CD Projekt Red faces a second class-action lawsuit from investors over Cyberpunk 2077

Second verse, same as the first, but the fact that there's a second means it's gotten much worse

    
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Keanu, why.

It feels like there’s not much bottom for things going wrong over at CD Projekt Red in the wake of Cyberpunk 2077. Sure, it was bad enough when the studio was facing potential fines from Polish consumer protection and a lawsuit from investors, but now the studio is facing a second lawsuit from investors that’s materially the same as the first, just submitted in California rather than New York.

The official notice states that damages sought are not specified and that the studio will “vigorously” defend itself against the suit, although perhaps less vigorously than it would have been defending when there was just the lawsuit. Either way, this continues the string of bad fortune for CDPR and makes the promise of multiplayer in Cyberpunk 2077 see ever-more distant.

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Arktouros

Blood in the water.

This is why you don’t apologize.

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Dug From The Earth

Remember… this studio still thinks the game was a success!

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Arktouros

Yea I mean basically they were only in the top 4-5 steam played games for a solid 5 weeks.

What a total and complete failure for them.

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Gfees

Good. Litigate them into the ground.

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elenie

Good. Lying to investors, forcing devs to crunch and then blaming the QA team (while also being general transphobes)? They deserve the fallout, not that it’s really gonna affect management in any real way.

MilitiaMasterV
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MilitiaMasterV

It’s far from smoldering wreckage yet, so they still have the chance to turn this around…maybe.

Leo
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Leo

On a side note, have they gone into details about the online mode? Will it be like APB or some such?

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Louie

No details at all yet, other than the fact that it’s a few years out.

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orson0402

Good

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johnwillo

While I do not condone the state of CP2077 on last generation consoles, or their misrepresentation of its state there, I’ve enjoyed this game on the PC more than any game in a number of years. I’ve seen some bugs, but the ones that I’ve seen are cosmetic and do not appear often. Of course, I am EXACTLY the target audience for this kind of game, since I have been reading the genre since its inception and I actually worked (at a non-game-related job) with one of the contributors to the original tabletop RPG (Cyberpunk 2020).

I know that this is just my experience, and others may prefer GTA, Assassin’s Creed, or other games. That’s cool. To each his or her own.

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johnwillo

I’m not arguing with you, because you’re quite entitled to dislike the game. Many people agree with you. I’d like to mention some reasons that the issues that you found don’t bother me:

The forced “badassness”: The game takes the “punk” part of its name very seriously. Both in terms of style/fashion and the “fuck the establishment” sense. This is a legacy of the 80’s RPG it is based on.

Gunplay: I haven’t seen this issue; I’ve had no problem hitting targets. Maybe it’s a hardware difference. There are game settings for “Snap to Target” and “Aim Assist.” I’ve been using the defaults (and playing on “Normal” difficulty… I am a wimp).

Lighting: I’ll grant that it can be strange. I got used to it pretty quickly and stopped noticing it.

Hacking: I feel quite differently. By making each hack a little puzzle game, it gives the process some suspense. The first time I got all four daemons at once I hooted and fist-pumped and startled my kids. These minigames get much more complex on higher level targets, but you can also spend perk points to make them easier to solve. Hacking can be very lucrative and quickhacks in combat make high level hacking characters the most powerful. IMHO, of course.

Writing: The main story line is pretty much on rails, though I found the writing interesting and the multiple endings allowed for some interesting options. Some of the side quest chains are amazing and, if you read the notes and emails at mission sites you learn a lot of backstory about how many of them interrelate.

Characters: The game has six or seven characters that you get to know very well. I found each of them interesting; some more so than others. Hell, even the fixers show some character quirks that make them more fun. The main character… well, if you can’t care about the character that represents you in the game, then I can see why the game won’t work for you. For me, GTA 5 didn’t click because I couldn’t design my own character and the POV kept shifting away from whichever character I wanted to play at that moment.

I’m sorry that you didn’t like the game, but it seems like you’ve got some solid reasons why it doesn’t work for you. I hope that you find something that sparks your interest more.

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johnwillo

Perfectly valid feelings. GTA 4 really worked for me, but I didn’t really enjoy GTA 5, despite the vast improvements to the engine. I didn’t get into the AC games until Origins and I enjoy them more for the history/mythology than the gameplay. The RDR games really worked for me, too. I could never get into Witcher 3, though I keep trying. But all of these vast open worlds are amazing achievements.

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Rndomuser

made me want to replay the single player story of GTA 5

Same here. I never bothered to even finish the boring story in Cyberpunk after seeing how awful everything else is (especially the lifeless city with one of the most artificial NPCs I’ve ever seen). I got my refund for it and just redownloaded GTA5. Even basic things like screwing up with AI on city roads can be fun in GTA games, not to mention a better written stories with more enjoyable characters and more gameplay variety.

Maybe someday some other company will make a good cyberpunk RPG game. Perhaps it will be next Deus Ex game (which I had enjoyed much more than Cyberpunk), or perhaps it may even be a new game from Rockstar. For now GTA games (both GTA4 and GTA5) are still much more enjoyable to play than Cyberpunk 2077 despite the dated graphics.