The Wagadu Chronicles reaches its Emere sub-culture stretch goal, looks to nomadic village totems next

    
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The Wagadu Chronicles reaches its Emere sub-culture stretch goal, looks to nomadic village totems next

The Kickstarter stretch goals for afro-fantasy MMO The Wagadu Chronicles just keep on getting met. With the project crossing the $160K funding threshold, the four sub-lineages of the Emere people have been officially unlocked. There’s not much information on the Emere people, but there is some gorgeous concept art to ogle.

With the Emere stretch goal met, it’s time to look forward to nomadic village totems, which will effectively let players move their settlements wherever they please with a variant of a village totem that can be carried via caravan or boat. “Ikaki boat-village that moves to a new island every two weeks? Asiman caravan that constantly settles in different parts of the Red Desert based on resource needs? These are just some of the examples of what you could build,” explains the post.

This new goal will be met when the project hits $177K, and with just over $170K in funds and just eight days left before the end of the game’s Kickstarter campaign, plus the rate with which the project meets stretch goals, this seems to be less a case of “if” but “when.”

source: Kickstarter

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camren_rooke
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camren_rooke

I wish them all the best luck getting this going but I’m just not sure i am game for a full loot pvp game.

Which is the last thing I heard about this.

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Hikari Kenzaki

They haven’t really detailed much on that, but they have said that the concept is to be RP-enforced. If you kill someone, your character is a murder in that world. Period.

How much of a deterrent that ends up being is largely going to be up to system mechanics of course. I just don’t see the majority of the players it attracts looking for New World: Africa Edition. I’m personally looking forward to a fun RP campaign setting.

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PanagiotisLial1

The problem might be if there is some sort of “screwing” the PKer, that guy can just have 2 characters or 2 accounts. One for PKing and one for enjoying the spoils of war. Its generally very hard to regulate full loot PVP because the nature of it promotes creating almost unkillable zergs to farm solo players and small groups out of their equipped items. Half loot may be more viable since its not sure if the most expensive things on a killed guy will drop so the incentive for farming the people is less intense.

camren_rooke
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camren_rooke

Assholes will be assholes just to be assholes. I… I have a dim view if humans.

That said, I am looking forward to seeing how it looks on completion.

And if one is interested, Nnedi Okorafor’s ‘Binti’ novels are very much a Africanfuturism theme.

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Castagere Shaikura

They haven’t said anything about PVP yet but this is the one thing I’m keeping an eye on. Full loot when you die points to PVP to me and this would kill my interest.

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Hikari Kenzaki

Keep on going Wagadu! :)