Anthem launches Cataclysm’s final week, abandons Acts structure for future updates


Today marks the final week for the Cataclysm event in Anthem, so if you’ve among the few who have been playing along, you’re entering the home stretch. This week, players can expect some returning items to the Seasonal Store, a couple of new Inversions, and continued challenges for every Javelin suit class. This week’s Inversions are some intriguing ones: Running on Empty, which increases all damage for a short time when firing the last shot in a weapon’s clip, and Broken Magazine, which means weapons have no spare ammo but enemies drop ammo more frequently. The event for Arenas added in Week 5 is still ongoing, so nothing new for players there.

The Seasonal Store will be seeing a long list of returning items including War Chests for weapons, Gears, Support Pieces, and specific Javelins. There are also a number of Armors, Decals, and emotes making their way back to the Store just in case you missed anything. And finally, Daily Cataclysm Arena Challenges continue, offering up specifc War Chests for each class of Javelin whenever you complete three Arenas with one Javelin type. These are in addition to the other rotating Daily, Weekly and Monthly challenges.

Meanwhile, BioWare Head of Live Service Chad Robertson capped off the day with a “what’s next” blog post on the game, although he admits he doesn’t “have any news today to share about the long-term changes [BioWare is] bringing to Anthem” but rather a promise to continue engagement using the PTS.

“We hear your concerns on core issues in Anthem and are acting on it. Those systems require a more thorough review and re-working versus quick fixes. We’ve got a team working on that now, and early results are promising. In order to address these long-range plans, we are moving away from the Acts structure for updates. Instead, we have additional seasonal updates planned for this year that we think players will enjoy. These events will deliver challenges and chases similar to what you’ve seen, and are built around some fun themes we’re bringing to the game. As I’ve said previously, we want to be transparent with you that we know more work needs to be done to make Anthem better.”

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