Project Oasis World looks like GTAO with all the murder and mayhem stripped out

    
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So here’s a new one for us: It’s a game called Project Oasis World, and that name seems apt because while it’s technically an MMO, it’s more a roleplaying world than a combat grinder, and it’s currently running a small Kickstarter. In fact, it kinda looks like GTAO, down to the font styling, with most of the ramming-pedestrians-with-cars stripped out and replaced with dancing, chilling at bars, fishing, growing weed, monitoring your bladder bar, and leveling up your corn-husking skills. I started that sentence teasing, but as I’m finishing it out, it kinda sounds fun.

Project Oasis World is a new MMORPG (massive multiplayer online role-playing game) that aims to create a living, breathing online world. Our unique player run economies are what make Project Oasis stand out in the MMORPG world. Imagine hundreds of players interacting with each other in a free open world sandbox environment. You choose who you are, what you wear, how you get around, how you earn your living, how you spend your free time. Your only goal: to live.”

The Kickstarter seeks $25,000 to complete the core game demo, with animals, vehicles, and rental housing going up the stretch goal ladder. The studio is aiming for PC early access within a year, is “laying the initial groundwork to be VR accessible in the future,” and is planning multiple new character roles post-Kickstarter, including “a law enforcer job, criminal job, agricultural role, and a manufacturing role.”

Here’s one thing that seems particularly cool: Even your character’s gender is on a slider. “Instead of making a selection between Male or Female, the Sex Slider allows you to slide on a spectrum between Masculine, Neutral, and Feminine.”

So how viable is all this? It’s a fair question – I’ve never heard of these devs; they seem to be coming from the hardcore modding corner of the indie world, which may explain the low budget/crowdfund ask. Here’s what the developers say on Kickstarter:

“Our team has had a few years of experience with working on MMO’s due to our mod support on AAA titles and a few other smaller titles. We have ran all of our own servers hosting hundreds of simultaneous players and feel comfortable working with large databases. This translate a lot easier on a stand alone that we are creating as we are not restricted by a games proprietary code/database structures. We are not over promising and over extending. We know what we can do with our team size. We have created the appropriate documentation and planned out our success. We have also already ran recent internal successful tests that made us feel comfortable enough to do this.”

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holyavengerone

Hmmm pass.

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Kickstarter Donor
Peregrine Falcon

Maybe I misunderstood but this sounds like Real Life, only with worse graphics and less shooting.

Not sure why I’d want to play that when I already do.

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Kickstarter Donor
Eboni

Sounds like something I would love to play. I play something kinda similar on Secondlife.

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Project Oasis World

Hello MassivelyOP Readers,

Founder and Project Manager of Project Oasis World here, I wanted to pop in to address a few concerns that some of you had. Thank you for taking the time to express these concerns as it really helps our small team gather what folks are worried about.

@Aaron Victoria: You are right! We seem to lack in showing off some of our core systems. Our team currently consists of 2 programmers, (1 who does the level design) 1 modeler, and 1 network engineer for core development. We had limited time to create proper videos as we have been focused on development. Many of our assets are currently contracted out due to our team size. You can think of them as placeholders. We will be sure to show off our core systems in the future.

@ADadSupreme: We are using a font called “Pricedown” that can be seen in our logo and marketing. This is a free open source font that was used in America’s hit 1972 TV Show the “Price Is Right.” This font was soon adapted by a few other sources including in the video game industry. A friend in the development industry who worked for Microsoft Games for a few years as a Graphic Artist creating some of the most iconic logos you see in the market today, created the Project Oasis World logo. We loved it and adapted the style.

@Siphead: Our team is overly dedicated into making this game happen. A $25k goal allows us to release the game within one year with all the features listed in the Kickstarter. We are currently using UE4, so engine licensing is fairly upfront and simple. We own multiple server racks with some beefy servers from previous mods that we will be using to help lower costs. As of now, our entire team is on a volunteer basis covering all costs out of pocket. We are going to continue this road regardless if we are funded until release. This funding dramatically helps us in areas of launch licensing, anti-cheat, and anything else we are not currently managing ourselves.

Thank you all again for talking about what you are worried about in Project Oasis World. Community feedback is our priority. I hope this helps ease some of the issues you were worried about. As gamers ourselves, we understand why to be wary of “Another MMO on Kickstarter”. I can assure you, we wouldn’t put a face behind our game if our intentions were ill. Take the time to make a pledge on our Kickstarter and let’s get this game out to you in half the time!

Austin B.
Founder, Project Oasis World

Pepperzine
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Pepperzine

It doesn’t really seem like you properly addressed Aaron’s concerns. If you do not have the time to create a proper video of the systems of the game due to having to allocate the time it would take to create one (which is really minimum) to developing, perhaps you should wait on launching a kickstarter until you have more developed or have the time to create a fully fleshed out video. The assets being stock assets from the asset store is fine if there is substantial development already completed on the functions and systems of the game. However, if neither any core systems or assets that are planned to being used are ready for display then the kickstarter comes off as premature.

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holyavengerone

^^

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Aaron Victoria

I think game developers need to start putting together proper gameplay demonstrations before asking people for money. I literally own about 70% of the assets I saw in this video. I could quickly recreate all these shots in Unity using Cinemachine, characters models and animations from Adobe Fuse/Mixamo and the resources from these asset packs, in a single day. It’s that easy to mislead people in today, and it’s really not fair.

I’ve been thinking about making some videos where I show myself recreating videos from crowdfunding project just so that people have some kind of idea what they’re are being shown. If you say, “you grow some crops”, why wouldn’t you show someone growing crops in-game? The same goes for the crafting quote. Why not show someone in-game, crafting something? There is no gameplay to be scene here.

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Robert Mann

Heh. It seems almost like the ‘Modern world sandbox’ is the next trend here. So many games aiming for that anymore. I guess some people want to do things that they would have hang-ups with in real life… but ’tis not for me! Best wishes on picking a good one to try to those interested!

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dthblayde

The VR system in Ready Player One was called “The Oasis”. hmmmmmm….

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A Dad Supreme

I think it’s a really great idea to use the same type of font and eerily similar 80’s Porn-style music. What could possibly go wrong in court if Rockstar challenges?

Here’s one thing that seems particularly cool: Even your character’s gender is on a slider. “Instead of making a selection between Male or Female, the Sex Slider allows you to slide on a spectrum between Masculine, Neutral, and Feminine.”

I think most modern MMOs with a slider allow for this already. Just about any MMO in the last few years with a facial slider allows this so this isn’t particularly gamebreaking or anything.

Other than “choosing” the title, you can make most females look masculine or men look effeminate pretty much at will these days.

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Kickstarter Donor
squid

$25,000 isn’t going to cover their legal fees after Rockstar sues them.

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A Dad Supreme

It was my first thought.

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James Crow

you forgot one little thing: rockstar not rush to sue companies like other big ones.
they not sue mafia,saint row and even some of the mobile games.

you know what? they even not sue “The Simpsons Hit & Run” XD
other than other companies if RS sue someone its more about modders and hackers.
*and even after that they doing bad job to remove hackers, look at GTAO on PC

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A Dad Supreme

None of those are the slam dunk that this one appears to be.

I’m pretty sure all they’d have to do is send these guys a legal letter to cease-and-desist.

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Siphaed

$25k Kickstarter is a way, way under estimation for a video game cost. Core or not, unless they’ve got an engine made up already or are using a freely licensed one, I just don’t see it. I can see it costing that much for 1 years worth of making the networking for it….nope, not even that, that’s still too cheap.

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dthblayde

Most times a small amt like that is to put together a proof of concept to then pitch to bigger, private investors.

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Witches

This is mostly to gauge interest, they will use the eventual success of the KS to attract more serious investment, failing that expect the EA to last half a decade or more.