Star Citizen releases a new launcher and talks about its ongoing Overdrive Initiative missions

    
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CIG is certainly not the first MMO to unleash an inordinate amount of fanfare for releasing a new game launcher, but even so, there is a lot of noise being made for the RSI Launcher 2.0’s arrival to Star Citizen to the point that the studio is likening its use to an “adventure.”

Overblown or not, the new launcher does come with several new features compared to the original program, including links to community guides and other pieces of help, a download manager, the ability to access different test branches and their game settings from the launcher, and a real-time server status function. The new launcher can also be improved in the future, with planned functions like an offline mode for the program and the ability to delete local files promised soon.

In other SC news, the devs are taking a moment to process what’s been happening with the game’s ongoing Overdrive Initiative mission series in this week’s Inside Star Citizen episode. Several developers are brought on to talk up the mission’s ongoing narrative, discuss some of the weirder things players were able to do (like use hoverbikes to blow up a large gunship), and outline its multiple phases that will lead up to an improved XenoThreat event that will kick off when alpha 3.23 goes live.

Lastly, those who are ardent devotees to the Church of Roberts (aka whales within the Chairman’s Club and subscribers to the unfinished game) were able to get first crack at tickets for this year’s CitizenCon. Wave 1 is reportedly already sold out, but two more ticket sale waves are scheduled for 8:00 p.m. EDT tonight and 4:00 a.m. EDT tomorrow morning.

sources: official site (1, 2, YouTube, 3), Twitter (1, 2)
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2024, it still lingers in an incomplete but playable alpha, having raised over $650M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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