The Daily Grind: How death-prone are you in MMOs?

    
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Do you find yourself faceplanting a lot in MMOs? Do you measure your lifespan during a boss fight in mere seconds? Or are you so invincible that the game made up a new achievement just for you to recognize your longevity?

I die over all sorts of stupid things, including (and not limited to) falling off of cliffs, miscalculating jumps, overpulling mob packs, saying “I wonder what will happen if I touch this,” looking at PvP players with side-eyes, trying to train dragons, eating hot sauce packets in The Secret World (true story), and on a few occasions, merely by logging into a game.

How death-prone are you in MMOs? For a bonus question, what’s the most memorable way you’ve ever died?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Zoe

I’ll admit, I’m usually the one standing in the fire. My situational awareness is pretty poor. :)

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thirtymil

Plus the fire usually looks like the most exciting place to stand, so there’s that temptation as well. /moth

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Bryan Correll

My theory is if you ain’t dying a lot, you’re playing too cautiously. Which helps explain why it took me so long to get to level 90 this POE season.

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Schmidt.Capela

If I’m not regularly dying chances are good I’m finding the game boring. I want to test my limits, see what I can face, and try to beat things I previously wasn’t capable of; to that end I will be regularly doing crazy things, such as pulling more mobs than I know I can safely engage or trying to beat special mobs that are intended either for a group or higher level characters. That makes me quite death prone.

Finding this kind of challenge even in solo content is one of the very few ways to keep me playing a game even after I’ve finished with its story.

That being said, MMOs aren’t the best genre for this because they often make progression more important than skill in whether the player can beat a challenge or not. For example, in other genres I can often do naked runs (AKA beating the content without using gear) even of end-game content; MMOs, on the other hand, tend to use things like unavoidable damage to create gear and progression checks.

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thirtymil

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luxundae

I found a package of rooibos tea in the Illuminati labyrinth in SWL this past weekend. Clicked on it, was told “delicious”…and then got attacked by a pair of custodian golems. I guess they’d been guarding the rooibos this entire time…

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CthulhuDawg

Not very death prone at all in a non raid environment. The mmorpg love of my life EQ taught me early the consequence of death was re-dinging 50 eight times.

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Paragon Lost

Nope, I try to avoid it if at all possible. I’ll put as much effort into avoiding a death as I do at tanking, healing, dpsing or whatever.

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David Goodman

Finding creative ways to die is part and parcel of what it means to be a hunter in World of Warcraft.

Dueling in front of Ulduar? Why not disengage off the cliff?
Middle of the Algalon fight? Why not somehow glitch through the floor and disengage off the universe itself?

There’s no limit to the things you can disengage off of and die if you put your mind to it.

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Anstalt

I’m pretty death-prone.

I aim for perfection in my gameplay which means constantly challenging myself. I’m always pulling more and more mobs if I can, seeing just how many I can take on at once. I’ll attempt to solo lots of things that really shouldn’t be soloed, again, to see if I can.

What tends to happen is I’ll quickly die, then reevaluate what I can achieve, then either come back with a different strategy or come back and pull slightly less. Part of this is also about efficiency during leveling – I find leveling in MMOs boring as fuck, so pushing myself not only keeps things interesting, it can also speed things up.

I also pvp a lot, and if you’re not dying a lot in pvp, you aren’t doing it right :P

Most memorable death? Probably a PvP fight in LotRO. Myself and some of my guild were farming stones in the Delving of Fror (PvP dungeon) when we got jumped by a creep guild. They were the best (pretty much only) creep guild whilst my group was a mix of pvpers and pvers. Think they had 8 or 9 highly ranked creeps in their group, we had 12 average freeps. So, we had the numbers advantage, they had the skill advantage. Fight lasted maybe 20 minutes with everyone being rezzed at least once, surviving multiple npc respawns. It was an epic fight. I think I was the last person to die from my team, but luckily we had 1 survivor left who finished off the creeps last survivor. Was a truly epic fight with some really tense deaths.

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starbuck1771

I try not to die at low levels sometimes it can’t be helped however. In LotRO I have several characters with the Undying title due to living til lvl 24 without dying. In Rift the have an achievement for falling off a cliff or high bridge and surviving and I know where the perfect bridge to jump from. Death is the next great adventure.