The Daily Grind: Which MMO is the loneliest one to play?

    
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SO LONELY, SO LONELY, SO LONELY ♪

Social interactions are an important part of MMOs, but not every single MMO is hopping with players at all times. Sometimes you’re alone, like during much of your playtime in No Man’s Sky even if you’re playing in online mode. And sometimes you’re not technically alone because there are other people around you, but you’re actually lonelier as a result of it because no one is talking. There are dozens of people on the same space station as you in Star Trek Online, yet all of them are silent to you.

Loneliness is a complex feeling. It can even come up if you log in to find an empty guild roster in a game that’s still populated and eager, a moment of profound loneliness for people you used to know who went their own ways. So which MMO do you think is the loneliest one to play? A game that gives you too few reasons to work together or no chances to make social connections? A once-bustling game that is now something of a ghost town? Or something else altogether?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Covynant001
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Covynant001

EVE is a game where one can feel totally alone once the 30 day new player chat ends, especially if they haven’t found an alternate community to hang with or a good corporation to join.

I imagine some folks have quit in part because of this and how bewildering the game can be at times.

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Oleg Chebeneev

EVE?? Its always busy. Local chats, corp chats, many different newbie chats. And you see people everywhere unless you’re somewhere in deep 0 space

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Does not check email

All MMO’s.

For most players Now days you are nothing but a transaction- what can I get from you?

Playing a second mission much less talking is discouraged these days which is odd because with a core group you could cut your search time. Ah well.

Mewmew
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Mewmew

Secondhand Lands is pretty lonely with nobody at all around.

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Michael Lehner

Hmm. The old Secret World (technically still running) or Otherland might be the winners there, according to my experience. Both because population is nonexistant. (TSW was actually a rather good team MMO. )

I feel sorry for both. The first one was better than the weak sauce legends successor, the second is actually very pretty. But the combat and game mechanics are not exactly overwhelming.

Mewmew
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Mewmew

Otherland was always extremely lonely, even back when it was in earlier development it was lonely. And then when that horrible server issue became so much worse and persisted through each and every update for years, it really became an empty place.

The server would stop sending you information, even though your information was still being sent to it – and through update after update it persisted. It was different than lag, though a lot of people may have thought it was lag or disconnects. Almost nobody wants to fight to stay and play through that. Though I haven’t been back in the game for like 2 1/2 years to know if they ever finally were able to fix it.

It’s a ghostland and I don’t see how it can still be around, yet somehow it is.

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Oleg Chebeneev

I once played Alganon. There is command to see how many players are online. I was a single person playing.

Covynant001
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Covynant001

Same thing happened to me when I tried it years ago….had only ever seen 4 or 5 online at any one time.

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Bruno Brito

Allods Online.

I’m not talking about design or anything, because even the most singleplayer MMO has some kind of interaction.

Allods’ sub server ( the fair one ) has less than 50 people playing. It’s extremely lonely.

I found EQ2 to be really lonely too. The traditional servers. Everyone is at top level, so most of your adventures will be extremely silent.

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PanagiotisLial1

I had asked for that on EQ2 forums too back when I checked the game out and was told that most people “Molo” which is a form of solo in their own terms I guess

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strangesands

It’s ironic how little time MMO developers spend on creating systems that encourage socializing.

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K8 D

100% FFXIV for me. People barely talk in general or local chats because they all talk in their FC or LS. The game feels like being amongst zombies. The better times I’ve had in the game was as a sprout and returner because of the talkative mentor chat. It felt awful to be pushed out of it. I don’t even know where to begin searching for like-minded people to talk to when all the chats are private chats. Also I tend not to share much in common with most of the people I’ve run into. Oh well, doesn’t matter now that I quit.

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Ashfyn Ninegold

LOTRO is the loneliness MMO for me. This is because I’ve been in the same kin for 12 years. Most of the players have faded away, stopped playing or like me log in only occasionally.

When I play I tend to think of how much fun is was when we grouped up and did dungeons or landscape bosses, ran challenge areas or helped others get through quest line and find myself missing my kinfolk.

I ordinarily don’t care if I’m alone in an MMO or not, but in LOTRO the absence of old friends makes me sad.

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Nate Woodard

In my opinion they all feel pretty lonely to some degree. There’s not much need these days for groups in MMOs. The one’s that sort of force group is still very much the same. Rarely do you go into a group instance and actually say anything at all.

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Schmidt.Capela

When I’m forced into a group, well…

Ever had to interact with someone that seems to not want to talk to you, that is being polite out of duty but will only talk as much as absolutely required to get the task done, shooting down — albeit politely — any attempts at small talk? that is what you will get out of me whenever I’m in a group out of need rather than choice.

You can force (most) players into grouping, but you can’t force them to enjoy the need to group, or to humor the players that are grouping out of a desire for social interaction. The way I see it, the more you force players into grouping, the more groups will be unpleasant for everyone involved due to more players that don’t want to group being in them.

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Nate Woodard

Oh yeah. I get it. I was just pointing it out is all!