The Repopulation’s latest update once again focuses on optimization and error fixing

    
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I’ve often written here about how not every patch or update needs to bring some big ticket feature and that, sometimes, it’s just better to refine what’s in-game now first. That looks to be the case for the most recent update to The Repopulation, which has kicked out a patch that mostly focuses on player feedback and improvements.

As alluded to, these updates aren’t exactly jaw-dropping: Assets like trees and flora have been optimized, shader files have been cleaned up, shader math has been improved, seams between heightmap nodes have been cleaned up, and a number of fixes have been made related to items. Most of these updates, especially regarding trees and flora, should give The Repopulation some faster loading times and pave the way for higher-res assets to be added.

Speaking of things to be added, upcoming changes appear to be focused on error fixing, such as desktop crashes tied to the RIN District, old animation and art errors, and further work on the item and container systems. All of the details are spelled out in the bulletin.

MMO players will recall that The Repopulation was Kickstarted twice for around $230,000 and hit Steam early access in 2014, where it’s lingered ever since – excepting the year it was offline entirely thanks to the HeroEngine dispute that ultimately saw Idea Fabrik take it over in 2017.

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