At last, Infinity: Battlescape is on Kickstarter

    
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Old school Massively readers might recall us writing about Infinity, a long-in-development space sim MMO with a truly massive procedurally generated universe and the ability to seamlessly transition from space to atmosphere to land on some frickin’ huge planets.

Developer I-Novae Studios has taken to Kickstarter with a combat-focused portion of its original sandbox vision. The game is called Infinity: Battlescape and, depending on your pledge tier, you could be playing it as early as January of 2016. The Kickstarter has been in the works for quite a while, and so far it has generated over $65,000 of its $300,000 goal with 29 days remaining.

Among the highlights are Newtonian physics, a seamless true-to-scale solar system, and modding support. Click past the cut for the trailer.

Source: Kickstarter; thanks all you space cowboy tipsters!
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maxrelax
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maxrelax

9thLEGION Rabb Apperently an ambitious game needs to be delivered in 3 years otherwise it’s a scam

9thLEGION
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9thLEGION

Rabb so your saying its SCs fault your not going to support a kickstarter. How it is that SCs fault? You make no sense.

DPandaren
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DPandaren

GoJammit STALKER, DNF, Phantom, Half Life 3?

ItsLorgarn
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ItsLorgarn

Skyewauker Well, ignore the trailer then and watch the ~50 minute preview/demonstration & interview instead. If you’re afraid that the trailer doesn’t represent the actual game, judge by the actual gameplay instead, because its actually out there. :)
Also, I think Infinity kind of gets a pass on space-sims being the new moba. Even though I agree with that sentiment sort of, we have to rememeber and realize that Infinity has been under slow development for probably about a decade now. It’s been developed, primiarily as I see it, by one guy and in more recent years a few additional guys in their off-time.

Michael18
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Michael18

the seamless transition from outer space to a planetary surface has something magical. the moment when the planet fills the screen and seems to be flat. And then, back in space, when you can see the mountain range where you’ve just been flying around for 15 minutes while docking at a space station. I hope ED can achieve a similar level of detail and seamlessness.

LordOfBread
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LordOfBread

captainzor maybe, maybe not. The Limit Theory guy is doing his own thing and at his own pace.

FBS
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FBS

Skyewauker Rhime Vorender you are so hypocrite dude

FBS
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FBS

Skyewauker FBS btw in my opinion firefall never looked amazing, but contrary to you, i respect your opinion
mine: firefall looks like shit, sorry

FBS
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FBS

Skyewauker FBS with the differences that:
1-Firefall demo was utterly incomplete on every demo, you can say it’s a pre-alpha bust by looking at it
2-They didn’t create the engine (firefall), it’s an old-ass engine (offset), so if they can’t pull off a game on it just means they are not good enough to make a game, while this guys have been working on the engine itself, engine that THEY created (that you can see already it does what no other space engine does), and now they are ready to create a game, hell, this is a game already, just look at it.
3-Infinity team knows what the engine can and can’t do, while firefall depended always on an engine that they had no access to, just the tools to use it for development.
Just eat your ass when it comes out my dear internet troll

Mifune
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Mifune

LordOfBread Rosemourne
You seem to confuse PG with RNG.