Working As Intended: Why classic Guild Wars matters, 12 years in

    
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The spring season always sees a deluge of MMORPG birthday celebrations: Lord of the Rings Online, City of Heroes, Allods Online, Free Realms last week and TERA and EVE Online this week. Lost in the din, however, is Guild Wars — classic Guild Wars, ArenaNet’s original MMO, which released in 2005 against World of Warcraft, performed brilliantly, and let up only once Guild Wars 2 itself was underway. Even though it’s now clinging to life in a permanent sort of maintenance mode, I still consider it one of the best MMORPGs ever made, in spite of the fact that it’s missing several things I’d normally consider vital for an MMO. And in this week’s video edition of my Working As Intended column, I’m going to tell you why.

The MMORPG genre might be “working as intended,” but it can be so much more. Join Massively Overpowered Editor-in-Chief Bree Royce in her Working As Intended column for editorials about and meanderings through MMO design, ancient history, and wishful thinking. Armchair not included.
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