Brian Green on Meridian 59: ‘It was its own special thing for the time’


Veteran MMO developer Brian Green is perhaps best known for his stewardship over Meridian 59, one of the oldest and long-running online RPGs in the genre. While he’s moved on to other projects, Green took some time recently to be interviewed about his time overseeing Meridian 59 and the legacy that it established.

“It set the standard for the flat rate subscription fee that MMOs and other games used for years afterward,” Green said. “I think that Near Death Studios was also an early pioneer in indie game development; we were just a bunch of developers trying to figure things out. We showed what was possible for a small, motivated team to do; this was important, especially since MMOs were seen as giant monstrosities requiring huge teams when we started Near Death Studios.”

Green also weighed in on the recent efforts by the community to tweak the now-open source title: “I respect that the open source developers are doing what they think is best for the game, but there are many reasons why I didn’t ‘modernize’ the game like they have. A lot of the charm of the game was that the information was hidden, and that figuring out some mechanic was an advantage over others.”

It’s a quick and interesting overview of the game from one of the gatekeepers who guided it over the course of a decade, and we recommend you give it a read!

Source: Meridian 59

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Paarthurnax Dragonhearth

You should also get the opinion of the guy who invented the Candle ! -_- .

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Wish I had a PC at the time. I bought the game, even still have it in the box, but never got something that would run it.


Pvpers today wouldn’t survive in meridian 59.


And I was there the day this game hit the retail store shelf, September 27, 1996! The experience was nothing short of unforgettable!

Ket Viliano

The obvious problem with hidden mechanics is that we live in the age of Youtube.