The Daily Grind: When should MMO studios compensate players for downtime?

    
16
Build it up.

Been playing Lord of the Rings Online lately? That’s a little gallows humor for you, right there; logging into LOTRO has been a well-documented nightmare at the best of times for far too long now. No one is happy about this fact, and it seemed like an almost foregone conclusion that Standing Stone Games should really offer players something by way of recompense (and it did so yesterday). But the fact is that this is hardly the first time a game has been down for loner than intended… and how to compensate players for that has always been an open question.

Obviously, if a game is unplayable for more than a week, that requires compensation to paying customers. But what about times when maintenance goes on for longer than it’s scheduled to last? What about when the maintenance lasts exactly as long as it was planned, but it’s one of Final Fantasy XIV‘s extended maintenance sessions that lasts a full 24 hours? When should MMO studios compensate players for downtime? Does it matter if it’s unexpected or planned, and how much does duration factor in?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
Advertisement
Previous articlePokemon Go Fest’s Saturday haul marked POGO’s highest one-day revenue since 2016
Next articleSquadron 42 news delay is chalked up to developing a new roadmap and a video that wasn’t up to standard

No posts to display

16 Comments
newest
oldest most liked
Inline Feedback
View all comments