but oriented more toward the ongoing crowdfunding for the title. Developers have also previously said that a second crowdfunding campaign is coming, so this is probably that.

A variety of packs are available for purchase now on the official site, with silver level and above getting automatic closed beta access while gold level and above gets automatic alpha access. It’s worth noting that players will be able to simply subscribe once the game goes live, so if you don’t feel like dropping full retail price for future closed beta access, you’ll just have to wait longer to get into the game. Check out a new selection of screenshots and an accompanying trailer just below.

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The Daily Grind: What’s the weirdest MMO peripheral you’ve ever seen?

Massively OP is heading to GDC this year, which means we’re being deluged by PR from techware and software companies that’ll be on site. One of them cracked us up: It’s called Lexip, and its claim to fame is that it’s a mouse with two joysticks embedded in it. It’s being promoted as a tool for everything from Kerbal Space Program to World of Warcraft. It sounds bizarre, but it actually looks pretty neat, which is probably why it’s raised 10 times its ask on Kickstarter so far. Heck, I’d buy one if I weren’t 99% sure it’ll be way too big for my weirdo tiny hands.

That got us thinking about peripherals for MMOs in general. My first peripheral was actually a piece of paper folded into a long triangular prism shape, propped up on my keyboard above my F keys to remind me where the heck I stashed all my Ultima Online macros (the game back then had no hotkey bar). Since then, I’ve picked up all sorts of weird gaming objects for my MMOs, including attachments to make mobile gaming less a chore, but I’ve never had a mouse with two joysticks attached.

What’s the weirdest MMO peripheral you’ve ever seen or used?

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Dual Universe puts community suggestions into development

Space construction sim Dual Universe wants its players to know that it is truly listening to their feedback. The team at Novaquark started up a Trello to track fan suggestions and the possibility of each to be added to the different development phases.

While the studio stresses that this outline is not a development roadmap, it does contain several features that look like they’ll make it into the final product. These include an interplanetary map, radios, support for 4k resolutions, elevators, the ability to mute players in chat, and more. The chart also lists some rejected ideas, such as killing planets Death Star-style. Aw. Now how are we to have our fun?

The Dual Universe team also showed off some of the new 3-D art it has created, such as the alpha spacesuits. Novaquark is planning several limited-duration pre-alpha tests this month, with the longest lasting up to a full day.

Source: Kickstarter


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