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Official Site: Dreadnought
Studio: Greybox

Betawatch: Delays always win (August 4, 2017)

We realize that some of our readers are a bit younger, so we’d like to introduce you to a universal truism of life: Delays always win. Everything goes wrong and nothing ever works right. Depressing and harsh? Yes. But considering that Star Citizen has delayed its 3.0 testing once again and ARK: Survival Evolved has pushed back its official launch to August 29th, can you say we’re wrong?

Other beta news has also happened, though. Some of it not delay-oriented at all!

  • If you’re wondering about all of the features that MU Legend will have at launch, you can watch a helpful video explaining its core features in a quick and easy-to-view format. That should be nice and straightforward.
  • Free-to-play open beta for Dreadnought has begun on the PlayStation 4. All the spaceship-based deathmatch action you could possibly ask for.
  • The development on Camelot Unchained is steaming toward its first beta at full tilt, so that should happen… when it’s ready. At some point before the heat-death of the universe, hopefully this year.
  • Rebuild testing for Bless Online has started as well, albeit in a language that one may suspect most of our readers do not read or speak. But at least it’s making forward motion, which is heartening alone after a winding process of back-and-forth up to this point.
  • There’s also a new update for Line of Defense that’s focused almost entirely on underlying technology rather than actual in-game content. You can be sure that this is a vital step in the process of making a game work, of course, and thus no one would ever criticize a game for such updates.

Is that a list of beta tests in below the cut, or am I just happy to see you? It’s both! I’m happy to see you in an allegorical sense, of course, because I’m not actually watching you right now. But it’s nice to see readers, and I’m sure you’ll help us all keep feeling happy by sharing your own beta stories (or sneaky phase changes for betas) in the comments below.

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The MOP Up: EVE Valkyrie lowers its price point (June 11, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from MechWarrior OnlineGuild Wars 2EverQuest IICabal OnlineEVE ValkyrieParagonSecond LifeLuna OnlineAtelier OnlineFinal Fantasy XILegend of Ancient Sword OnlineNo Man’s SkyHeroes of the StormArt of ConquestDreadnoughtOverwatchSINoALICEBlade and SoulPokemon Go, and Eternal Crusade, all waiting for you after the break!

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Multiplayer space game Dreadnought is coming to the PS4

Dreadnought publisher Greybox announced today that the game is coming to the PlayStation 4 — the only console it’ll launch on. What’s Dreadnought? It’s a “multiplayer space action” game we first covered last May, when launched into closed beta for PC, where it lingers today. Registrations for the 2017 beta for the console open today.

“On console, the game retains all its depth with over fifty playable vessels to arms, modules and customizable styles,” says studio Six Foot, one of four studios attached to the game. “The battles of these technological monsters evolve based on the choices of the players, who benefit from five different classes and their specific strengths: speed, armor, long-distance bombing or tactical support give the space battles unparalleled strategic verve for a game competitive multiplayer.”

MOP’s MJ Guthrie dipped her toe into that very closed beta; we’ve included her footage below along with the brand-new trailer.

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The Stream Team: Dipping into Dreadnought’s closed beta

There’s a new space game in the galaxy, and MassivelyOP’s MJ wants to see how it flies; she’s pried the closed beta doors of Dreadnought and slipped inside inside for a peek. Of course, chances are she’ll be blown to smithereens — possibly even before leaving the tutorial! Tune in live at 7:00 p.m. as OPTV‘s infamous Stream Team brings you a first look at…

What: Dreadnought
Who: MJ Guthrie
When: 7:00 p.m. EDT on Wednesday, May 4th, 2016

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Betawatch: Having fun with Black Desert’s character creator (January 22, 2016)

Who doesn’t like a good character creator? The people in charge of Black Desert clearly like having one so much that a standalone version was released. Now everyone can enjoy making characters that are just like Bart. If you can’t wait to make a character and play said character, of course, you’ll have to wait for the next closed beta test starting up on February 18th.

Meanwhile, Blade & Soul leaves the list altogether, what with its launch this past Tuesday.

And there’s other beta news, too!

And just as in previous weeks, we do indeed have more titles listed down below. Is something missing? Why, let us know in the comments!

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EVE Evolved: New roles for capital ships

In the past two editions of EVE Evolved, I looked at the Aegis sovereignty warfare overhaul and how it played out in a recent war in the Providence region. The new system has been a pretty big success in terms of improving the day-to-day play of those living in the depths of null-security space, but there have been a few casualities. As I mentioned in last week’s article, capital ships have lost their primary roles in the new war dynamic and are fast becoming unnecessary on the battlefield. The new gameplay encourages the use of highly mobile gangs of medium sized ships such as battlecruisers and cruisers, leaving not much use for battleships and capitals. Dreadnoughts have been made completely obsolete as we don’t shoot at structures any more, triage carriers have little use in a war that doesn’t need battleships, and you don’t need supercapitals to counter enemy capitals if they aren’t fielding any.

CCP has promised that a full capital ship rebalance is in the works to give EVE Online‘s capital ships new roles in nullsec warfare, and a recent devblog has shed some light on the first step of that plan. Dreadnought pilots will be happy to know that shooting at structures is coming back in a limited fashion; the new Citadel structures that are planned to eventually replace player-owned starbases and space stations will use a new damage mitigation mechanic instead of the entosis mechanic. There’s still no word on what roles carriers, supercarriers or titans will be squeezed into, but there are plenty of ways they could be adapted to serve important strategic roles in the new sovereignty gameplay. Could supercarriers become actual carriers for moving fleets behind enemy lines? And maybe titans could be the mobile space stations we’ve read about in the EVE lore.

In this edition of EVE Evolved, I look at a few problems with the new damage mitigation mechanic and suggest possible strategic roles for the other capital ships.

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EVE Evolved: The war for Providence

In the previous edition of EVE Evolved, I looked at how the state of PvP in EVE Online has changed since the Aegis Sovereignty overhaul and asked whether it’s been a success. Players quickly started adapting to the new system and reported getting a lot more fights, with some smaller alliances even managing to capture space from established entities. Small fleets found themselves able to kick down another alliance’s space doors and become a credible threat, being rewarded with either a good fight or an opportunity to capture something. Station capture events also naturally became beacons to third parties that signaled a big fight was about to go down, and huge alliances discovered that they could no longer easily hold space they don’t use. The day-to-day PvP in alliance territories seemed be massively improved, but we had yet to see an actual turf war using the new mechanics

Since then we’ve got our first taste of a real territorial war with the battle for the Providence region. Alliance theorycrafters have been drawing up experimental fleet doctrines and battle plans since Aegis landed, and at the end of August we got to see them tested on a real battlefield. The Imperium announced plans to mobilise its forces to conquer Providence as a way of testing new strategies and gaining experience with the new sovereignty mechanics, and it wasn’t long before other major groups like TEST Alliance and Legion of xXDEATHXx joined the fray. The results of the battle were very illuminating, with people having a lot more fun than expected and the defender’s advantage being thoroughly tested. We also saw how capital ships have lost their roles in today’s territorial warfare, which was expected as CCP has already stated that a full capital ship rework is coming.

In this edition of EVE Evolved, I look at how the recent war in Providence played out and give my views on why capital ships have lost their roles in the new territorial warfare dynamic.

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Star Conflict brings in dreadnoughts, issues arms race

Massive dreadnoughts have invaded the already war-torn Star Conflict, ushering in a second season of intense PvP. Today’s patch allows corporations to build dreadnoughts and use them to conquer sectors. However, dreadnoughts will be quite expensive to build, which is why the studio has issued an “arms race” challenge to see which corporations can construct new ships the fastest.

Sector conquest is expected to start sometime in the middle of April once enough dreadnoughts have been built. In the meanwhile, you can check out the trailer for the new season after the jump!

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