The Daily Grind: What’s the most useful crafting profession in your MMO?

    
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The Daily Grind: What’s the most useful crafting profession in your MMO?

While I’m never much one to craft in MMOs, that’s usually because I don’t see most crafting professions as beneficial in relation to how much time I would have to spend training them up. If I do happen upon a crafting prof that is actually useful in my game — useful during all of its stages, not just at the very, very end — then I might be convinced to partake in it.

So make your case today: In whatever MMO or MMOs you happen to be playing lately, what would you say are actually useful crafting professions — and why?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Brazen Bondar

Cybertech in SWOTOR for mods and enhancements. They can also craft some mounts and one of my favorite mounts (its red!) was crafted. After that I would say Biochem for heals.

Bree Royce
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Bree Royce

Sorry Brazen – not sure why this got hung up in the spam queue. Maybe Akismet gets a lot of biochem spam? I’m mind-boggled. :D

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Croquantes

Artificer is pretty dang useful if you’re a jedi and want fun light sabre colours, like amethyst or that gross red/black one that hurts my eyes.

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EmberStar

Creature taming in Ark. It’s not really a “profession” in the sense of skill trees or skill points that have to be leveled up. It’s more a question of getting better tools to tame bigger creatures more efficiently, and knowing how to build the correct type of trap / taming pen to hold the thing you’re trying to tame. (Preferably in a way that wandering raptors don’t run over and start gnawing on it.)

Then again Ark seems to have almost accidentally made creature taming part of the character progression. Since you’ll mostly be relying on your pets to do the things you can’t. A player character that spends an insane amount of ability points on Weight could carry maybe 1000 units of stuff. A half decent parasaur (one of the easiest things in the game to tame) *starts* at that. And that’s without even getting into the part where certain critters get to harvest more of certain things and have it weigh less when they carry it. (A good mammoth is a lumberjack’s friend!)

But then I’m super weird, and prefer character classes that use pets in almost any game. I had tons of Masterminds and Controllers in City of Heroes, so having a big chunk of a game focused around collecting pets is definitely going to appeal to me. Plus the part where man of those pets are dinosaurs, even weaponized fantasy versions of them.

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Bruno Brito

EQ2 is Alchemist/Sage/etc etc, the crafter that makes new ranks of skills. Provisioner is good too.

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NeoWolf

Character Creation is the only useful Crafting skill, as it is the only craft that leaves you with something worth having for all the games life :)

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Ironwu

Does Warframe count? A bucket load of the stuff in Warframe that you can craft is astoundingly useful in many aspects of the game.

This is especially valid since you can actually craft the best weapons and warframes in the game (mostly). Essentially the same stuff you can (occasionally) buy for real $$$.

Pretty much all other games I have played, the crafting utility peters out sooner or later and all the stuff you can craft is irrelevant. I kind of just gather now, sell the mats, and buy the few things I need from other crafting players.

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Robert Mann

Gathering. Crafting has been pretty well left to “Sell whatever isn’t complete trash, in whatever few types of crafting have consumable in general, on the AH for cash.” To be blunt, you make more gathering and selling it. Alternatively, it is “Grind materials and make stuff for guild PvPer use” in the PvP sandboxes. Which is… slightly less annoying, actually, except that there’s a tendency to want to target crafter types instead of fighting actual battles, meaning that you tend to see more action doing that than at battles, which defeats the entire idea of being crafting focused in the games.

In my own view, these scenarios are exactly what I do not want from crafting. My cares about crafting in most MMOs have decreased greatly, although I would still be quite interested with a very different setup. In short, the virtual world is currently dead, crafting is about things other than crafting, and the lack of a wider focus on other playstyles continues to be one of the primary reasons I find current offerings rather dull.

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Toy Clown

I lean toward using crafting to enhance roleplay. In the case of FFXIV, I value carpentry and tailoring the most; In ESO, hunting down furniture and armor recipes; In BDO, sending out workers for materials to craft furniture takes priority gameplay; In SWG, Trader and Domestics.

Creating roleplay outfits and decorating houses are my endgame, so while I may start out a game doing combat only, it’s a means to an end and quickly left behind when I can get into the things I truly enjoy.

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Pandalulz

You know, I have no idea. I realize in FFXIV where I currently reside, the crafting classes are a double-edged sword. I assume they are a bit more in-depth than other games, maybe, I dunno, since it’s completely devoted to it. But for people like me, who aren’t really into crafting, it means I can completely ignore them. In WoW or GW2 I felt compelled to take some crafting, because if not I was just wasting those slots on my character. In FFXIV, there’s no reason to worry about it.

Andy Turner
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Andy Turner

Biochem for my detoxing healer commando. He’s fat.

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Ken from Chicago

The armorer and/or weaponsmith.