Make My MMO: Elite Dangerous’ exploration reveal, Star Citizen’s $1650 ship

    
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This week week in MMO crowdfunding, Frontier has been showing off what’s coming in Elite Dangerous’ Beyond – Chapter Four, specifically the exploration bits as promised in the studio’s schedule. Thanks, Colin!

In that other Kickstarted MMO, meanwhile, CIG has released the Kraken, at least to those of you with way too much money: The highest-tier wave-one price for the absurdly huge Star Citizen carrier is $1650. The bad news is that price will go up later!

Meanwhile, Greed Monger is dead (again), Shadow’s Kiss pushed out mature content to Patreon subbers, Ashes of Creation temp-dropped its NDA to allow streamers to blast out some alpha previews, and Through the Moongate: Richard Garriott, Origin, and Ultima funded on Kickstarter successfully!

Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.

Elite Dangerous

Recent MMO crowdfunding news

Star Citizen releases the Kraken

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful. Work continues.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Albion Online (Sandbox) – Launched July 2017, hit Steam May 2018.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Ashes of Creation (Intrepid Studios) – Successful KS. Alpha zero.
Broke Protocol (Cylinder) – Unsuccessful KS. In free early access.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Codename Reality (Orode) – Kickstarter unsuccessful.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter successful, open packages.
Citadel of Sorcery (MMO Magic, Inc.) – Open donations.
City of Titans (Missing Worlds Media) – Successful KS; launching fall 2018.
Descent Underground (Descendent Studios) – Successful KS.
Divergence Online (Stained Glass Llama) – Three campaigns; now in KS early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter overdonor preorder packs.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, donor platform. Pre-alpha.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded; in early access.
Elite: Dangerous (Frontier Developments) – Funded and launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Endless Trials (Fire Hurts) – Kickstarter canceled.
Epic Space (EpicSpace.net)
EverFeud (PSB) – Kickstarter canceled.
Ever, Jane (3 Turn Productions) – Now in open beta.
Fractured (Dynamight) – Kickstarter successful.
Global Adventures (SubaGames) – Kickstarter funded.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, now allegedly in refund process.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guardians of Ember (Runewaker) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Alpha ended.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Maguss (Maguss) – Indiegogo successful; open beta.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
OrbusVR (Ad Alternum) – KS funded March 2017. In early access.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations. Pre-alpha.
Pantropy (Brain Stone GmbH): First Kickstarter canceled, second funded.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Planet Nomads (Craneballs) – Kickstarted, early access launched sans multiplayer.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. Early access.
Project Oasis World (POW) – Kickstarter unsuccessful.
Pumpkin Online (Monique) – Downgrading from MMORPG.
Temtem (Crema) – Kickstarter fully funded.
The Exiled (Fairytale Distillery) – fka Das Tal; 2015 KS unsuccessful. Early access.
The Flower of KnighthoodKickstarter canceled.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha.
ROKH (Darewise) – Kickstarter canceled; now in early access.
RUiN (Tarhead Studio) – Kickstarter successful.
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon, Kickstarter funded.
Shroud of the Avatar (Portalarium) – Successful KS. Soft launch July 2016. Launch March 2018.
Star Citizen (Cloud Imperium) – Ongoing donations/packages.
TUG (Nerd Kingdom) – In middle of year-long revamp after funding surge.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.
War of Rights (Campfire Games) – Successful Kickstarter; in alpha.

Crowfall

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Denice J. Cook

I never thought I’d see scammier MMORPG development than McQuaid’s Pantheon, yet here we are. And that’s about the only award Roberts’ Star Citizen is ever going to win.

This whole thing is beyond cringey.

Reader
Annoyed badger

Wow, how anyone can continue to support the SC con is beyond me, CR is shady as hell and this is just a pure scam now. And I say this as an early backer who really wanted this to work back when it was a reasonable sized project not feature creep on steroids.

Oh well, elite is doing well, incremental expansion of content and fleshing out of features. A much better way to deliver a game, as you know, there is an actual game so thats one up on SC right there…

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Oleg Chebeneev

So good to come and chuckle at people who still rage about SC sales

Reader
Sean Barfoot

Ha ha ha. Only with Star Citizen could you have a ship for sale for 1400 bucks, and people turn up and say “Yes this is good. I like this. More please.”

Please, step outside of your bubble and ask the average video gamer what they think of this. I think you’ll find your reaction to be the atypical one.

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Oleg Chebeneev

Noone forces you to buy anything outside 40$ starting package. Some whales might buy this ship cuz they can afford it, those money will go for game development and maybe hiring new talents to the team. So yes, I dont see anything wrong with it. And I dont care about someone else having this stupid ship as long as developers have enough budget to finish SC.

Keep spreading “AMAGASH! THEY SELL SHIPS!!” hystery like the rest of “average video gamers”.

Reader
Sean Barfoot

It’s good. I like it, says Oleg.

Reader
Loyal Patron
Rottenrotny

Jeeeezzz. just drag Star Citizen out into the street and shoot it, at this point.

If they had just raised however many millions and then stopped taking $ to concentrate and actually releasing the game in a resonable amount of time, then sure! But this game is just… no.

At what point can a project like this be be considered fraud? I know it’s donations and such, but this just seems pretty much a blatant cash grab.

Reader
Joe Blobers

Fraud? you mean like Scam? :)

At what point did you missed the project started with 1% of a Publisher capacity in terms of resource? (zero studios, no pipelines, 6M$ and 12 guys)

For sure 6 years is long for players who are accustomed to get Beta lasting a few months versus true Pre-Alpha and Alpha.
Also no cash = no project, as simple as that. This is crowdfunded and until the game is released with micro-transactions, there is no other option. +500 employees are paid monthly. Are you working for free?

Citizecon demonstrated CIG is able to deliver, including the most difficult task like OCS.

cmdr_cotic
Reader
cmdr_cotic

You love playing the sympathy card for the tiny little studio starting out but always omit that they made use of numerous contracor teams instead.

Considering how much money and time has been spent and how little the backers have, it’s an extremely poor return on investment.

Citizen Con was extremely poor in lots of places, the AI for example, the traveling times, the poor rewards, the ridiculous costs for ships, at the same time Hurston was quite good and OCS is another step forward but damn me if they have a long, long way to go. Not even at half a star system yet, just 99.75 more to go…

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Joe Blobers

Quote: “Considering how much money and time has been spent and how little the backers have, it’s an extremely poor return on investment.”

Apparently correct. But you know about the 10% tip of the iceberg versus underwater real 90 remaining %.
The 90% are starting to be visible in coming quarters. Like you and all others people (backers or none backers) I am looking to see what can be the SQ42 roadmap in December and how fun the new gameplay added as well as new flight model are going to be with each patch.

We do not plan to play a release polished SC game in 2019. Still the journey is great, including genuine controversies.

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Sean Barfoot

This roadmap from 2015? Or this roadmap from 2016? Or this one with all the great features coming in the last patch (lol)? And that was just a quick Google. They’ve been pulling this stuff for years.

Are you beginning to understand why people are very sceptical yet Joe? I kid, of course you won’t.

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Joe Blobers

You forgot the Kickstarter pitch not mentioning two Triple-A…. That was the most important scope change.

I totally understand those on the fence that are looking for Beta or released product.. as well as those looking to build the game no Publishers will ever deliver. Skeptical? Fine.

Wait Dec for SQ42 roadmap and end of 2019 to see what CIG as delivered now that OCS and bind culling are opening gates to more gameplay and performance.

Reader
Sean Barfoot

And the best predictor of future behaviour is past behaviour. This is why no one is moved by your talk of roadmaps as some actual marker of progress, and not a list of aspirations, which will most likely not be achievable.

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Joe Blobers

Fine Sean. And the “most likely not be achievable” are conflicting hard with collapse 4 years ago.
I see a very positive sign :)

One sure thing. Many did under estimated the time required to reach the current point and others under estimated the power of attraction of a dedicated community supported by an even larger community: players not joining kickstarter but interested by the project scope.
More are joining at every patch, despite limited gameplay diversity for now. That is a much better sign than the fraction of whales supposed to buy every single concept ships :)

As you said: the best predictor of future behaviour is past behaviour.

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Sean Barfoot

No, people did not underestimate. CIG did. Over and over again, sometimes by many years.

And please remember the 2014 ‘scope change’ was a commitment to carry on fund raising in order to deliver the same features faster. That was CIG’s words. Seems laughable now doesn’t it?

I have never mentioned a collapse four years ago, and I have no idea why you treat all critique as monolithic.

Reader
Joe Blobers

Sean, Letter of the Chairman for 46m$ mid-July 2016:
The additional funding continues to expand the scope of the game and make what we’re doing possible… but it’s becoming more and more difficult to quantify that with more stretch goals (and to explain that to the rest of the world, which likes to focus only on how much money we’ve made.)

Result at this time of pool validated by +34K backers based on following question: “Should we continue to offer stretch goals?

Answer: 75% (55% yes + 20% no preference). And I count “no preference” as a yes because who is silent consents by popular proverb.

I did not said you shoot collapse 4 years ago. It is to put in perspective where is today project status seen by a dissenter versus the most skeptical (to be nice) individual.

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Sean Barfoot

Apologies, I mangled that a bit. I was thinking of this statement

“Finally there is one very important element – the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later.”

From 2013

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Joe Blobers

No problem. And then came the scope change mid-2014 for 2 Triple-A.

Everything is now aligned with 2018/2019 roadmap :)

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Sean Barfoot

Which as we have already established, they have a track record of getting wrong by order of years, not weeks or months.

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Oleg Chebeneev

We dont need 100 systems to enjoy SC. Like 5 will be more then enough for starters considering scale of project. And after Stanton next systems will come much faster since they dont have so many inhabitable planets. Stanton is one of the most challenging systems to create, maybe its why they started with it.

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Nathan Aldana

it mostly demonstrated theyre more interested in running conventions for their cult of personality fanbase than getting a functioning final release out the door.

Seriousluy, the SC community gives me the same sort of creepy vibes a fundamentalist religious cult does.

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Sean Barfoot

Praise be to the roadmap brother Nathan. No not the roadmap that said most of this stuff would be done by 3.0 in 2016, that was lies and heresy. This new roadmap, which shines its light of divine truth upon the world.

Please, if you doubt, come along to our next gathering at citizencon to feel the truth of the word (BRING MONEY).

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Joe Blobers

Quote: “cult of personality”…

Patch 3.3 was not the “Jesus” patch nor CR is a divinity for any backers.

Indeed, he is just… our employee together with the 500 guys working for us :)

Believe me, I saw The Lamp!

Reader
Kickstarter Donor
NeoWolf

The Kraken is a beautiful ship and if someone has $1650 to blow on a virtual ship that they could be “still” waiting for many years to use in any real meaningful gameplay sense..then more power to them (clearly more money than sense lol).

Me however I consider that a monumental waste of money for something you will be able to earn simply by playing the game anyway and a monumental waste of money in general.

Hello 2018’s new Sparkle Pony… and to think we all thought a $25 mount was over priced (it was btw)…this is setting a whole new bar on WTF’s!

Reader
Bryan Correll

What more is there to say at this point about Star Citizen? At this point everyone potentially interested is either a die-hard supporter or already burnt-out by all the shenanigans. There can’t be many still on the fence about the game.

Reader
Life_Isnt_Just_Dank_Memes

CiG just bought Shadow’s Kiss so they can implement 2000 dollar vampire sex toys in space.

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Kevin McCaughey

You see this is where SC really gets shown up. Elite is more of a game than SC could ever be and it was started and finished in the first 3 years of SC. They are now making extra content for it and SC can’t even get out the door but just stays in permanent development because if it ever gets out of development its revenue stream will dry up and CR & his wife will not be able to milk it for their mansion and yachts etc.

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primal

when hurston is put in SC will be more of a game than ED wants to be and ED will fail at achieving

micedicetwice
Reader
micedicetwice

But of course! An imaginary game is always way better than any real one.

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primal

like the imaginary game you can actually play? you make no sense.

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Mr.McSleaz

There is a HUGE difference between an Alpha Tech Demo & a Game.
SC is an Alpha Tech Demo.
ED is an Actual game that has left Alpha, Left Beta & Launched.

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Jacques d'Orleans

like the imaginary game you can actually play? you make no sense.

What game? SC ain’t a game, it’s barely a tech demo, which I can’t play because I borrowed my supercomputer to NASA.

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jamie torch

life is always better in world of ….

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Jacques d'Orleans

when hurston is put in SC will be more of a game than ED wants to be and ED will fail at achieving

In the year 2525, if man is still alive…

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Joe Blobers

Kevin, as an early backer of ED with free life update, ED is already way behind SC. The extra content you are talking about is what should have been ED at release and will still have a scope equal to 2/10th of SC by end of 2019.

I recommend ED to any space lover… Also looking at your obsession with gross mansion and yachts obfuscation, I am afraid you won’t even get the point of scope.

masterblaster0
Reader
masterblaster0

Wow, now that is a strange opinion. A game that has barely any content is apparently way ahead of another game that has loads of professions, persistence, progression, exploration, planets, bases, stations, aliens etc. Have you actually played Elite?

It is actually moronic to claim that Elite will only be 2/10ths of Star Citizen by the end of 2019.

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Joe Blobers

Ping me end of 2019 and compare content of both. Most Kickstarter features will be delivered by this time (of course assuming CIG do deliver their published roadmap + 2 missing Q3 & Q4 quarters).

And yes I play ED.

cmdr_cotic
Reader
cmdr_cotic

I doubt very much you play Elite, not once have you ever said a word in an Elite article here or anywhere else on your typical gaming comment sections, yet one can find your obsessive Star Citizen shilling absolutely everywhere.

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Joe Blobers

You will never so a single word from me about WOT… and I play it since 8 years.
Keep believing what please you and enjoy your day doing so :)

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Mr.McSleaz

@ the end of 2019 SC will still be an Alpha that is milking Fanbois for non-existent content who will still relentlessly defend the fact that the game isn’t close to launching.

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Annoyed badger

lul, the actual game is “way behind” the game that does not yet exist?

Interesting take there, and with your time travelling powers, you being from the far distant future being the only way you could possibly come to this conclusion rationally, can you let me know the lottery nubers this week?

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MolleaFauss

Honestly, what is expected of a game that allows people to splurge so much cash on in game items? What would the community be like in that game?
Perfectly fine if fools want to part of their gold this way, but thanks, but no thanks.

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jamie torch

You only have to look at some of the people commenting here in the thread to this story who support the games pay to win mechanics to get an idea of what the community will be like .

xpsync
Reader
xpsync

I never even thought about that tbh, but yes, it will a community of elite spenders, ouch!

Just when i saw some hope for this game they go and pull this, and then Jamie’s point is so true which even further diminished what little hope i saw in this.

This is going to be a complete pay to win, i guess i never thought the game would ever launch so never really gave it much thought, but yea if it does that’s what this community does best, spend! So it seems but i think them asking 1650 for a ship gives us the answer. You could buy a rocking pc for that ffs.

Reader
Kickstarter Donor
Dividion

Pay to win? How will a person who buys a $300 mining ship win against a pilot who goes racing in $30 Archimedes? How does someone who buys a $700 gunship win at exploration, or salvage, or data running? How does spending hundreds on a science ship help you win against combat ships? That term just doesn’t apply to this game.

The “game” won’t be won by elite spenders. Battles will be won by elite pilots and strategists. Races will be won by elite racers (both on land and above it). Market wars will be dominated by those who can monitor and adjust to supply and demand.

There will be a lot of different ways to play: homesteading, search and rescue, exploration, refueling, transportation, smuggling, etc. If you do happen to “lose” in a scenario, it’ll probably be to an NPC who spent $0 on their stuff, and because you made a bad decision somewhere along the way, not because of how empty your wallet is.

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ichi sakari

like all game communities there is a wide range of personal characteristics and behaviors – rather than guess what the community is like, I’ve experienced it, and there are some very decent, thoughtful people interested in Star Citizen.

Most of the people you refer to as fools are actually gamers who have hope for a new and different game. If that’s not for you, cool, but there’s no need to insult people who think differently than you do.

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jamie torch

Any game where you can purchase a ship for 1650 dollar not only fits into my definition of pay to win its pay to win on steroids .

I really hope this game crashes and burns so these people lose every cent they have invested in such ships .

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ichi sakari

you make it easy to decide which side I’m on, with people who have hope for a great game and not with people who want to see others fail. so Sad!

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dogchocolate
Reader
dogchocolate

But how can it be pay to win when the kickstarter specifically promised no pay to win.