The Daily Grind: Have you ever engaged in an MMO price war?

    
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This guy, though... he didn't get it.

One of my friends in Final Fantasy XIV is engaged in a perpetual trade war with another player who tries to drive her out of the markets by buying all of her stuff and reselling it. We do not know how in the world he continues to acquire the gil for same. For that matter, I can’t understand what he’s getting out of it; I barely understand what she’s getting out of it, since she already has plenty of gil. (Stockpiling to help others when needed, I suppose.)

I’ve never been sufficiently into the economy of any game to dive that deep into a trade war with someone, but in some games like EVE Online it’s almost half of the gameplay. And even in games that reward the mere mention of crafting with a swift punch to the ribcage, people find a way to engage in epic battles of gouging and price fixing. So what about you, readers? Have you ever engaged in an MMO price war? Have you bought and resold in an attempt to corner a market? Or have you never even considered such a thing until now?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Estranged

Oh yeah. Humphries on Horde side – Garona server. Humphries and I fought hard over the glyph market for a year. Hope you are well!

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rafael12104

Price wars? Oh, yeah. Big and little.

Big one was in SWTOR where me and a buddy tried and succeeded to some extent to corner the Magenta Crystal market. Yup, we actually controlled the prices of these rare lightsaber crystals early on because we could craft them before most people. And then? SWTOR opened their cash shop, offered a dizzying the degree of colors and removed the level requirements from the cash shop crystals. Guess who won that price war? !!!!%#!$#!@$! %$@#$#@ and *&%^*!

Veldara
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Veldara

I’ve never been the one to play the auction house game, honestly most of the time I just match price the lowest person in the list and off-load whatever I have. I tend to be the bulk seller, never caring too much about maximizing my profits as long as I get some gold/credits out of the stuff for whatever I’m ogling in the markets.(ie mounts/transmogs)

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Reht

Not with anyone in particular, but i did control the dreamleaf market on my server for a few a months. Made a few million gold buying low and selling high but the drawback was a couple of farmers transferred there and flooded the market for months afterword.

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Utakata

My Goblin army in WoWstar like the proceeds of price wars…for what that’s worth. o.O

ultorius
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ultorius

i remember a guildy being threatened by some wallet warriors in neverwinter online that if he didnt stop selling some masterwork craftables, they would target him and would undercut all his auctions in the future for ever XD

kjempff
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kjempff

Not my kind of game, but I think it is awesome some does it. I love a mmo that can support many different play styles, the more the better especially player driven gameplay such as “playing the market”. These things makes the game world more alive.
You may find it unfair if you are the buyer and have to pay overprice, but then again .. it is just a game and if it ever become a real issue, then others will start competing and balance out the problem – If only real life market mechanics were that simple :D

Xijit
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Xijit

Yes, but not really with someone specifically.

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Maggie May

Palm Trees amongst other crafted items in FFXIV for about 2 weeks after the first housing came out. It enabled me to buy my first house in game … The whole thing was a race to come up with the money before the last lot sold in the area my guildmates were going to. Then people figured out that it was an alchemy skill and the prices came down.

Mewmew
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Mewmew

I very often try to sell things at more reasonable prices so that other players can buy them, and very very often this same thing happens to me. Someone who wants to keep the prices higher snatches up all of my stuff and re-sells it, so that they get to dictate the market and others are stuck buying at their overinflated prices.

Actually these people often *complain* that you’re selling your stuff cheaper and are mad at you for doing so. They think you’re undercutting them and that everybody should have to deal with their price sets, which is why they try so often to buy your stuff up and re-sell it.

It does bug me. In a way I just want to sell my stuff, but in another way I set my prices to be fair to other players, not to some rich off their butt person who can afford to snatch up everything cheaper and re-sell it. I’m trying to let other players who may not have as much money get a good deal, and instead they get stuck buying at the higher prices anyway while the person who has all too much money to begin with makes a bit more off me (or doesn’t, they must buy up so many items I don’t know how they can begin to make that much money, or where they got it to start buying up so many to begin with).

At times I do hope that myself and those like me can try to lower the prices a bit in overpriced markets, and that ticks the overpriced sellers off. As long as they can keep buying up our stuff so easy, that will never happen. It’s extremely difficult to get to happen anyway, you need to have a crazy lot of items moving to actually affect the market values overall even if you didn’t have the re-sellers snatching stuff up.

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voydd

By undercutting prices by much you go against the market making other sellers mad as they have two choices: lower their prices or buy you off.

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Schmidt.Capela

Undercutting by little, so if someone else wants to buy you out they will lose gold even if they resell all your items, is more insidious. And more effective if you want to convince someone to stop cornering the market.

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Robert Mann

Part of why I dislike universal AH systems. Not only does it feel like there’s a lot missing from the world with that, but it promotes people pushing costs for in-game currencies far higher than many others would like (for example, ESO housing.)