The Daily Grind: Are we ever going to see the ‘VR revolution’ – and do you care?


Polygon put out a brutal piece this week on virtual reality titled The VR revolution has been 5 minutes away for 8 years and ooooooh feel that burn, right? Tech gurus have been promising us that everything is going to virtual reality any day now for literally years. I remember covering this all the way back at Old Massively. And here we are: VR is still more or less a non-entity for core AAA gaming.

In the MMO world, we have but a bare handful of VR titles, none of which really broke into the top tier of the genre and some of which have almost sunk whole MMORPG studios. But MMOs aren’t alone because the tech itself is the core problem, not the games. Polygon argues that VR hardware is still a “trainwreck” for the average user to buy, to set up, to wear, and to afford, and until those basic problems are solved, the market has no chance to grow.

Are we ever going to see the long-promised “virtual reality revolution” – and do you care?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Wilhelm Arcturus

Eight years? The industry has been talking about VR like it was just around the corner since the 80s. The current configuration, vision covering and nausea inducing headset, has been a thing since the 90s. The VR revolution is currently on track to show up just after we finally get the flying cars we were promised.

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And I do care. I want a good, full featured VR mmorpg to immerse myself in on a new level.

I’m ready for the Oasis! :p

Oleg Chebeneev

Its inevitable. Most games in the future will be built around VR.

Peter Wayne Newlin

It is here. Your just being left behind.


Really hard to say. So far it is pretty simplistic and specific type of games that is for VR. Probably virtual pr0n will become bigger than games in the VR market.

That is until AR/XR/MR(interchangeably) glasses technology mature and we get more semi holo experiences (aka not two opaque screens in front of your eyes). Then I think gaming will boom.

The “VR revolution” has been ongoing for a long time, it has come and died a bunch of times since the 80ies. But as history shows, sometimes it just takes the right time and a little momentum for some tech to boom.


Virtual Reality is the future

What we have now is not virtual reality. It’s maybe virtual eyesight, just a tiny fraction of reality. If you just have a headset, then it doesn’t affect your input to a game at all, so the actual gameplay is exactly the same. If you use those motion controller, the input is still shallow compared to what you can do with regular controllers.

Once we start increasing the percentage of reality that is replaced virtually, so we have not only eyesight and sound, but full motor input AND FEEDBACK, then we’ll get our VR revolution.

When I can walk in real life, and it makes me walk in game, we’ll get there. When I can get shot in game, and feel (in a small way…) the shot in real life, we’ll be there.


The problem is you have companies like Facebook who invested billions into buying VR technology and of course are going to try to justify that with these ridiculous hockey stick like graphs to predict the product’s future. Listening to most of those people is always absurd as they’re product people pushing a product and want to talk up the future of it. Writing a “scathing burn” article on the “tech guru’s” predicted future of VR is writing an article on a salesman predicting a bright future for the product they’re trying to sell.

The truth is no one really knows where VR like technology was going to go just like back in the 80s no one really new why anyone would need a personal computer. On the consumer side of things we hear all the usual complaints about space, failure to take off, “just another 3d TV”, “where’s my holodeck” and other nonsensical feedback. However in reality VR has made great headway in a lot of non-consumer fields. It’s being used in film to plan good camera angles and shots. It’s had amazing applications of course in things like Aviation and flight schools utilizing special hardware not even seen on the commercial level due to costs (talking multiple thousands per headset).

It’s unsurprising to me as well that some studios are poorly equipped to handle new technology and fail dramatically. For example CCP there produced a product that didn’t take advantage of the kinds of things that made VR unique. If you’re going to provide the same experience as you could get without VR that just isn’t going to work. Products need to take advantage of what makes that new medium unique, not just be like “It’s VR!” and expect it to hold up.

Over all I’m still optimistic about it’s future, but if nothing really comes out of it then oh well too.


Maybe in another ten years or something. Right now VR costs somewhere between the price of a newly released console and the price of a computer depending on if you want controllers with the headset and so on. It is almost purely a luxury item that most will not find worth the price unless they’re a streamer or Youtuber or really really want to immerse themselves in stuff like VR Chat and Phasmaphobia.


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What I’m waiting for with VR isn’t really the gaming aspect of it, but the social one.
During the pandemic, I saw a friend of my parents slowly descend into madness. She had moved into a retirement home some time ago, and because of the virus, they weren’t allowed to meet anyone from february to august. Even staff interactions weren’t allowed. What saved her was my parents calling her every day, solving crossword puzzles or singing songs together.
Furthering that by giving people a place to be together even when they are miles apart is a very powerful thing. Increasing the current technology of just seeing a face on your monitor to being in a room together, maybe even interacting with the other person, would be a huge leap forward. If we can combine that technology with something like the teslasuit that allows touch to be transmitted, we’ll even have real, virtual hugs.

When it comes to the current style of gaming VR, I see it having a big development leap when the military sees the possibility of using it for simulating combat situations in a more AR-type environment.

As for deep dive VR, while there are some developments that start to make it seem possible to get something like that at all, we’re far from even the starting line. As we are seeing research on using brain waves to steer things yield results that are greater than zero, a girl can still dream, no?