Kickstarted multiplayer cozygame Loftia talks minigames, NPCs, and accessibility

    
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Mediumly multiplayer solarpunk cozy game Loftia closed out April with another dev blog about the team’s progress this week.

Bolstered by last year’s half-million-dollar Kickstarter, Aussie studio Qloud Games begins by reminding players that the core devs relocated to California as part of a16z’s gamedev Speedrun program. The blog then runs down multiple art models (crafting benches, recycling machines, and crafting stations), efforts on NPC personalities, craftable friendship packs for fellow players, the quest UI, and minigames – specifically, the cooking minigame and how the team developed it from start to finish, with an eye toward accessibility.

“[W]e put a lot of value in accessibility,” Qloud writes. “The more people who have access to our game, and the minigames within it, the more connected we can feel as a community. While we can’t promise that every possibility of accessibility will be there, we can promise that we’re going to do our best to ensure that we cover as many bases as we can. Accessibility is something that’s always at the forefront of our minds. For the example above, a few of the things we considered are larger strike zones, or even slower needles; anything we can do to make sure that the game is still playable, or accessible, to whoever interacts with it.”

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