Endless Trials seeks $66K on Kickstarter to build a semi-hardcore endgame PvE MMO that omits grind

    
13

Here’s a new one for us, and if you like it, you can throw money at it right now: It’s called Endless Trials, and it is gunning for some of the more tedious and repetitive tropes of MMORPGs. With graphics that look more like FML than WoW, Endless TrialsET – bills itself as “an MMO without the boring parts,” which to the three-man Danish dev team means a focus on endgame instead of “tedious leveling and grinding.”

“We all love a good challenge, something fun, something that pushes us and affords us a sense of accomplishment. The leveling and grinding part of the game, however, that is where boredom can creep in. With that in mind, we have set out to create a new, semi-hardcore MMO that focuses on endgame content. We are calling it Endless Trials, and it is our attempt at making raiding great again! Each new character will follow a brief introduction quest, and when we say ‘brief’ we mean exactly that: it will take just an hour to finish. From there, you get some basic gear and get in on the real action, battling dungeons with your friends, completing daily quests for rep and rewards, farming for crafting materials, and hanging around the space station with other players. This is a game in which leveling plays a minimal role. The key here is excitement. We want Endless Trials to feel fresh every time you play, not like a job that you are doing half the time just to get to the real fun!”

The game’s newly launched Kickstarter seeks $66,218 to fund the game, a not unreasonable amount given the retro graphics. Studio Fire Hurts (how appropriate is this name for an endgame MMO?) says it’ll follow a free-to-play model with a cosmetic-focused microtransaction shop, but nothing sold will affect gameplay or be pay-to-win. Expect eight classes, half a dozen dungeons and raids, rare drops, and multiple expansions focused on different gameplay elements. Right now, the devs say the game is still deep in development.

There are a few unique mechanics in play with this game too. For example, check out the artifact system – basically, letting your playtime lapse will mean the doom of your most powerful rare gear.

“These items will grant the user with immense powers, and bring along glory for the lucky guilds. To ensure that these items are always in play, there will be certain requirements for play-time per month to keep them. If the player holding an artifact isn’t active, they will be destroyed from their inventory and will once again, become eligible for drop. Each player will be able to see who has these items, and which items have still yet to be found. To ensure a balanced raid experience, there will be a maximum number of permitted artifacts in play in a given raid instance. So, guilds and players need to decide which artifacts to bring along in a given raid, if a guild should be lucky enough to have several players with artifacts.”

13
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Mewmew
Reader
Mewmew

I’m a bit worried about the entire Artifact thing.

Limited objects of immense power that only a few elite players will be able to have? I can’t say that appeals to me that much.

I definitely still would try it, the graphics look interesting and different and since it revolves around group fighting I could play a Healer and always be of great use. There are a number of positives.

I’ll keep watch and if it looks like it’s going to make it I’ll most likely join in with a small pledge.

Reader
MrNastyButler

Dear gods, the amount of buzz words in that title about blew my mind.

Reader
Michael18

In addition to what others already said (leveling > end-game, grind not necessarily a bad thing):
“Challenging” end-game raids with that 8bit (or maybe early 16bit) art style sounds extremely fiddly and twitchy.

Reader
Kickstarter Donor
XK

I like leveling. Doing daily quests for rep and farming crafting materials sounds more like the grind I don’t care for.

Reader
memitim

If it was 3D I’d be interested, leveling always bores me to tears in modern MMOs, if I want single player questing where I 1 shot everything I’ll play Skyrim…I play these games for the multiplayer and the challenge, having to spend x weeks/months to get to the point where my HP drops below 90% is a huge turn off for me.

Reader
Patreon Donor
Veldan

Oh god why would anyone pledge to this

Reader
Loyal Patron
Patreon Donor
Armsbend

Another scam kickstarter because someone doesn’t have anything going on.

using buzzword phrases like no grind.

I wonder how many people know they just look through gaming sites for things people claim they don’t like? zZzZzzZZzzzZzz

packagegrope
Reader
packagegrope

if a game is good, the leveling process is part of the fun, and the end game is mainly reserved for those who took the time to get there. if this game fast forwards to the ‘end game’ then you’re just going to have a bunch of scrubs clogging up content.

Polyanna
Reader
Patreon Donor
Kickstarter Donor
Loyal Patron
Polyanna

I’ve come to realize more and more that I don’t mind grind, even tedious grind (which is to say, repetitive, or doing the same sorts of things over and over), as long as it feels rewarding. When you get down to it, it’s all grind anyway, on some level; everything gets samey or can feel tedious after a while.

What sets games apart is whether the time you spend feels like fun and time well spent. Regardless of how long something takes, it’s what you get out of it that matters. And the problem with so many games is not how long it takes, but the fact that you wind up with little or nothing to show for it.

When that happens, it all feels like a huge waste of time, and there is nothing you can do to bore me faster than wasting my time.

Reader
Minimalistway

I don’t think there is a way to remove grind, even real life have its own grind, so they changed what type of grind they offer, end game without leveling is a nice idea, and if done in a good way i may enjoy it, leveling for me is a good part of any MMO, at least in the first time.