Squadron 42 news delay is chalked up to developing a new roadmap and a video that wasn’t up to standard

    
47
Squadron 42 news delay is chalked up to developing a new roadmap and a video that wasn’t up to standard

Earlier in the week we reported on a Reddit post that wondered aloud what was happening with Squadron 42’s development. CIG has now officially responded on the forums with some explanations on what’s taking so long to keep backers informed on the project.

The post first points towards several SQ42-related video pieces as well as some monthly reports from March to June. It then talks about an informational video known as The Briefing Room that was being produced but didn’t meet the studio’s usual standards, so the devs are redoing it:

“Originally, we thought we could simply splice in fresh b-roll, but as we spent the next few days reviewing the show, we saw the need to update our visuals to better reflect what we were discussing, and that led us to the realization that we still didn’t have the right footage, at our quality bar, to tell the story we wanted to tell. So, we ended up deciding to re-shoot the entire episode with our usual quality standards. [The video] was never meant to be such a disruption to the team that we would prioritize footage for the show above our internal milestones for development. Therefore, our SQ42 art team could only work on capturing new footage after normal work hours. Add to the mix that key personnel were actually out sick for over a week, and you can see how our schedule kept getting pushed back further and further.

“Delivering the updates to the standards we want takes time, and despite those saying they would be fine with a rough cut of talking heads, we get endless complaints when that’s what we deliver, example being that the Monthly Reports or [examples of Inside Star Citizen segments] are quickly dismissed or forgotten.”

Whatever shape this new video will take, fans should expect it within the next few weeks.

As for the game’s roadmap, which readers will recall was due for a revamp, that’s still in heavy development with a number of steps to clear which will likely take weeks. That said, the post also promises that it’s close to where CIG wants it to be while also promising it will “drastically change” how fans follow SQ42 and Star Citizen’s development progress.

source: official forums, cheers Fastcart and Eggbert!

No posts to display

47
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Buddy Barlow

Oh you know it’s bad when even the CIG fanboys are turning…

This is the most vaporware project and will be known as the biggest failure in video game history.

Reader
Joe Blobers

You mean a thread on reddit with 2 thousand like? There are other threads getting equal or more not even mentioning SQ42 or delay :)

A vaporware/scam project thousands of backers can play in alpha.

As I already said:
the true milestone is about SQ42 beta which was planned to start sometimes during Q3 2020.

That mean they will have to communicate before end of Q3 should the date have to be pushed another quarter(s).

As usual, release when ready not because of arbitrary shareholders decision like all Publishers are doing every year.
Those on the fence will stay on the fence and backers claiming they won’t spend an extra $ until beta or release are free to do it.

In the meantime we will be served by the inevitable internet experts explaining how two Triple-A can be done from scratch in less time than 8 years or why the project is doomed because it is going to collapse for sure during the next quarter because… :)

Reader
MothballShow

>In the meantime we will be served by the inevitable internet experts explaining how two Triple-A can be done from scratch in less time than 8 years

Even CIG can’t explain that, and they’ve had 8+ years to do so.

Reader
Joe Blobers

Not really. 8 years starting from zero, 3.10 coming in few days, new gameplay coming in 3.11 and 3.12 (free form cutting + tractor beam) plus finishing Stanton system inQ1/Q2… while making progress on mandatory tech: icache, server meshing, physic grid, opening for more gameplay, locations.
By that time, publishers will have release several remaster of older games…

Reader
MothballShow

9 years:
“We’re already one year in – another two years puts us at 3 total which is ideal. Any more and things would begin to get stale.” – Chris Roberts, 2012

“At our CitizenCon we were 110, so we’re probably 130-140 right now.” – Chris Roberts, 2013

So they didn’t start from “zero.” They had a core team and contracted out to others. Any obstacles they’ve hit and timelines they’ve missed were their own doing. Maybe if they dialed back on the “ambition” they could actually deliver something, and then build upon that.

But at this point, 9 years and $300+ USD is not something to brag about, but a testament to mismanagement.

Reader
Joe Blobers

Let’s count a prototype made by 12 guys with basic tools, not knowing whether kickstarter would be successful or not like an almost finished game or so advanced you just have to throw in few artists to finish it.
By the way, kickstarter scope as changed to two Triple-A’s in case you missed it.
Also so convenient to pick staff number at end of 2013… They were 12 back in Nov. 2012.

Publishers did spent hundreds Millions $ to build their companies, create up-to-date pipelines and hire hundreds/thousands devs.
None have delivered from scratch two ambitious triple-A’s including a MMO. But CIG is evil because… some individual speculating about what game development should be while having no clue about game development and finance at large.

Current alpha pack more features than any released single Triple-A… Count the obstacle they tackled down one by one at your leisure.

Reader
MothballShow

Are you saying a prototype somehow isn’t part of development?

And I don’t think CIG is evil. I’d never suggest such a thing, because I’ve been a back from the beginning.

I do, however, think they’re incompetent at handling projects and resources, because they’ve yet to deliver anything or make real the lofty ambitions they’ve set for themselves.

The current alpha doesn’t even have a multiple solar systems, and focuses more on everything except space, which is weird compared to the space game most original backers signed up for.

There’s only one thing they’re good at, and that’s selling dreams, and so long as more people throw money at CIG’s excuse factory, the less incentive they have to actually deliver.

Reader
Joe Blobers

Yes of course it is part of development. You know perfectly what I means by writing: “Let’s count a prototype made by 12 guys with basic tools, not knowing whether kickstarter would be successful or not like an almost finished game or so advanced you just have to throw in few artists to finish it

The best for gamer community at large is to have more so called incompetent manager for more projects as current Alpha do have more features packed in than any single triple-A released.

CIG do attract a lot of new backers at each free for all weeks not because they have superior marketing, they don’t… free week content IS the marketing, but because big companies are consistently bad at taking care of what gamer want to play.

Expect a surge of even more new backers as soon more gameplay are added: big container transport, refinery, salvage, repair.
This is going to come during the next 6 quarters with implementation of mandatory tech like icache, physical grid.

In the meantime as usual, if you can’t handle alpha, do wait on the fence until it reach your own expectations. No problem.

Reader
MothballShow

>The best for gamer community at large is to have more so called incompetent manager for more projects as current Alpha do have more features packed in than any single triple-A released.

If that happened, no games would ever release, as we’re seeing with Star Citizen/Squadron 42.

The absolute best thing that could happen – and I say this as a backer – is for funding to stop or for CIG to stop taking pledges, because it would force them to work within their constraints to produce an actual product.

The worst thing is for people to make excuses and rationalize the lack of progress instead of holding CIG accountable.

Reader
Zero_1_Zerum

“We haven’t updated you much on what we’re doing with the money you gave us, but please keep giving us millions of dollars to keep dumping into our black hole of a game.”

Reader
Kickstarter Donor
Brazen Bondar

I don’t intend to play this game but I do enjoy reading about the development saga. For what its worth, here’s the Ars Technica headline for their story: “Star Citizen dev offers roadmap for development of new development roadmap.” I thought that was pretty amusing.

Reader
Bruno Brito

Jesus fucking Christ, this goddamn game.

xpsync
Reader
xpsync

a delay, really?

Reader
Patreon Donor
Kickstarter Donor
Loyal Patron
agemyth 😩

A multi-month delay for a trailer of the first product they promised people.

Reader
Tee Parsley

So….excuses. Bad excuses.

Fits with the bad project management at least.

Reader
treehuggerhannah

If I knew nothing else about this game, this update would mostly* make sense and satisfy me.

(*I can’t come up with any interpretation of the “outside of work hours” part that isn’t insane. But other than that.)

The problem is, this is part of an overall development history that involves an extended duration of time, a large amount of money, and very little by comparison that’s tangible to show for it all.

Like… I’m sorry a couple of your team were sick and I hope they’re feeling better, but that surely doesn’t stretch all the way back to 2012?

This isn’t a new issue or an isolated delay. This is the standard pattern.

I should add that I don’t think this project started out as an intentional scam. I think they have always intended to eventually deliver a game – I don’t think the devs ever planned to swan off to Bermuda with your money or anything.

That said, I also don’t think they feel any sense of urgency or time pressure to ship a product. I don’t think they’ve been given any reason to. Regardless of any discontent the fans may express verbally, the company is still generating revenue without an expectation of producing anything tangible. Life is comparatively pretty easy right now, and getting an actual product out the door is a lot harder. They don’t have much incentive to ship, market, and maintain a title they could endlessly tinker with internally instead.

I don’t know if they will ever buckle down and finish, and if they do, whether anything can possibly live up to the expectations that have been set.

Reader
Patreon Donor
Loyal Patron
Totes McGoats

Good points. CIG is like that person who is always late – every excuse is plausible by itself but when you consider the history you realize the problem is actually them.

Reader
Kickstarter Donor
Greaterdivinity

Hasn’t it been like…2 weeks since the SQ42 video was delayed? I mean, I get needing to reshoot some shots and cut things back together, that happens and I’ll never fault a studio for that as these are, ultimately, marketing assets for them. But having art guys do that after work hours? Dick move, dudes. Not something to brag about.

But having it go this long is concerning and worrysome, and provides more ammo for the “haters”.

How many roadmaps are they up to now? Especially considering most have been kinda just a, “Here’s where we want you to think things will be ready, but you all know they’ll be delayed.” graphic.

I’ve gotta say, as time has gone on further and further I continue to find myself more and more in the “skeptic” camp. Not that this is vaporware or any of that nonsense, it’s very obviously not. But that Roberts project management issues have reared their ugly heads in a major way and the whole development is a bit of a shitshow that still needs tens, if not hundreds of millions of dollars more to even have a thin hope of launching any kind of viable product. For a game that was initially looking to raise a few million on Kickstarter.

laelgon
Reader
laelgon

The video was originally coming out in May, right around their big Invictus sale. The day of, they said it wasn’t good enough and needed some editing fixes. Then nothing for a few weeks, then they needed b-roll, then my dog ate it. The story on why the video is late kept changing.

Reader
Kickstarter Donor
Greaterdivinity

Good lord, it’s months, not weeks behind? My perception of time is fucked, and that’s so much worse for CIG.

I just can’t get over how it went from, “We want a scrappy, faster produced video with lower production values to get you the information!” to “But we needed to make it a polished marketing asset which is why it’s been dead for months.” in the same post without someone pointing out that it’s a contradictory position and undermines their own argument when the post was reviewed internally.

Reader
Joe Blobers

That’s not what CIG said… may be the reason why you can’t get over it :)

Reader
Kickstarter Donor
Greaterdivinity

The recent SQ42 video update, which is a brand-new show we were debuting called “The Briefing Room,” was a lower-effort video that we embarked on with the goal of sharing more information with you but in a scrappy and fast manner, so as to minimize the disruption to the dev team and yet still give you new information.

Ultimately, we decided that it wasn’t good enough to show, even for a “scrappy” video that was not meant to be a marketing sizzle trailer.

Were you trying to say something? Because it’s really hard to hear you over the sound of how wrong you are.

Reader
Joe Blobers

To understand what somebody is saying… you need to read the all text. You can also copy text in recent Zyloch’s comment saying they want it to be to quality standard:

“With all SQ42 updates, our goal has been to find balance in sharing SQ42 content while minimally impacting the development team so they can focus on what matters most: finishing the game.”… “So, we ended up deciding to re-shoot the entire episode with our usual quality standards.”

here is a remember to the link provided by MOP with full Zyloh’s statement: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/squadron-42-roadmap-update/3260782

So to answer your remark: they add a vision of what they wanted to provide… and change their position. Call it contradictory position, fine. So what? Looking for higher standard is bad? It is not in my opinion.
As I said already, they should have had a better communication about it. Nothing to write home about.

Ben Pielstick
Reader
Ben Pielstick

“[The video] was never meant to be such a disruption to the team that we would prioritize footage for the show above our internal milestones for development. Therefore, our SQ42 art team could only work on capturing new footage after normal work hours.”

Stop to read this again, and let this sink in for a minute. It wasn’t enough of a priority to put time in the schedule for it, but it was enough of a priority to make people work overtime. This is why crunch time is so normalized in game development.

Reader
Kickstarter Donor
Nordavind

If you keep updating the (road)map, you will never get to the finish line.

Reader
Armsman

And when you don’t have a road map; Even though you have a 24/7 alpha test demo available for people to play; many more would still claim The entire project was a scam.

And it’s very true that if they just released a video of ‘talking heads’; many would just claim they’re lying, and nothing’s being done because of something was done they’d be able to show it.

Also: If they used footage that looked substandard even to them, then you’d get the usual crowd complaining: “300 + million dollars, and that’s what it currently looks like??!!…”

And yes they’ve done all the above and other updates, and they learned from that, that they do need to put their best footage up and their best foot forward, whenever they do an update to SC Backers and gaming media reporters and sites.
_____

TLDR – They’re damned if they do Damned if they don’t.

Reader
Roger Melly

Maybe a more apt phrase would be “fool me once shame on you fool me twice shame on me” .

Or perhaps “there are lies , damned lies and statistics” could apply too .

:)